hexcalibrate Posted November 22, 2013 Report Share Posted November 22, 2013 this is my attempt at improving the Ritual concept, the idea is to be able to easily bring out a bunch of ritual monster and... win Monsters [Spoiler='Resummoned - Chakra'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. During either player's turn, when a card or effect is activated that targets a Ritual Monster you control: You can banish this card from your Graveyard; negate that effect. You must not control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Crab Turtle'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. When a Ritual Monster you control is selected as an attack target by your opponent's monster: You can banish this card from your Graveyard; negate that attack. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Dokurorider'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. During your Main Phase: You can send this card from your hand to the Graveyard to add 1 "Resummoning" Spell Card from you deck to your hand. You must control 1 or less "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Fiends Mirror'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. When this card is sent from the field or your hand to the Graveyard: you can add 1 "Resummon" from your Graveyard to your hand. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Fortress whale'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. When a card or effect is activated that destroys 1 or more Spell and or Trap cards you control: You can send this card from your hand to the Graveyard; Negate the activation. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Garma Sword'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. During either player's turn: You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; change that target to face-down Defense Position. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Hungry Burger'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. When a Ritual Monster is Ritual Summoned: you can either send this card from your hand to the Graveyard or banish this card from your Graveyard; draw 1 card. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. You can only use the effect of "Resummoned - Hungry Burger" once per turn. [/spoiler] [Spoiler='Resummoned - Javelin Beetle'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. During either players turn: If a Ritual Monster is banished from your Graveyard, you can send this card from your hand to the your Graveyard; return the banished monster to the Graveyard. You must control 1 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Performance of Swords'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. when a "Resummon" card is sent from the field to the Graveyard: you can discard this card, Gain 500 Life Points for each "Resummon" card on the field. [/spoiler] [Spoiler='Resummoned - Skull Guardian'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. During either player's turn, when this card is targeted by a card effect: You can send 1 Ritual Monster from your deck to the Graveyard; negate the activation and destroy it. [/spoiler] [Spoiler='Resummoned - Super War-Lion'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. When this card is banished by the effect of an "Resummon" card: You can target 1 monster your opponent controls; destroy that target. [/spoiler] [Spoiler='Resummoned - The Masked Beast '] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. This card cannot be destroyed by battle. At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] [Spoiler='Resummoned - Zera the Mant'] You can Ritual Summon this card with any "Resummoning" Spell Card. This card permanently gains ATK equal to half the ATK of the monster tributed or banished for it's Ritual Summon. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: target 1 Spell/Trap Card on the field; destroy that target. You must control 2 or more "Resummoning" Spell/Trap Cards to activate and resolve this effect. [/spoiler] Spells & Traps [Spoiler='Resummoning - Blue Pillar'] Face-up Ritual Monsters cannot be targeted or destroyed by opponents monster effects. Once per turn: you can select and activate 1 of the following effects: ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also Tribute 1 monster from the field or your hand whose Level is equal to the Level of the Ritual Monster you Summoned. ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also banish 1 monster from your Graveyard whose Level is equal the Level of the Ritual Monster you Summoned. (This Special Summon is treated as a Ritual Summon.) [/spoiler] [Spoiler='Resummoning - Green pillar'] Double any battle damage either player takes from battles involving a ritual monster. Once per turn: you can select and activate 1 of the following effects: ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also Tribute 1 monster from the field or your hand whose Level is equal to the Level of the Ritual Monster you Summoned. ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also banish 1 monster from your Graveyard whose Level is equal the Level of the Ritual Monster you Summoned. (This Special Summon is treated as a Ritual Summon.) [/spoiler] [Spoiler='Resummoning - Orange pillar'] If you control a Ritual monster, you take no battle damage. Once per turn: you can select and activate 1 of the following effects: ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also Tribute 1 monster from the field or your hand whose Level is equal to the Level of the Ritual Monster you Summoned. ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also banish 1 monster from your Graveyard whose Level is equal the Level of the Ritual Monster you Summoned. (This Special Summon is treated as a Ritual Summon.) [/spoiler] [Spoiler='Resummoning - Purple Pillar'] If you control a Ritual Monsters, this card cannot be targeted by your opponents card effect. Once per turn: you can select and activate 1 of the following effects: ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also Tribute 1 monster from the field or your hand whose Level is equal to the Level of the Ritual Monster you Summoned. ● Special Summon 1 "Summoned" Ritual Monster from your hand in face-up Attack Position. You must also banish 1 monster from your Graveyard whose Level is equal the Level of the Ritual Monster you Summoned. (This Special Summon is treated as a Ritual Summon.) [/spoiler] [Spoiler='Resummoning - Revival Ground'] Once per turn: When a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 "Resummoning" card from your deck to your hand, except "Resummoning - Revival Ground". Once per turn: When a face-up "Resummoning" Spell Card is destroyed by a card effect and sent to the Graveyard: you can add 1 Ritual Monster from your Deck to your hand. You can only activate 1 “Resummoning - Revival Ground” effect per turn. [/spoiler] [Spoiler='Resummoning - Recycle'] Banish 1 "Resummoning" Continuous Spell Card in your Graveyard; this card is treated as that card, and gain the same effects. [/spoiler] [Spoiler='Resummoning - Bonding'] Once per turn: you can select and activate 1 of the following effects: ● Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Resummoner" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. ● Choose an "Resummoning" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) [/spoiler] [Spoiler='Resummoning - Rebonding'] Once per turn: Choose an "Resummoning" Fusion Monster in your Extra Deck: send 1 Fusion Fusion Material Monsters that are listed on the Fusion Monster Card to the Graveyard; Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) [/spoiler] Fusion monsters [Spoiler='Resummoner - Aqua Dragon'] 2 "Summoned" monsters Must first be Fusion Summoned. This card permanently gains ATK equal to half the ATK of the Fusion Material Monsters used for it's Fusion Summon. When a "Summoned" monster is banished: you can send the top card of your Deck to Graveyard; Shuffle the banished monster into your Deck. [/spoiler] [Spoiler='Resummoner - Barox'] 2 "Summoned" monsters Must first be Fusion Summoned. This card permanently gains ATK equal to half the ATK of the Fusion Material Monsters used for it's Fusion Summon. While this card is in face-up Attack position; Continuous Spell/Trap Cards cannot be destroyed. All "Resummon" monsters you control gain 200 ATK for every "Resummoning" Spell/Trap card on the field. [/spoiler] [Spoiler='Resummoner - Bracchio-radius'] 2 "Summoned" monsters Must first be Fusion Summoned. This card permanently gains ATK equal to half the ATK of the Fusion Material Monsters used for it's Fusion Summon. While you control a Ritual Monster: This card cannot be selected as an attack target. You can Tribute 1 face-up Ritual Monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets this card. [/spoiler] [Spoiler='Resummoner - Crimson Sunbird'] 2 "Summoned" monsters Must first be Fusion Summoned. This card permanently gains ATK equal to the original ATK of the Fusion Material Monsters used for it's Fusion Summon. [/spoiler] [Spoiler='Resummoner - Metal Dragon'] 3 "Summoned" Ritual Monsters Must first be Fusion Summoned. This card permanently gains ATK and DEF equal to half the ATK of the Fusion Material Monsters used for it's Fusion Summon. Once per turn: you can Special Summon 1 Ritual Monster from your hand or Graveyard. Once per turn: you can tribute 1 Ritual monster you control; add 2 "Resummon" cards from your Graveyard to your hand. You can only use 1 "Resummoner - Metal Dragon" effect per turn. [/spoiler] Link to comment Share on other sites More sharing options...
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