SecondWar Posted November 19, 2013 Report Share Posted November 19, 2013 Archetype that gave me more "work" to create, and the origin of my login. The goal of the archetype is rank 1 Xyz Summon and protect itself while on the field, until you draw the two "Key" cards of this deck: "Vengance of the Nightmares" and "Nightmare Forces". EFFECT MONSTERS Nightmare Cavalier level 1 DARK/zombie ATK:0/DEF:300 Once per turn, during either player's Battle Phase, when a "Nightmare" monster you control is removed from the field, you can banish this card from your hand and select 1 level 1 "Nightmare" monster in your Graveyard, Special Summon it, and end the Battle Phase. You can use the effect of "Nightmare Cavalier" once per turn. This card cannot be used as a Synchro Material Monster. Nightmare Archer level 1 DARK/zombie ATK:0/DEF:0 You only can activate this effect if you control a face-up DARK monster. During either player's turn, you can banish this card from your hand; in this turn, any Battle Damage you take becomes 0. You can use the effect of "Nightmare Archer" once per turn. This card cannot be used as a Synchro Material Monster. Nightmare Lady level 1 DARK/zombie ATK:300/DEF:0 During either player's turn, when a card or effect is activated: You can banish this card you control, and if you do, draw 1 card. During the next Standby Phase, return this card banished by this effect to the field. You can only use the effect of "Nightmare Lady" once per turn. Nightmare Goblin level 1 DARK/zombie ATK:0/DEF:0 If you control no monsters, or your opponent control more monsters than you, you can Special Summon this card (from your hand or Graveyard). You can use the effect of "Nightmare Goblin" once per turn. This card cannot be used as a Synchro Material Monster, and cannot be used as a Xyz Material, except for the Xyz Summon of a DARK monster. Nightmare Warrior level 1 DARK/zombie ATK:200/DEF:300 When this card is Summoned, you can Special Summon 1 level 1 "Nightmare" monster from your hand or Graveyard. This card cannot be used as a Synchro Material Monster. Nightmare Lancer level 1 DARK/zombie ATK:300/DEF:200 During the turn this card was Normal Summoned, you can Normal Summon 1 "Nightmare" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) XYZ MONSTERS Nightmare Priest Xyz Rank 1 DARK/zombie ATK:1000/DEF:0 2 level 1 "Nightmare" monsters This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is applied normality). Once per turn, you can detach 1 Xyz Material from this card and target 1 Spell/Trap card on the field; destroy it. Nightmare Reaper Xyz Rank 1 DARK/zombie ATK:1000/DEF:0 2 level 1 "Nightmare" monsters This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is applied normality). Once per turn, during either player's turn, when your opponent Special Summon a monster from his Extra Deck, you can detach 1 Xyz Material from this card, return the Summoned monster to his Extra Deck, and your opponent draw 1 card. Nightmare Executioner Xyz Rank 1 DARK/zombie ATK:1000/DEF:0 2 level 1 "Nightmare" monsters This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is applied normality). Once per turn, during the Damage Step of either player's turn, when a "Nightmare" monster you control is attacking or being attacked by a opponent's monster: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK (or DEF, you choice), and the opponent's monster loses 1000 ATK (or DEF, you choice), until the End Phase. Nightmare Interrogator Xyz Rank 1 DARK/zombie ATK:1000/DEF:0 2 level 1 "Nightmare" monsters This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is applied normality). Once per turn, you can detach 1 Xyz Material from this card, add 1 "Nightmare" card from your deck to your hand. Nightmare Armageddon Xyz Rank 1 DARK/zombie ATK:2000/DEF:1000 2 level 1 DARK monsters You cannot Xyz Summon this card, except by using, at least, 1 rank 1 "Nightmare" monster among the Xyz Materials (Xyz Material(s) attacked to that monster(s) becomes Xyz Materials on this card). Once per turn, you can detach 1 Xyz Material from this card and target 1 "Nightmare" card in your Graveyard or Banished Zone; add it to your hand. SPELLS The Castle of the Nightmares Field-Spell Card All Zombie-type monsters gain 500 ATK and DEF during either player's Battle Phase. Once per turn, you can select 1 rank 1 "Nightmare" monster you control; attack 1 card from your Graveyard or Banished Zone to that Xyz Monster as an Xyz Material. The Nightmare! Quick-Play Spell Card Special Summon 1 level 1 "Nightmare" monster from your deck. Addittionaly, if you control a rank 1 "Nightmare" monster, you can attack this card and the monster summoned (by the effect of this card) to that Xyz Monster as an Xyz Materials. The Return of the Nightmares Normal Spell Card Target 1 level 1 "Nightmare" monster in your Graveyard; select and activate one of these effects: -Special Summon it; -Select 1 rank 1 "Nightmare" monster you control, and attack the first target and this card to that Xyz Monster as an Xyz Materials. Nightmare Forces Quick-Play Spell Card All rank 1 "Nightmare" monsters on the field gain 500 ATK for each current Xyz Material on it, until the End Phase. During the End Phase, detach 1 Xyz Material of all monsters affected by this effect. Vengance of the Nightmares Normal Spell Card During the turn this card was activated, all rank 1 "Nightmare" monsters on the field can attack your opponent's life points directly. During the End Phase, detach 1 Xyz Material of all monsters affected by this effect. Strengthening of the Nightmares Continous Spell Card Place 1 Nightmare Counter on this card each time a Xyz Material is detached from anywhere on the field. Once per turn, if you control a face-up rank 1 "Nightmare" monster, you can send this card to Graveyard with 2 or more Nightmare Counters and select up to 2 "Nightmare" Spell/Trap Cards in your Deck, add then to your hand. TRAPS Counterattack Nightmare Counter Trap Card When your opponent activates a Spell/Trap Card, or monster effect, if you control a face-up "Nightmare" monster: Negate the activation, and if you do, destroy that card. Nightmare! Fear! Normal Trap Card You can only activate this card during your opponent's Main Phase 1, if you control a face-up "Nightmare" monster. This turn, your opponent cannot conduce the Battle Phase. Addittionaly, if you control a face-up rank 1 "Nightmare" monster, you can attach this card to that Xyz Monster as an Xyz Material. Malefic Nightmare Normal Trap Card Detach any number of Xyz Materials from any number of rank 1 "Nightmare" monster(s) you control. Select up to 2 face-up monsters your opponent controls with levels are equal or less than number of Xyz Materials detached x2; return the opponent's monsters to the top of their deck. Blood of the Nightmares Normal Trap Card If you control 2 or more rank 1 "Nightmare" monsters, you can activate this card from your hand. Select 1 Xyz Material on 1 rank 1 "Nightmare" monster you control, return the select card from your hand, and select 1 card your opponent controls, return the select card to the top of their deck. Bad Nightmare Virus Normal Trap Card Select 1 rank 1 "Nightmare" monster you control with 1 or more Xyz Materials. Destroy it, and declare 1 Card Name. Look all cards your opponent controls (including set cards), all cards in opponent's hands and all cards they draw until your 3rd Standby Phase after this card activation, and if have the card(s) with the declared name, destroy it Link to comment Share on other sites More sharing options...
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