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Fairy tail anime cards 46/? more to come


outlaw1994

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Main Deck Monsters
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While this card is face-up on the field or in the Graveyard, it is also considered a Dragon-Type. This card cannot attack unless there is another "Fairy Tail" monster on your side side of the field. If a "Fairy Tail" monster is selected as an attack target you can change the attack target to this card.
 
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When this card is Summoned, you can add 1 "Zodiac Key" spell card from your deck to your hand. If you have another "Fairy Tail" monster on your side of the field, this card cannot be selected as an attack target.
 
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whenever you summon a "Fairy Tail" monster to your side of the field, place a Counter on this card. One per turn, during your main phase, you can remove 2 Counters on this card to Special Summon one "Fairy Tail" monster from your hand or deck.
 
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While this card is face-up on the field or in the Graveyard, it is also considered a Dragon-Type. This card cannot be Normal Summoned unless there is a "Fairy Tail" monster on your side of the field. During the End Phase If there is no other "Fairy Tail" monster on your side of the field, send this face-up card to from the field to your hand. Once per turn, you can discard 1 "Fairy Tail" monster from your hand to have each "Fairy Tail" monster on the field gain 700 ATK except this card until the End Phase of your opponent's turn.
 
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While this card is face-up on the field or in the Graveyard, it is also considered a Warrior-Type. If this card destroys a monster by battle, inflict Direct Damage to the opponent's Life Points equal to the ATK of the destroyed monster. This card does not inflict Battle Damage after destroying a monster.
 
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While this card is face-up on the field or in the Graveyard, it is also considered a Dragon-Type. This card can be Special Summoned from your hand if there is a "Fairy Tail - Natsu" on your side of the field. If this card is destroyed by battle, you can discard a card to place it back in your Deck, then shuffle your Deck.
 
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When this card is summoned, you can add 1 "Fairy Tail Elfman" or "Fairy Tail Lisanna" to your hand from your Deck or Graveyard. While this card is face-up on the field, each "Fairy Tail" monster on your side of the field gains 100 ATK for every "Fairy Tail" monster face-up on your side of the field. If "Fairy Tail Elfman" or "Fairy Tail Lisanna" are sent from the field to the Graveyard while this card is face-up on the field, you can tribute to the Graveyard to Special Summon 1 "Fairy Tail - Satan Soul" from your Deck or hand.
 
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Fairy Tail Mirajane". This card can attack again if it destroys a monster in Defense position. This card gains 500 ATK for every "Fairy Tail Elfman" and "Fairy Tail Lisanna" in your graveyard. Each monster destroyed by this card are sent to the bottom of your opponent's Deck, instead of the graveyard. When this card is destroyed, you can send 1 "Fairy Tail Mirajane", "Fairy Tail Lisanna" or "Fairy Tail Elfman" to the top of your Deck from your Graveyard.
 
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As long as this card remains face up on the field, the opponent cannot choose any "Fairy Tail" monsters as attack targets except this card.
 
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Fairy Tail - Elfman" on your side of the field. This card cannot be destroyed by battle. If this card is destroyed by an effect, you may Special Summon on "Fairy Tail - Elfman" to your side of the field.
 
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Once per turn, you can set this card face-down in Defense position. When this card is Flip Summoned, inflict 100 points of damage to your opponent's Life Points for every "Fairy Tail" monster on the field.
 
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While this card is face-up on the field or in the Graveyard, it is also considered a Dragon-Type. If this card is selected as the target of an opponent's effect, destroy this card immediately unless there is another "Fairy Tail" monster on your side of the field. This card gains 200 ATK for every Spell and Trap card on your opponent's side of the field. 
 
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If there is a "Fairy Tail - Gray" face-up on your side of the field while this card is face-up in attack position, this card can attack your opponent directly. However, when this effect is used, this cards ATK points are halved until the end of the Damage Calculation. If a "Fairy Tail - Gray" is sent to the Graveyard while this card is face-up on the field, inflict 2000 points of damage to your opponent's Life Points and destroy this card.
 
