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Generic lockdown lvl 3 Synrco/ Spirit support


forteller

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I havent posted in awhile so here i go XD

 

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Name: Vodka-Queen of the Spirits
Type: Monster
Type I: Spirit
Monster Type: Synchro
Type II: Psychic
Attribute: Light
Level: 3
Attack: 300
Defence: 1800
Effect :1 Tuner + 1 or more non-Tuner monsters
This card on the field returns to its owner's Extra Deck during the End Phase of any turn it was not Syncro Summoned.During the turn this monster was Synrco Summoned Spirit monsters may remain on the field instead of returning to your hand at the End Phase. Once per turn you can, discard 1 monster; if its a Spirit monster Special summon it to the filed ignoring all Summoning Conditions or Restrictions , otherwise this monster gains 1200 Atk and may attack directly until the end of the turn.when this card inflicts damage to your opponents Life Points Monsters that your opponent controls cannot declare attacks until the End Phase of their next turn.

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So - Whenever this is in your Graveyard or banished, it's returned to the Extra Deck? - i think this was supposed to be a Spirit-Like Cost (like the return to hand thing)

But when this card is not returned to your Extra Deck when its Synchro Summoned...BUT returned when it's not, that means that it's returned from anywhere, during a turn you didnt summon it...

 

Spirit monsters wont be returned to your hand (like Spiritual Energy Settle Machine does) - but unlike SESM this card has no Drawback or cost at all (instead the fact, that you need to Summon it)

And i guess you have to chose between the last 2 effect(s)  ?
So if you dont Special Summon a Spirit you can have this card gain 1200 ATK, attack directly and prevent your opponent from attacking the next turn?

 

I will leave the OCG Corrections to guys who know more about it than i do, but im pretty sure there is a lot to improve, since im having problems even understanding the effect.

 

But how i understand it, this is somehow to much. There are enough ways to easily summon it (since level 1 or 2 tuners are often Special Summoned pretty easy, such as level 2 or 1 non-Tuner monsters) then you have this Spirit-Type Support, wich doesnt even cost anything, then you can either choose to Special Summon another Spirit OR attack your opponent directly and not giving him a chance to attack during his turn.

 

In general this card is too strong. I would get rid of the last effect or at least get rid of the direct attacking part (because if your opponent cannot stop you with any effects, its way to easy to inflict Damage), because not even the low ATK helps out.

or just let it return to your Extra Deck also WHEN you Synchro Summoned it. 

 

Last But Not Least:
I do like the Name. It sure is kinda funny and gives the "Spirit" thing a whole new meaning :D

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So - Whenever this is in your Graveyard or banished, it's returned to the Extra Deck? - i think this was supposed to be a Spirit-Like Cost (like the return to hand thing)

But when this card is not returned to your Extra Deck when its Synchro Summoned...BUT returned when it's not, that means that it's returned from anywhere, during a turn you didnt summon it...

 

Spirit monsters wont be returned to your hand (like Spiritual Energy Settle Machine does) - but unlike SESM this card has no Drawback or cost at all (instead the fact, that you need to Summon it)

And i guess you have to chose between the last 2 effect(s)  ?
So if you dont Special Summon a Spirit you can have this card gain 1200 ATK, attack directly and prevent your opponent from attacking the next turn?

 

I will leave the OCG Corrections to guys who know more about it than i do, but im pretty sure there is a lot to improve, since im having problems even understanding the effect.

 

But how i understand it, this is somehow to much. There are enough ways to easily summon it (since level 1 or 2 tuners are often Special Summoned pretty easy, such as level 2 or 1 non-Tuner monsters) then you have this Spirit-Type Support, wich doesnt even cost anything, then you can either choose to Special Summon another Spirit OR attack your opponent directly and not giving him a chance to attack during his turn.

 

In general this card is too strong. I would get rid of the last effect or at least get rid of the direct attacking part (because if your opponent cannot stop you with any effects, its way to easy to inflict Damage), because not even the low ATK helps out.

or just let it return to your Extra Deck also WHEN you Synchro Summoned it. 

 

Last But Not Least:
I do like the Name. It sure is kinda funny and gives the "Spirit" thing a whole new meaning :D

Hmm i didn't think it was that confusing :o my bad, so to Explain

Ok so the first effect will bonce this card back to your extra deck during the end phase of any turn it wasn't Syncro summoned. so if you summon it on your turn it would return to the extra deck at the end of your opponents turn given its still on the field. monster effects don't work in any zone of than on the field unless the effect says otherwise. if a wanted to make it return to extra from grave and banish as well id have to say something like This card returns to its owner's Extra Deck from anywhere during the End Phase of any turn it was not Syncro Summoned. also if you summon it  somehow from a zone of that from the extra deck it would go back to the extra deck at the end of that turn because it wasnt Syncro Summoned that turn.

The second effect makes it some you can Choose Whether or not Spirit monster will stay on the field or return to the hand at Your end phase.

to explain the next effect its just discard 1 monster if it a spirit monster you get to summon it if it is not a spirit this card will gain 1200 atk and be able to declare a direct attack that turn

The last effect is simple enough. although it only affect monsters they currently control so i they summon and new monster on their turn it would be able to declare attacks

 

With all that said unlike the spell card you are referencing this only can stop monsters from retuning on the turn it was Syncro summoned and it doesn't have a cost you have to invest resources into a simi permanent monster that will only last until the end of your opponents turn at best

 

Really sorry for the confusion i hope this makes sense now?

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Then you should word it like that:
"This card returns to its owners Extra Deck during the End Phase of your opponent's turn" (Since you need to Synchro Summon it anyway - or well Special Summon it from Graveyard/banished pile - so it wouldnt return in your end phase, but in your opponent's next) because if it's in your Graveyard for 1 turn...it wasnt Synchro Summoned, so it returns to your Extra Deck, and it wouldnt return to Extra Deck if you Special Summoned it from anywhere if you make it depend on being Synchro Summoned. 

 

The gain ATK or Special Summon effect should be worded like this: (my ocg isnt that good either, im just trying to make this understandable)
Once per turn: You can discard 1 card.Then activate the appropriate effects, based on the type of card discarded:
● Spirit monster: Special Summon the discarded monster.
● Any other card: Increase this card's ATK by 1200; You can attack your opponent's Life Points directly with this card.

 

And for the last effect..you should also state that this effect only affects monsters the opponent currently controls.

 

I have a suggestion to make this last one a little more balanced

How about

 

"When this card inflicts Battle Damage to your opponent's Life Points: Target 1 (or if you want more than 1: up to X) monster(s) your opponent controls; the Target cannot declare an attack during your opponent's next turn."

 

I'd leave it with 1 Target. 

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