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Spirit cards


banddude

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Just a bunch of generic Spirit monsters I made in the Card Maker a while back. Although each of them has "The Mystic..." in the card name, it is not directly an archetype. Just a bunch of loosely associated cards.

 

The Mystic Mnemosyne

Level: 4      Attribute: LIGHT      Type: Fairy/Spirit

Effect:

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts battle damage to your opponent: you can banish 1 card in your opponent's extra deck. You can only activate the effect of 1 "The Mystic Mnemosyne" per turn.

Atk: 1200                      Def: 1200

 

The Mystic Aoide

Level: 4     Attribute: LIGHT      Type: Fairy/Spirit

Effect:

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up; look at the top card of your deck and place it on the top or bottom of your deck.

Atk: 1400                     Def: 1700

 

The Mystic Melete

Level: 4    Attribute: LIGHT     Type: Fairy/Spirit

Effect:

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts battle damage to your opponent; draw 1 card.

Atk: 1700                    Def: 1400

 

The Mystic Crius

Level: 4     Attribute: LIGHT    Type: Fairy/Spirit

Effect:

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. During the turn after this card returns to your hand; you can negate the attack of 1 of your opponent's monster(s).

Atk: 1800                     Def: 1000

 

Any (mostly positive) criticism is welcome, along with any OCG fixes.

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  • 2 weeks later...

The Mystic Mnemosyne: I like this card, seems balanced enough but I wonder if the effect could be one random card from your opponents extra deck instead.

The Mystic Aoide: Is meh, could be better, nothing more to say.

The Mystic Melete: Pretty basic effect, Yamata Dragon is better in most cases (but he requires tributing I suppose).

The Mystic Crius: A nice card, could be useful for stalling I suppose, but its a very limited stall.

 

All in all, even though you said they aren't part of an archetype that doesn't mean this isn't a bad start to what could be an interesting spirit monster archetype.

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