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) when a "Fairy Tail" monster on your side of the field is destroyed by battle. This card gains 500 ATK for every "Fairy Tail" monster in your Graveyard. This card cannot be destroyed by the effects of Spell or Trap cards. If this card is on the field, you can banish it in order to Special Summon as many "Fairy Tail" monsters with different name as you can your hand.
 
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If this card is Special Summoned, this card gains 500 ATK and DEF points and it's level is increased by 2. If there is a "Fairy Tail Gildarts" on the field, this face-up card cananot be selected as an attack target. When a "Fairy Tail Gildarts" is destroyed, add one "Fairy Glitter" from your deck to your hand.
 
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when this card is Summoned, special summon one "Fairy Tail Cana" from your deck. if this card attacks a level 5 or higher monster, destroy it. (before damage calculation).
 
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) by banishing all "Fairy Tail" monsters in your Graveyard and halving your Life Points. Place a Counter on this card for every card banished by this effect. Twice per turn, you can remove a Counter to select one card on the field and destroy it. This card cannot be destroyed by battle. When this card is removed from the field, all cards banished by this effect are added to your deck, and add one "Fairy Law", "Fairy Glitter" or "Fairy Sphere" to your hand.
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Extra Deck Monsters
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This card Cannot be Special Summoned except by "Zodiac Key Aries". This card cannot be destroyed by battle. While this card is face-up on the field, "Zodiac Spirit Leo" cannot be destroyed by effects.
 
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This card Cannot be Special Summoned except by "Zodiac Key Aquarius". When this card is Summoned, you can send this card and all other monster cards on the field to the Graveyard. Your opponent loses 300 Life Points for each monster sent to their Graveyard due to this effect. This effect cannot be negated.
 
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This card Cannot be Special Summoned except by "Zodiac Key Virgo". Once per turn, during your Main Phase, select one monster your opponent controls. Banish it.
 
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This card Cannot be Special Summoned except by "Zodiac Key Capricorn". This card is unaffected by effects during the Battle Phase. You can tribute 1 card on your side of the field; to negate the activation of an effect and target the card that activated it; destroy that card. 
 
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This card Cannot be Special Summoned except by "Zodiac Key Cancer". Any monster this card attacks loses 500 ATK. This card cannot be destroyed by battle.
 
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This card Cannot be Special Summoned except by "Zodiac Key Sagittarius". This card can attack your opponent directly if there are no Spell or Trap cards on your opponent's side of the field. Direct Damage inflicted by this card is halved.
 
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This card Cannot be Special Summoned except by "Zodiac Key Scorpio". If "Zodiac Spirit Aquarius" on the field, this card can attack your opponent's Life Points directly.
 
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This card Cannot be Special Summoned except by "Zodiac Key Gemini". Once per turn, select 1 monster on the field. This card's Name, Type, Atrribute, ATK, DEF and Effect become the same as the selected card.
 
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This card Cannot be Special Summoned except by "Zodiac Key Taurus". This card inflicts piercing damage. When this card battles a monster with higher ATK points, this card gains 500 ATK.
 
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This card Cannot be Special Summoned except by "Zodiac Key Leo". During your standby phase, place 1 counter on this card. If "Fairy Tail Lucy" would be destroyed, you can place 1 counter on this card instead. This card loses 500 atk for each counter on it. once per turn you can remove 3 counters from this card; add 1 "Zodiac Key" Spell card from your Deck to your Hand. During either players turn, you can remove 1 counter on this card; target a monster on the field, it loses 500 atk until the end phase.
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Spell Cards
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Capricorn" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Gemini" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Sagittarius" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Cancer" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Scorpio" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Taurus" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Aquarius" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Aries" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 2 cards to Special Summon a "Zodiac Spirit Leo" from your extra deck. 
 
