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Attacker Units Please Give Feedback!


dandandalaxy3

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So here we have the main set of the Attacker Unit cards! Now I don't know how to the hide/show thing with your cards so you're gonna have to keep scrolling down to see the cards :(. Also I only added a lore to the cards that I thought needed them. I decided to make an attacker unit set when I wanted to make cards with really high defense; then I changed my mind and made cards with really high attack, the effects of these cards are quite complicated and I know how dangerous they are! YOU'VE GOT TO BE CRAZY TO USE THESE CARDS! At least until I get some support for them cos at the moment they're useless. Still this is the main set and will update every few days. Please give feedback now!
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Lore: This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. This card is destroyed unless you have less than 1000 Life Points. While this card is in your hand, you can discard it to reduce your Life Points to 100; then you can destroy all cards on the field. When this card attacks any Battle Damage your opponent takes is halved. Your opponent cannot increase or decrease your Life Points whilst this card is on the field.
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Lore: While another 'Attacker Unit' is on the field; you can decrease your Life Points to 100; then Special Summon an 'Attacker Unit' monster from your Graveyard. When this card is destroyed; you can draw 1 card if you have 100 Life Points.
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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) by tributing 1 'Attacker Unit' monster on either side of the field or 1 WATER monster from either side of the field. When this card attacks; any Battle Damage your opponent takes is halved. All 'Attacker Unit' monsters on the field cannot be destroyed by card effects whilst this card is on the field. You must have less than 1000 Life Points to control this card.
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Lore: Once per turn, you can return this card to the bottom of the deck (from the field) to decrease your Life Points to 100. Then you can destroy all monster your opponents control. When this card attacks; you can halve your opponents Life Points and negate the attack. When this card is attacked you can halve your opponents Life Points to destroy this card before damage calculation. Whilst this card is in your Graveyard; 'Attacker Unit' monsters you control cannot be destroyed by card effects; you must have 1000 or less Life Points to activate this effect.
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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) by tributing 3 monsters you control including 1 'Attacker Unit' monster. All monsters on the field are destroyed if you have less than 1000 Life Points except this card. When this card attacks all Battle Damage your opponent takes is halved. This card is destroyed if you have more than 1000 Life Points.
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Lore: 1 Tuner + 1 or more non-Tuner 'Attacker Unit' monster
This card gains 200 ATK for each 'Attacker Unit' card in your Graveyard. Once per turn; place 1 Attacker counter on this card. This card gains 200 ATK for each Attacker counter on this card. You must have less than 1000 Life points to control this card.
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Lore: All 'Attacker Unit' monsters gain 400 ATK. You take no Battle Damage from battles involving 'Attacker Unit' monsters. Your opponent cannot increase or decrease your Life Points whilst you control an 'Attacker Unit' monster. You must have less than 1000 Life Points to control this card. When this card is destroyed by a card effect and sent to the Graveyard; negate the effect of 1 'Attacker Unit' monster on the field.
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2 Level 4 'Attacker Unit' monsters
Whilst you have 1000 or less Life Points you can detach one Material from this card; you're opponent cannot inflict Battle Damage to you for 3 turns (this effect still activates whilst this card is in the Graveyard). You take no Battle Damage from battles involving 'Attacker Unit' monsters whilst this card is face-up on the field.
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1 Tuner + 1 or more non-Tuner 'Attacker Unit' monsters
This card gains 500 ATK if you control another 'Attacker Unit' monster and you take no Battle Damage from battles involving 'Attacker Unit' monsters. When this card attacks; and your opponent activates a Spell/Trap card; you can destroy this card and negate the effect of the Spell/Trap card. 
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Pay Life Points until you have 100 Life Points left. You take no Battle Damage whilst this card is face=up on the field and cards that inflict damage to you are negated. If you do not control an 'Attacker Unit' monster this card is destroyed.
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FLIP: Pay Life Points until you have 100 Life Points left. Destroy all cards on your opponents side of the field. When this card is sent to the Graveyard; you can Special Summon it in face-down Defense Position if you control 2 or more face-up 'Attacker Unit' monsters.
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Killer Assassin + 1 or more non-Tuner 'Attacker Unit' monsters
When this card is Synchro Summoned you can destroy 1 card on your opponent's side of the field. If you destroyed a Spell card then you take no Battle Damage whilst this card is face-up on the field. If you destroyed a Trap card then your opponent cannot increase or decrease your Life Points with the effect of their cards. Any Battle Damage your opponent takes from this card is halved. You must 1000 or less Life Points to control this card.

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ur field icon is not appeared, u should repost that card's img again, also u can post lore of every card so that someone who want to fix the whole OCG for u may work easier.

 

about the cards, if u were to create an archetype's synchro or Xyz monster, make sure it can be summoned by only cards in that archetype without other support cards (if ur archetype didnt made for support the exist one) so Light level should be at least 7 so that u can tuning it using Wind and Fire or Earth, and your cards concept is to maintain 100 LP, so im confused y Wind's effect is to gain 1000 LP? if im facing your cards and u summoned Wind with around 2-4 another Attacker and a field spell, if i just destroy wind, ur field then empty! you should fix Wind effect

 

ur cards' OCG are a bit hard to understand in some cards, such as Fire's first effect, where do i return it from? field or Graveyard? but for the new member, creating and keeping balance an archetype are tough so keep it up ;)

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ur field icon is not appeared, u should repost that card's img again, also u can post lore of every card so that someone who want to fix the whole OCG for u may work easier.

 

about the cards, if u were to create an archetype's synchro or Xyz monster, make sure it can be summoned by only cards in that archetype without other support cards (if ur archetype didnt made for support the exist one) so Light level should be at least 7 so that u can tuning it using Wind and Fire or Earth, and your cards concept is to maintain 100 LP, so im confused y Wind's effect is to gain 1000 LP? if im facing your cards and u summoned Wind with around 2-4 another Attacker and a field spell, if i just destroy wind, ur field then empty! you should fix Wind effect

 

ur cards' OCG are a bit hard to understand in some cards, such as Fire's first effect, where do i return it from? field or Graveyard? but for the new member, creating and keeping balance an archetype are tough so keep it up ;)

Fixed Unit City; Fixed Attacker Unit Light and Attacker Unit Wind... I'm gonna fix Attacker Unit Fire now!

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well, i just look through your whole set again, and i think their effect is a bit redundant, at least 3 monsters have the same effect such as Pay or reduce your LP to 100, no LP change, being-Destroyed-Protection and sth. like that, and i recommended that u should change many cards' OCG from "whilst" to "while", also about some cards ...

 

- Blaze's image seem to be an existing one (Darkblaze Dragon), but u may use that if u really want it, about its stats, original 3200 with ATK gain eff seem a bit too OP for just a Lv. 8 White card, and the only one card that you neednt have 1000 or less LP to control it.

 

- Killer Assassin's effect is OP, of course, a Flip effect is activated during Damage Step so very few card can counter it. u may change it to "When this card is Flip Summoned" to balance it since a Raigeki + HFD in a single activation is a very powerful effect, even you pay LP to 100 (that also set a state for ur monsters).

 

- i just noticed that ur's Earth (and a Similar effect cards) OCG didnt allow u take any LP or damage, but that's include BATTLE DAMAGE, so u should fix their OCG about LP prevention to "Any change to your Life Points from the effect of a card owned by your opponent is reduced to 0." or sth. like that (im not so good about OCG so not sure about it)

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