Jump to content

DARK Level 1 Zombie Archetype - Nightmare!


SecondWar

Recommended Posts

Archetype that gave me more "work" to create, and the origin of my login.

The goal of the archetype is rank 1 Xyz Summon and protect itself while on the field, until you draw the two "Key" cards of this deck: "Vengance of the Nightmares" and "Nightmare Forces".

 

EFFECT MONSTERS
Nightmare Cavalier level 1  DARK/zombie ATK:0/DEF:300
Once per turn, during either player's Battle Phase, when a "Nightmare" monster you control
is removed from the field, you can banish this card from your hand and select 1 level 1 "Nightmare" monster in your Graveyard, Special Summon it, and end the Battle Phase. You can use the effect of "Nightmare Cavalier" once per turn. This card cannot be used as a Synchro Material Monster.

 

Nightmare Archer level 1  DARK/zombie ATK:0/DEF:0
You only can activate this effect if you control a face-up DARK monster. During either
player's turn, you can banish this card from your hand; in this turn, any Battle Damage you take becomes 0. You can use the effect of "Nightmare Archer" once per turn. This card cannot be used as a Synchro Material Monster.

 

Nightmare Lady  level 1  DARK/zombie ATK:300/DEF:0
During either player's turn, when a card or effect is activated: You can banish this card
you control, and if you do, draw 1 card. During the next Standby Phase, return this card banished by this effect to the field. You can only use the effect of "Nightmare Lady" once per turn.

 

Nightmare Goblin level 1  DARK/zombie ATK:0/DEF:0
If you control no monsters, or your opponent control more monsters than you, you can
Special Summon this card (from your hand or Graveyard). You can use the effect of "Nightmare Goblin" once per turn. This card cannot be used as a Synchro Material Monster, and cannot be used as a Xyz Material, except for the Xyz Summon of a DARK monster.

 

Nightmare Warrior level 1  DARK/zombie ATK:200/DEF:300
When this card is Summoned, you can Special Summon 1 level 1 "Nightmare" monster from your hand or Graveyard. This card cannot be used as a Synchro Material Monster.

 

Nightmare Lancer level 1  DARK/zombie ATK:300/DEF:200
During the turn this card was Normal Summoned, you can Normal Summon 1 "Nightmare" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

XYZ MONSTERS
Nightmare Priest Xyz Rank 1  DARK/zombie ATK:1000/DEF:0
2 level 1 "Nightmare" monsters
This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is
applied normality). Once per turn, you can detach 1 Xyz Material from this card and target 1 Spell/Trap card on the field; destroy it.

 

Nightmare Reaper Xyz Rank 1  DARK/zombie ATK:1000/DEF:0
2 level 1 "Nightmare" monsters
This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is
applied normality). Once per turn, during either player's turn, when your opponent Special Summon a monster from his Extra Deck, you can detach 1 Xyz Material from this card, return the Summoned monster to his Extra Deck, and your opponent draw 1 card.

 

Nightmare Executioner Xyz Rank 1  DARK/zombie ATK:1000/DEF:0
2 level 1 "Nightmare" monsters
This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is
applied normality). Once per turn, during the Damage Step of either player's turn, when a "Nightmare" monster you control is attacking or being attacked by a opponent's monster: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK (or DEF, you choice), and the opponent's monster loses 1000 ATK (or DEF, you choice), until the End Phase.

 

Nightmare Interrogator Xyz Rank 1  DARK/zombie ATK:1000/DEF:0
2 level 1 "Nightmare" monsters
This card cannot be destroyed by Battle while it has Xyz Material (Damage calculation is
applied normality). Once per turn, you can detach 1 Xyz Material from this card, add 1 "Nightmare" card from your deck to your hand.

 

Nightmare Armageddon Xyz Rank 1  DARK/zombie ATK:2000/DEF:1000
2 level 1 DARK monsters
You cannot Xyz Summon this card, except by using, at least, 1 rank 1 "Nightmare" monster
among the Xyz Materials (Xyz Material(s) attacked to that monster(s) becomes Xyz Materials on this card). Once per turn, you can detach 1 Xyz Material from this card and target 1 "Nightmare" card in your Graveyard or Banished Zone; add it to your hand.

 

SPELLS
The Castle of the Nightmares
Field-Spell Card
All Zombie-type monsters gain 500 ATK and DEF during either player's Battle Phase. Once per
turn, you can select 1 rank 1 "Nightmare" monster you control; attack 1 card from your Graveyard or Banished Zone to that Xyz Monster as an Xyz Material.

 

The Nightmare!
Quick-Play Spell Card
Special Summon 1 level 1 "Nightmare" monster from your deck. Addittionaly, if you control a
rank 1 "Nightmare" monster, you can attack this card and the monster summoned (by the effect of this card) to that Xyz Monster as an Xyz Materials.

 

The Return of the Nightmares
Normal Spell Card
Target 1 level 1 "Nightmare" monster in your Graveyard; select and activate one of these
effects:
 -Special Summon it;
 -Select 1 rank 1 "Nightmare" monster you control, and attack the first target and
this card to that Xyz Monster as an Xyz Materials.

 

Nightmare Forces
Quick-Play Spell Card
All rank 1 "Nightmare" monsters on the field gain 500 ATK for each current Xyz Material on
it, until the End Phase. During the End Phase, detach 1 Xyz Material of all monsters affected by this effect.

 

Vengance of the Nightmares
Normal Spell Card
During the turn this card was activated, all rank 1 "Nightmare" monsters on the field can
attack your opponent's life points directly. During the End Phase, detach 1 Xyz Material of all monsters affected by this effect.

 

Strengthening of the Nightmares
Continous Spell Card
Place 1 Nightmare Counter on this card each time a Xyz Material is detached from anywhere
on the field. Once per turn, if you control a face-up rank 1 "Nightmare" monster, you can send this card to Graveyard with 2 or more Nightmare Counters and select up to 2 "Nightmare" Spell/Trap Cards in your Deck, add then to your hand.

 

TRAPS
Counterattack Nightmare
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, if you control a face-up
"Nightmare" monster: Negate the activation, and if you do, destroy that card.

 

Nightmare! Fear!
Normal Trap Card
You can only activate this card during your opponent's Main Phase 1, if you control a
face-up "Nightmare" monster. This turn, your opponent cannot conduce the Battle Phase. Addittionaly, if you control a face-up rank 1 "Nightmare" monster, you can attach this card to that Xyz Monster as an Xyz Material.

 

Malefic Nightmare
Normal Trap Card
Detach any number of Xyz Materials from any number of rank 1 "Nightmare" monster(s) you
control. Select up to 2 face-up monsters your opponent controls with levels are equal or less than number of Xyz Materials detached x2; return the opponent's monsters to the top of their deck.

 

Blood of the Nightmares
Normal Trap Card
If you control 2 or more rank 1 "Nightmare" monsters, you can activate this card from your
hand. Select 1 Xyz Material on 1 rank 1 "Nightmare" monster you control, return the select card from your hand, and select 1 card your opponent controls, return the select card to the top of their deck.

 

Bad Nightmare Virus
Normal Trap Card
Select 1 rank 1 "Nightmare" monster you control with 1 or more Xyz Materials. Destroy it,
and declare 1 Card Name. Look all cards your opponent controls (including set cards), all cards in opponent's hands and all cards they draw until your 3rd Standby Phase after this card activation, and if have the card(s) with the declared name, destroy it

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...