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Activate only if you control a face-up "Fairy Tail Lucy". Discard 1 cards to Special Summon a "Zodiac Spirit Virgo" from your extra deck. 
 
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"Fairy Tail" monsters gain 500 atk. "Fairy Tail" monsters cannot be destroyed by battle. if a "Fairy Tail" monster(s) you control is destroyed by a card effect, you can discard 1 card; Special Summon the destroyed monster(s).
 
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During your Standby Phase, you gain Life Points equal to the amount of "Fairy Tail" monsters on the field x 200. If this card is destroyed, you can activate 1 "Fairy Tail Guild #2" your Deck or hand.
 
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This card can only be activated by the effect of "Fairy Tail Guild". You can discard this card, add a "Fairy Tail Guild" from your deck to your hand. During your Standby Phase, you gain Life Points equal to the amount of "Fairy Tail" monsters in your Graveyard x 100.
 
 
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Select a face-up Dragon-Type "Fairy Tail" monster. That card cannot attack this turn. Your opponent loses Life Points equal to the ATK of the selected Monster.
 
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This card can only be equipped to a "Fairy Tail Laxus". The equipped monster gains 900 ATK, Every time the equipped card should be destroyed, negate the destruction and place a Counter on this card. When this card has 3 Counters, send it to the graveyard. For every Counter, the equipped monster loses 300 ATK points.
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Trap Cards
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This card can only be activated if there is a face up "Fairy Tail Cana" on your side of the field. Inflict 2000 points of damage to the opponent's Life Points.
 
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Activate only if you have "Tenrou Island" is on your side of the field. Banish all "Fairy Tail" monsters on your side of the field. Monsters cannot be summoned in the Monster Zones the banished cards were removed from. As long as this card remains face up on the field, you take no battle damage. This card is destroyed on your second standby phase after it was activated. When this card is destroyed, all the cards removed from play by this card's effect are return to the field in there original positions and zones.
 
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This card can only be activated if you have "Fairy Tail Makarov" and 6 or more "Fairy Tail" monsters in your graveyard. Banish 6 "Fairy Tail" monsters in your graveyard. Destroy all cards on your opponent's side of the field.
 
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when 2 or more "Fairy Tail" monsters are destroyed, Special Summon 1 "Fairy Tail Erza", "Fairy Tail Laxus", "Fairy Tail Mirajane" or "Fairy Tail Gildarts" from your Deck.
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  • 5 months later...

I just wondered if there are more cards to come like the members of Grimoire Heart or Sabertooth or hell who knows.

Other than that, it's still a cool theme :D

Check out the sets I have for both those guilds. Fairy Tail Cards are starting to become a trend, it would seem. Maybe we should start a thread...

http://forum.yugiohcardmaker.net/topic/314939-fairy-tail-08-sabretooth-guild/#entry6386149

http://forum.yugiohcardmaker.net/topic/312520-fairy-tail-set-06-grimoire-heart-emerges/#entry6352375

I also have sets for Raven Tail, Oracion Seis, and Most of the Fairy Tail Guild Cards too. Let me know what you think.


Also, some additional feedback... I was very impressed with the amount of work you did, and it came out very nicely, for the most part. It's probably not very wise to rely on separate spell cards for each spirit; it takes up too much of your deck in which you could create other spell cards. Other than that, you should make the spirits Gemini monsters, or even ritual monsters. They don't need to be in your extra deck, or be that powerful. Rely on Makarov and Erza and Mirajane for power. In spite of this, I give it a solid 7 out of 10. 

 

PS. I'm sure that you realized this, but the pic for Gray's card is pretty compressed...

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thanks for the feedback on those notes i was thinking of making a universal key card that can summon any spirit but with a higher cost help speed up and remove some of those dead draws also the reason i made the spirits fusions and not rituals is cause its the way they are they dont live in the human world(main deck) they live in the spirit world(extra deck) if you get what i mean 

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