Guest Chaos Pudding Posted March 18, 2008 Report Share Posted March 18, 2008 [IMG]http://i26.tinypic.com/2v00taq.jpg[/IMG] This card cannot be Normal Summoned. Once per turn, you may remove from play 1 card in your Graveyard. Then activate the appropriate effect, based on the type of card removed from play: *Normal Monster: Destroy 1 card on the field, and remove it from play. *Effect Monster: Discard 1 card from your opponent's hand, and remove it from play. *Spell: Special Summon 1 Level 4 or lower monster from your Graveyard in face-up Attack Position. It cannot declare an attack this turn, and its effect is negated until the end of the turn. *Trap: Inflict 1500 points of damage to your opponent's Life Points. Just in case someone couldn't tell, this is the guy who made this pic: http://ivaicedragoon.deviantart.com/art/robo-dragon-rad-strike-65941957 [IMG]http://i31.tinypic.com/2wdarld.jpg[/IMG] This card cannot be Normal Summoned. Once per turn, you may Release 1 monster on your side of the field. Then activate the appropriate effects, based on the position of the card Released: *Face-up Attack Position: Select 1 card on the field, and return it to its owner's hand. That card cannot be played until the end of your opponent's next turn. *Face-down Attack Position: Select up to 2 cards on the field, and return them to the top of the owner's Deck. *Face-up Defense Position: You may look at your opponent's hand, and select 1 card in it. Discard that card, and inflict 500 points of damage to your opponent's Life Points. *Face-down Defense Position: Select Spell or Trap. During your opponent's next turn, they may not activate or Set the selected type of card. (NOTE: Release is the new name of Tribute. Just so people know.) Owner of pic: http://lizkay.deviantart.com/art/TF-Firefly-Trade-69101507 [IMG]http://i30.tinypic.com/j7gjf9.jpg[/IMG] http://catznbrau.deviantart.com/art/leviathan-11507812 [IMG]http://i25.tinypic.com/2lxt18z.jpg[/IMG] http://suds29990.deviantart.com/art/Alien-Cannon-25663928 (OMG I cropped something to make it look better!!!!) Link to comment Share on other sites More sharing options...
Careless Whisper Posted March 18, 2008 Report Share Posted March 18, 2008 Nice OCG and pic...though the name could have been alittle shorter and more simple. But ohwell...9.9/10...I -o.1 because of the name... Link to comment Share on other sites More sharing options...
arpeejajo Posted March 18, 2008 Report Share Posted March 18, 2008 The last effect is way too strong. Make it 1000 or something.At the beginning of the effects put, Trap Card and Spell Card.Pic is awsome.Very cool effects.7.5/10 Keep it up. ^_^ Link to comment Share on other sites More sharing options...
Careless Whisper Posted March 18, 2008 Report Share Posted March 18, 2008 He did put a disclaimer, it's a link right under the card effect. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 18, 2008 Report Share Posted March 18, 2008 The last effect is way too strong. Make it 1000 or something.At the beginning of the effects put' date=' Trap Card and Spell Card.Pic is awsome.Very cool effects.7.5/10 Keep it up. ^_^[/quote'] 1: Meh, I don't think 2000 is too high, but I might compromise and lower it to 1500.2: http://yugioh.wikia.com/wiki/Van%27Dalgyon_the_Dark_Dragon_Lord3: Yes, it is.4: Thanks.5: Okay. Link to comment Share on other sites More sharing options...
Kizzi Posted March 18, 2008 Report Share Posted March 18, 2008 I like it. Though I do agree that 2000 per turn is a hell of a lot of damage. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 18, 2008 Report Share Posted March 18, 2008 I like it. Though I do agree that 2000 per turn is a hell of a lot of damage. How many Traps do you run, anyway? I was under the impression that most players ran between 0-3, 2 of those being Mirror Force and Torrential Tribute. And, even then, it's still very vulnerable to spin/destruction. Meh, I'll just lower it to 1500. Link to comment Share on other sites More sharing options...
Kizzi Posted March 18, 2008 Report Share Posted March 18, 2008 I like it. Though I do agree that 2000 per turn is a hell of a lot of damage. How many Traps do you run' date=' anyway? I was under the impression that most players ran between 0-3, 2 of those being Mirror Force and Torrential Tribute. And, even then, it's still very vulnerable to spin/destruction. Meh, I'll just lower it to 1500.[/quote']In a couple of my decks, I run about 6. :oops:I suppose. But, you might be able to build a deck around this. :/ Link to comment Share on other sites More sharing options...
arpeejajo Posted March 18, 2008 Report Share Posted March 18, 2008 He did put a disclaimer' date=' it's a link right under the card effect.[/quote'] Didn't notice it lol. 2: http://yugioh.wikia.com/wiki/Van%27Dalgy...ragon_LordThat's a cool card and I guess you made your point about the Trap Card and Spell Card. Sorry. >.<That card also is for spell cards, I don't know about everyone else, but I've got more traps than spells. Link to comment Share on other sites More sharing options...
Careless Whisper Posted March 18, 2008 Report Share Posted March 18, 2008 I've got a balanced number of Traps and Spells. Meaning I have about the same unber of each. I use my traps to stop my opponent from doing something, or burning them down, which is why I like Coffin Seller. And I use my spells to destroiys and some special summon my high ATK monsters so I could make it easier for me to get to my opponent's Life Points. And my low level effect monsters make it easier to get my High ATK monsters onto the field, and My High Level effect monsters are used as beat-sticks and some are even cripplers...Hence my Gilford the Lightning. Link to comment Share on other sites More sharing options...
Parting Shot Posted March 18, 2008 Report Share Posted March 18, 2008 Very nice card (even though the effect on the card is impossible to read :P). I think 1500 is probably an okay amount (though, I must confess, I usually run at least 5 traps in my various decks). OCG is good, and the pic, while slightly blurry, is good also. overall - 12.89/13.69 ^_^ Link to comment Share on other sites More sharing options...
Faded Posted March 18, 2008 Report Share Posted March 18, 2008 Wouldve been better in a Set that has more support. Still its good 9/10 Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 18, 2008 Report Share Posted March 18, 2008 I've got a balanced number of Traps and Spells. Meaning I have about the same unber of each. I use my traps to stop my opponent from doing something' date=' or burning them down, which is why I like Coffin Seller. And I use my spells to destroiys and some special summon my high ATK monsters so I could make it easier for me to get to my opponent's Life Points. And my low level effect monsters make it easier to get my High ATK monsters onto the field, and My High Level effect monsters are used as beat-sticks and some are even cripplers...Hence my Gilford the Lightning.[/quote'] Running an even number of Traps and Spells is pro in a 3 Jinzo/2 Decree format. Seriously, cut your Traps down to at least 4, don't run Coffin Seller outside of a Burn deck, and don't run Gilford the Lightning ever. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 20, 2008 Report Share Posted March 20, 2008 I just added a new card. More Spell support is on the way. Link to comment Share on other sites More sharing options...
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