shadowduckey Posted November 26, 2013 Report Share Posted November 26, 2013 I would love some constructive criticism. Thanks [attachment=39983:Nightmare Change.jpg] Place any number of cards from your hand on the bottom of your deck, then draw that same number of cards. [attachment=39984:Nightmare Confusion.jpg] Target one monster with "Nightmare" in its name on your side of the field. If you have no monsters in your hand, banish that monster from play until the end phase. You can only activate one "Nightmare Confusion" per turn. [attachment=39985:Nightmare Dance.jpg] This card can only be activated if you only have one monster in your hand. When this card is activated target one monster with "Nightmare" on your field and one in your hand. Remove the two targets from play. Special summon one monster with "Nightmare" in its name from your deck. Shuffle your deck then place the two monster that were banished by this card's effect on the bottom of your deck. You can only activate 1 "Nightmare Dance" per turn. [attachment=39986:Final Nightmare.jpg] Discard one card and target one monster with "Nightmare" in its name, if you have no monsters in your hand banish the targeted monster and declare the name of the card on the bottom of your deck, if you are correct, special summon that monster to your side of the field, if you are wrong you must discard two cards, and you lose 2000 life points. Then place the banished monster on the bottom of your deck. If you do your opponent discards one card and they can not draw during the draw phase of their next turn. Each player can only activate "Final Nightmare" once per Duel. [attachment=39987:Nightmare Castle.jpg] When this card is activated, if you do not pay 1000 life points, and if you do have any monsters in your hand, destroy this card and you lose 2000 life points. Any cards effects that activate in the graveyard or affect the graveyard are negated. Once per turn, if you have no monsters in your hand, you can pay 1000 life points and discard one card if you do, declare the name of the bottom card of your deck, if you are right special summon that monster to the field if it has "Nightmare" in its name, if you are wrong you must discard two cards and you lose 2000 life points. When a monster with "Nightmare" in its name it summoned, if you have no monsters in your hand, your opponent selects two cards from their deck and sends them to the graveyard. Once per turn, if you do not have any monsters in your hand this card can not be destroyed. [attachment=39988:Nightmare Illusion.jpg] Discard one and target one monster with "Nightmare" in its name, if you have no monsters in your hand banish the targeted monster and declare the name of the card on the bottom of your deck, if you are correct, special summon that monster to your side of the field, if you are wrong you must discard two cards, and you lose 2000 life points. Then place the banished monster on the bottom of your deck. You can only activate one "Nightmare Illusion" per turn. [attachment=39989:Nightmare Revelations.jpg] For the rest of the game you must play with your hand revealed. During each of your and your opponent's Draw Phases, if you have no monsters in your hand draw one card, but if you have a monster in your a monster in your hand you must discard one card. During each of your and your opponent's End Phases, if you have no monsters in your hand your opponents loses 1000 life points, but if you have a monster in your a monster in your hand you 1000 life points. [attachment=39991:Nightmare Genesis.jpg] This card can only be activated at the start of your Main Phase 1, and if you have no monsters in your hand. Once per turn at the start of your Main Phase 1, if you have no monsters in your hand you can discard one card, then search your deck for one monster with "Nightmare" in its name, and add it to your hand. only activate 1 "Nightmare Genesis" per turn. Link to comment Share on other sites More sharing options...
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