OKIJIN Posted November 25, 2013 Report Share Posted November 25, 2013 Monsters [spoiler='Anarchist Ann'] Instead of attacking this turn you can discard any number of cards from your hand and your opponent must discard the same number of cards. For each monster card your opponent discards from this effect they lose 100 life points[/spoiler] [spoiler='Anarchist Avia'] If your opponent controls a level 3 or lower Machine-Type monster you can sacrifice 500 life points to take control of that monster. The targeted monster gains 500 ATK and DEF. You can use this effect for up to 2 monsters. The targeted monsters are returned to your opponents side of the field when this card is destroyed.[/spoiler] [spoiler='Anarchist Blair'] As long as this card is on the field your opponent cannot negate any Spell/Trap cards you activate. If your opponent destroys a Spell/Trap card you control they lose 100 life points.[/spoiler] [spoiler='Anarchist Dawn'] When you activate a Spell/Trap or monster effect that allows you to draw cards from your deck, this monster can attack in addition to the number of cards drawn by the card effect you activated this turn.[/spoiler] [spoiler='Anarchist Death'] Instead of attacking this turn you can banish cards from either players graveyard equal to the number of cards in your hand. For each monster card banished your opponent loses 100 life points.[/spoiler] [spoiler='Anarchist Demon'] "Anarchist" monsters on your side of the field are unaffected by Spell/Trap cards controlled by your opponent.[/spoiler] [spoiler='Anarchist Dian'] Once per turn you can sacrifice 1000 life points and return 1 Spell/Trap card from your graveyard to your hand.[/spoiler] [spoiler='Anarchist Gwen'] When a Spell card is activated during either players battle phase your opponent loses 200 life points.[/spoiler] [spoiler='Anarchist Isabelle'] When your opponent Tribute, Synchro, or Fusion summons a monster successfully you can sacrifice 300 life points to banish the material monsters.[/spoiler] [spoiler='Anarchist Lilly'] This card gains 500 ATK when attacking a LIGHT monster. When this monster destroys a DARK monster you gain 500 life points.[/spoiler] [spoiler='Anarchist Mildra'] Flip: Select one card in your opponents hand and destroy it. If its a Spell/Trap card, select another card. Continue this effect until you select a monster card or your opponent has no cards in their hand.[/spoiler] [spoiler='Anarchist Roxanne'] This card can attack every monster on your opponents side of the field. In addition for every effect monster destroyed your opponent loses 100 life points.[/spoiler] [spoiler='Anarchist Viola'] When this card destroys a level 3 or lower monster your opponent must draw 3 cards. Look at the 3 drawn cards and for each monster drawn they lose 200 life points and 100 for each Spell/Trap card.[/spoiler] [spoiler='Augmented Anarchist Anabelle'] 3 Level 4 "Anarchist" Monsters When your opponent activates a Spell/Trap card you can detach 1 Xyz Material to negate its effect and destroy 1 other Spell/Trap card on your opponents side of the field (negate its effect). If its the same card type as the previous card your opponent loses 500 life points.[/spoiler] Spells [spoiler='Anarchist Black Market'] All Warrior-Type monsters gain 200 ATK and DEF. All "Anarchist" monsters gain 500 ATK and DEF.[/spoiler] [spoiler='Awaiting Anarchy'] When there are no monsters with "Anarchist" in its name on your side of the field your opponent cannot attack your life points directly. Each turn you don't have an "Anarchist" monster on your side of the field you lose 300 life points.[/spoiler] [spoiler='Demonic Will of Anarchists'] "Anarchist" monsters on your side of the field are treated as Fiend-Type monsters. When a "Anarchist" monster on your side of the field is targeted by a Spell/Trap card controlled by your opponent you can discard 1 card to negate the effect. [/spoiler] [spoiler='Inner Demon'] This card can only be equipped to an "Anarchist" monster. The equipped monster is treated as a Fiend-Type monster and gains 600 ATK and DEF.[/spoiler] [spoiler='Punk Spirit of Anarchists'] This card can only be activated when you have at least 1 "Anarchist" monster and your opponent has 2 or more monsters in attack position. Target 2 monsters and destroy the weakest of the 2. Your opponent loses life points equal to the difference between the 2 monsters attack points.[/spoiler] [spoiler='Utter Destruction'] This card can only be activated if you have 4 or more "Anarchist" monsters on the field. Discard your hand and destroy all Spell/Trap cards on your side of the field. All "Anarchist" monsters can attack your opponents life points directly. The attacking monsters are destroyed at the end of your turn.[/spoiler] [spoiler='Violas Devious Plot'] This card can only be activated when you have at least 1 "Anarchist" monster on your side of the field. When activated your opponent must place this card face up on their deck then shuffles. When they draw this card they discard their hand and lose 800 life points for each monster they discarded. [/spoiler] Traps [spoiler='Endless Attack'] This card can only be activated when you attack with "Anarchist Dawn". Your opponent loses 300 life points times the number of times "Anarchist Dawn" attacked this turn.[/spoiler] [spoiler='Gwens Devious Plot'] This card can only be activated when you have at least 1 "Anarchist" monster on your side of the field. When your opponent activates a magic or trap card that targets 1 of your magic, trap, or monster cards on the field you can negate the effect and use it against your opponent.[/spoiler] [spoiler='Not Without a Fight'] When an "Anarchist" monster is attacked by one of your opponent monsters you can destroy every monster on your opponents side of the field whose attack is equal to or less than the monster your opponent has targeted. [/spoiler] Link to comment Share on other sites More sharing options...
Aruinedworld Posted November 26, 2013 Report Share Posted November 26, 2013 Ann is to overpowered... Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 26, 2013 Report Share Posted November 26, 2013 I don't have enough time to read all of these, but one thing I noticed. We.Never.Sacrifice.In.Yugioh. It's called "pay." Link to comment Share on other sites More sharing options...
-Noel- Posted November 26, 2013 Report Share Posted November 26, 2013 Too many OP cards, well I will point some ridiculous broken - only Mildra and Book of Taiyou can cause a First Turn Zero Hand to only opponent unless CED that u have only 1 card left but for this one, u have 4 left!!! - Death can so much easily banish cards that people try hard to put them in Grave and make them can't do anything after u banished it such as Grapha or Treeborn Frog - Demon, without any Summoning Condition and drawbacks can continuously make ur opponent Dark Hole and Mirror Force useless, this one need immediately fixed!! And many other cards, u should study about balances harder next time Link to comment Share on other sites More sharing options...
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