TheycallmeBrick Posted November 27, 2013 Report Share Posted November 27, 2013 Well, you read the title, and that is exactly what it is. Card effects are similar to how they appeared in the aforementioned series, with a few changes with the intent of making them more balanced (*Cough*Outsider*Cough*), or more understandable. This card can only leave the field by its own effect, and its effects cannot be negated. No new Field Spells can be activated while this card is face-up on the field. When this card is activated, destroy every Spell & Trap you currently control, then Set 1 "Zero", "Infinity", "The First Shadowsphere", "The Second Shadowsphere", and "The Third Shadowsphere" at random from your hand or Deck. While this card is face-up on the field, you cannot look at your face-down Spell & Trap cards, and you can only activate Trap cards once per turn. When a Trap card on your side of the field is destroyed and sent to the graveyard, destroy this card, then destroy all Spell & Trap cards you control. During the End Phase of a turn in which you activated a Trap card, shuffle all Spell & Trap cards you control, and Set them on your field randomly. If you control a face-up "Umbra", apply an appropriate effect. If you do not control a face-up "Infinity", activate 1 Set card in your Spell & Trap Card Zone. If you control a face-up "Infinity", activate all Set Spell and Trap Cards you control between this card and "Infinity". If you control a face-up "Umbra", apply an appropriate effect. If you do not control a face-up "Zero", activate 1 Set card in your Spell & Trap Card Zone. If you control a face-up "Zero", activate all Set Spell and Trap Cards you control between this card and "Infinity". If this card was activated by the player who controls it; its effects are negated, and it is Set face-down again. If this card is the first card activated by the effects of either "Zero" or "Infinity", gain the following effects: ● Destroy 1 card on the field for each "Shadowsphere" Trap Card you control. If this card was activated by the player who controls it; its effects are negated, and it is Set face-down again. If this card is the first card activated by the effects of either "Zero" or "Infinity", gain the following effects: ● Select 1 Face-up Monster you control. Increase it's ATK by 1000 for each "Shadowsphere" Trap Card you control until the End Phase of this turn. If this card was activated by the player who controls it; its effects are negated, and it is Set face-down again. If this card is the first card activated by the effects of either "Zero" or "Infinity", gain the following effects: ● Inflict 1000 Damage to your opponent for each "Shadowsphere" Trap Card you control. You can look at every Set Spell & Trap card you control, ignoring the effect of any face-up "Umbra". If this card is in face-up Attack Position during your Standby Phase, you can Normal Summon 1 monster without a Tribute. Umbra Bramble: Plant/Effect - DARK - (2000 ATK/2000 DEF) - Level 6 You can look at every Set Spell & Trap card you control, ignoring the effect of any face-up "Umbra". Once per turn, this card cannot be destroyed by battle. During your Standby Phase, if you have recieved damage since your last Standby Phase, increase your Life Points by 1000. I have a card image for this card, however, it is of such low quality I would feel as though I were insulting you all to include it. So it shall remain blank until I can redraw it. If the total ATK of all face-up monsters you control is 0, you can Special Summon this card from your hand in Defense Position. When this card is Special Summoned this way, select 1 face-up monster your opponent controls. This card's ATK becomes equal to that monster's DEF, and its DEF becomes equal to that monster's ATK. You can send this face-up card to the Graveyard to select 1 "Umbra" monster in your Graveyard, except "Umbra Necroslime", and Special Summon it to your field. When this card is Summoned, you can discard 1 card and declare 1 Monster Card name. If the card with that name exists in your opponent's hand, Deck, or Extra Deck, it is sent to the graveyard. Until the end of your opponent's next turn, this card gains ATK and DEF equal to the discarded monster's respective ATK and DEF. If this card is sent to the Graveyard, you can activate its effect. If you do, Special Summon it during your second Standby Phase after activation. If this card is Special Summoned this way, it gains these effects: ● This card cannot be destroyed by battle. ● During your Standby Phase, if you have recieved damage since your last Standby Phase, increase your Life Points by 1000. If a card effect would destroy any number of Spell/Trap cards you control, you can discard this card to apply the following effects depending on the type of card negated: ● Spell: Negate the activation of that card and destroy it. ● Trap: Negate the activation of that card, and banish it instead of sending it to the graveyard. ● Monster: Negate the effect, and if the monster has an equal or lower Level than this card, destroy it. If the monster has a higher Level, then reduce it's ATK by the difference x 500. (Any monster whose ATK is reduced to 0 by this effect is destroyed.) *NOTE* I plan to eventually redraw both 'Umbra Seed' and 'Umbra Raincrowe' onto the background I made for 'Umbra Eye'. Also, I apologize if the art is blurry or terrible in general. I did not have much in the way of a source for the monsters, and the spell/traps were just very blurry. That will be all. Carry on. Link to comment Share on other sites More sharing options...
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