patient99 Posted October 31, 2013 Report Share Posted October 31, 2013 So I had the idea for an archtype of zombie monsters that looked kind of like chibi skeletons, something like you would expect the Ghostrick archtype to have. It would take me forever to fine all the images I had in mind and put them in card form so I just wrote them down instead. Name: Bonehead - Skeleton Type: Zombie Level: 3 Attribute: Dark ATK: 300 DEF: 0 Effect: This card cannot be used as a tribute or for the summon of a non-"Bonehead" monster. If the only monsters on your field and in your grave are "Bonehead" monsters you can special summon this card during your standby phase. ---------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Knight Type: Zombie Level: 4 Attribute: Dark ATK: 1200 DEF: 800 Effect: This card gains 200 ATK for each "Bonehead" monster you cintrol. --------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Brawler Type: Zombie Level: 4 Attribute: Dark ATK: 1000 DEF: 500 Effect: While you control another "Bonehead" monster, during your battle phase you can double this card's ATK until the end of the damage step. If you use this effect this card cannot attack the opponent directly this turn. This card cannot attack during your next turn after using this effect. ---------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Swordsman Type: Zombie Level: 4 Attribute: Dark ATK: 800 DEF: 500 Effect: While you control another "Bonehead" monster if this card attacks an opponent monster, destroy that monster before damage calculation. ----------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Warrior Type: Zombie Level: 4 Attribute: Dark ATK: 1000 DEF: 500 Effect: While you control another "Bonehead" monster this card gains 100 ATK for each monster in your graveyard. ---------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Fighter Type: Zombie Level: 4 Attribute: dark ATK: 1500 DEF: 500 Effect: While you control another "Bonehead" monster, when this card attacks it gains 500 ATK during damage calculation only. ----------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Guardna Type: Zombie Level: 4 Attribute: Dark ATK: 500 DEF: 1600 Effect: While this card is face-up on the field your opponent cannot select other "Bonehead" monster you control as attack targets. While you control another "Bonehead" monster, once per turn if this card would be destroyed you can send 1 "Bonehead" monster from your deck to the graveyard instead. ------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Sheild Barrer Type: Zombie Level: 3 Attribute: Dark ATK: 0 DEF: 1000 Effect: If a "Bonehead" monster you control would be destroyed you can send this card from your hand to the grave, that monster cannot be destroyed this turn. You take no battle damage this turn from battles involving that monster. -------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Shamen Type: Zombie Level: 4 Attribute: Dark ATK: 1000 DEF: 0 Effect: Once per turn you can send a "Bonehead" monster from your deck to the grave, all your "Bonehead" monsters gain 300 ATK -------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Necromancer Type: Zombie Level: 4 Attribute: Dark ATK: 1000 DEF: 500 Effect: Once per turn you can send a monster from your hand to the grave and special summon one "Bonehead" monster from your grave. -------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Master Type: Zombie Level: 6 Attribute: Dark ATK: 1800 DEF: 1600 Effect: This card gains 300 ATK for each "Bonehead" monster on the field. Once per turn you can special summon one "Bonehead" monster from your hand. -------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Healer Type: Zombie Level: 4 Attribute: Dark ATK: 0 DEF: 0 Effect: One per turn, gain 200 life points for each "Bonehead" monster you control. -------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Giant Skeleton Type: Zombie / Fusion Level: 6 Attribute: dark ATK: 900 DEF:500 Effect: 3 "Bonehead - Skeleton" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each monster in the graveyard. ------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Beast Type: Zombie / Fusion Level: 6 Attribute: Dark ATK: ? DEF: ? Effect: 2 or more "Bonehead" monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways. The ATK and DEF of this card each become 400 x the number of Fusion Material Monsters used for its Fusion Summon. If this card battles an opponent's monster that monster's effect is negated. ---------------------------------------------------------------------------------------------------------------------------------------------- Name: Bonehead - Moving Graveyard Type: Zombie / Fusion Level: 8 Attribute: Dark ATK: ? DEF: ? Effect: 1 or more "Bonehead" monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways. The ATK and DEF of this card each become 500 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon. --------------------------------------------------------------------------------------------------------------------------------------------- Name: Bone Fusion Type: Normal Spell Effect: Fusion Summon 1 Zombie-type Fusion Monster from your Extra deck, using Zombie-type monsters from your hand or your side of the field as Fusion Materials. You can choose to instead pay 1000 life points, Fusion Summon 1 Zombie-type Fusion Monster from your Extra deck, Banishing Zombie-type monsters from your field and graveyard as Fusion Materials. --------------------------------------------------------------------------------------------------------------------------------------------- Name: Bone Healing Type: Quickplay spell Effect: You can send up to 5 "Bonehead" monsters from your deck to the grave, for each one sent you gain 300 life points. ------------------------------------------------------------------------------------------------------------------------------------------------ Name: Bone Pit Type: Normal trap Effect: When your opponent summons a monster, destroy that monster. ------------------------------------------------------------------------------------------------------------------------------------------------ Name: Bone Counter Type: Counter Trap Effect: If a card effect is activated while you control a "Bonehead" monster, negate the activation of that card and destroy it. ----------------------------------------------------------------------------------------------------------------------------------------------- Name: Bone Explosive Type: Normal Spell Effect: Send one "Bonehead" monster from your deck to the grave, destroy one opponenbt monster. ------------------------------------------------------------------------------------------------------------------------------------------------ Name: Bone Sheild Type: Normal Trap Effect: If one or more "Bonehead" monsters you control would be destroyed, send two "Bonehead" monsters from your hand to the grave instead. --------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bone Barrier Type: Continuous Trap Effect: If you would take Battle Damage you can send a "Bonehead" monster from your hand to the grave, reduce the damage to 0. --------------------------------------------------------------------------------------------------------------------------------------------------- Name: Bone Chest Type: Continuous Spell Effect: When a "Bonehead" monster is sent to the grave place 1 counter on this card (Max 2). During your Standby phase if this card has 2 counters, send it to the grave and draw 2 cards. Link to comment Share on other sites More sharing options...
StealthyTyranitar Posted November 1, 2013 Report Share Posted November 1, 2013 Nice, but seems a little basic... Link to comment Share on other sites More sharing options...
patient99 Posted November 1, 2013 Author Report Share Posted November 1, 2013 Nice, but seems a little basic... Yeah i was going to add a little more to it since I remember what other archtypes do, I think i'll add some more cards that allow swarming. Link to comment Share on other sites More sharing options...
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