SecondWar Posted November 4, 2013 Report Share Posted November 4, 2013 Similar to the Gravekeeper's Archetype. EFFECT MONSTERS Crocodilian Vejar WATER/reptile level 4 ATK:1500/DEF:1200 You can discard this card from your hand, and add 1 "Crocodilian" card from your deck to your hand. This effect cannot be negated by "The Swamp Crocodilian". Crocodilian Gruj WATER/reptile level 4 ATK:1000/DEF:1000 You can discard this card from your hand, and select 1 Set Card you opponent controls, destroy it. You can use the effect of "Crocodilian Gruj" once per turn. You cannot active this effect if you not control a "Crocodilian" card. This effect cannot be negated by "The Swamp Crocodilian". Crocodilian Stir WATER/reptile level 4 ATK:1000/DEF:1000 You can discard this card from your hand, and draw 1 card. If the card is a "Crocodilian" card, you can reveal it to your opponent and draw 1 more card. You can use the effect of "Crocodilian Stir" once per turn. This effect cannot be negated by "The Swamp Crocodilian". Crocodilian Karabuj WATER/reptile/tuner level 4 ATK:1000/DEF:1000 If you control a face-up "Crocodilian" monster, you can Special Summon this card from your hand. You can use the effect of "Crocodilian Karaduj" once per turn. This effect cannot be negated by "The Swamp Crocodilian". Crocodilian Jradd WATER/reptile level 4 ATK:1800/DEF:800 When this card is Normal or Special Summoned, you can Special Summon 1 level 4 Reptile-type monster from your hand. You can use the effect of "Crocodilian Jradd" once per turn. This effect cannot be negated by "The Swamp Crocodilian". Crocodilian Harjj WATER/reptile level 4 ATK:1900/DEF:500 Durint the turn this card was Normal Summoned, you can Normal Summon 1 Reptile-type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) SYNCHRO MONSTERS The Crocodilian Dragon WATER/reptile level 8 ATK:2900/DEF:2000 1 tuner + 1 non-tuner Reptile-type monsters Place 1 "Crocodilian" Counter on this card each time a card is discarted from the hands of either player. Once per turn, you can remove a number of "Crocodilian" counters on this card and select 1 Reptile-type monster in your Graveyard with level is equal or less than the number of "Crocodilian" Counters removed, add the target to your hand. XYZ MONSTERS The Crocodilian Master WATER/reptile/Xyz Rank 4 ATK:2100/DEF:1500 2 level 4 Reptile-type monsters Once per turn, you can detach 1 Xyz Material from this card, and target 1 card in your Graveyard, and 1 card in your opponent's Graveyard. Add the First Target to your hand, and remove from play the Second Target. This card cannot attack during the turn this effect was activated. SPELLS The Swamp Crocodilian Field-Spell Card All reptile-type monsters gain 500 ATK and DEF. While this card is face-up on the field, negate the effects of monsters in the hand(s) of any players, or card effect(s) to affect other(s) card(s) in the hands of any players. Salvage of Crocodilians Quick-Play Spell Card Add up 2 "Crocodilian" Cards from your Graveyard to your hand. You cannot conduce your Battle Phase the turn you activate this card. TRAPS Crunch of Crocodilian Counter Trap Card Discard 1 Reptile-type monster from your hand. Negate the activation of a Spell/Trap Card, and destroy that card. This effect cannot be negated by "The Swamp Crocodilian". Roar of Crocodilian Normal Trap Card Activete only if you control a "Crocodilian" Card. Select 2 "Crocodilliane" monsters in your Graveyard. Special Summon them. Link to comment Share on other sites More sharing options...
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