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Similar to the Gravekeeper's Archetype.

 

EFFECT MONSTERS
Crocodilian Vejar    WATER/reptile    level 4        ATK:1500/DEF:1200
You can discard this card from your hand, and add 1 "Crocodilian" card from your deck to your hand. This effect cannot be negated by "The Swamp Crocodilian".
 
Crocodilian Gruj    WATER/reptile    level 4        ATK:1000/DEF:1000
You can discard this card from your hand, and select 1 Set Card you opponent controls, destroy it. You can use the effect of "Crocodilian Gruj" once per turn. You cannot active this effect if you not control a "Crocodilian" card. This effect cannot be negated by "The Swamp Crocodilian".
 
Crocodilian Stir    WATER/reptile    level 4        ATK:1000/DEF:1000
You can discard this card from your hand, and draw 1 card. If the card is a "Crocodilian" card, you can reveal it to your opponent and draw 1 more card. You can use the effect of "Crocodilian Stir" once per turn. This effect cannot be negated by "The Swamp Crocodilian".
 
Crocodilian Karabuj    WATER/reptile/tuner    level 4        ATK:1000/DEF:1000
If you control a face-up "Crocodilian" monster, you can Special Summon this card from your hand. You can use the effect of "Crocodilian Karaduj" once per turn. This effect cannot be negated by "The Swamp Crocodilian".
 
Crocodilian Jradd    WATER/reptile    level 4        ATK:1800/DEF:800
When this card is Normal or Special Summoned, you can Special Summon 1 level 4 Reptile-type monster from your hand. You can use the effect of "Crocodilian Jradd" once per turn. This effect cannot be negated by "The Swamp Crocodilian".
 
Crocodilian Harjj    WATER/reptile    level 4        ATK:1900/DEF:500
Durint the turn this card was Normal Summoned, you can Normal Summon 1 Reptile-type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
 
SYNCHRO MONSTERS
The Crocodilian Dragon    WATER/reptile        level 8        ATK:2900/DEF:2000
1 tuner + 1 non-tuner Reptile-type monsters
Place 1 "Crocodilian" Counter on this card each time a card is discarted from the hands of either player. Once per turn, you can remove a number of "Crocodilian" counters on this card and select 1 Reptile-type monster in your Graveyard with level is equal or less than the number of "Crocodilian" Counters removed, add the target to your hand.
 
XYZ MONSTERS
The Crocodilian Master    WATER/reptile/Xyz Rank 4        ATK:2100/DEF:1500
2 level 4 Reptile-type monsters
Once per turn, you can detach 1 Xyz Material from this card, and target 1 card in your Graveyard, and 1 card in your opponent's Graveyard. Add the First Target to your hand, and remove from play the Second Target. This card cannot attack during the turn this effect was activated.
 
SPELLS
The Swamp Crocodilian
Field-Spell Card
All reptile-type monsters gain 500 ATK and DEF. While this card is face-up on the field, negate the effects of monsters in the hand(s) of any players, or card effect(s) to affect other(s) card(s) in the hands of any players.
 
Salvage of Crocodilians
Quick-Play Spell Card
Add up 2 "Crocodilian" Cards from your Graveyard to your hand. You cannot conduce your Battle Phase the turn you activate this card.
 
TRAPS
Crunch of Crocodilian
Counter Trap Card
Discard 1 Reptile-type monster from your hand. Negate the activation of a Spell/Trap Card, and destroy that card. This effect cannot be negated by "The Swamp Crocodilian".
 
Roar of Crocodilian
Normal Trap Card
Activete only if you control a "Crocodilian" Card. Select 2 "Crocodilliane" monsters in your Graveyard. Special Summon them.

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