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Cemetery Agents: v1.1


rifall

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I've been trying to power up my archetype a little bit more. It still shares the same idea and play-style that it sported on my first post, which has now apparently been buried by others' awesome creativity. Since then, I've been tweaking effects, stats, and even names and art. Why exactly? Well, after using a simulator to test the deck out, it wasn't that consistent. In fact, it sucked in terms of consistency. So, I set out to add that without taking anything away or adding anything. It's still a 20 card set. So here it is.

 

Cemetery Agents: V1.1

 

WUKLknS.jpg YHheP1T.jpg

 

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sclwPII.jpg ndyDC0W.jpg

 

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CCU0CO6.jpg zhXGpVK.jpg

 

el8BHho.jpg 4EimM09.jpg

 

gDSg7dZ.jpg

 

VDXdThm.jpg nfe76xj.jpg

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