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Lord of Jinzo


Philemon

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My first time making an XYZ-card. Decided not to go super-flashy and instead build off an Archetype (this case the tiny Jinzo Archetype). I used the picture from deviantart, and found it again here on behance.net (where it originated from).


[attachment=40129:Lord of Jinzo (2nd edition).jpg] 

Lord of Jinzo
2 Level 6 Monsters
Your opponent cannot active Trap Cards, negate the effects of all face-up Trap Cards on your opponents side of the field. Once per turn: You can detach 1 Xyz Material from this card; Pick up and see all face-down Spell and Trap cards on your opponent's side of the field, destroy all Traps, then return them to their original positions.

 [spoiler='Original Lord of Jinzo']2 Level 6 Machine-Type Monsters
Your opponent cannot active Trap Cards, negate the effects of all face-up Trap Cards on your opponents side of the field. Once per turn: You can detach 1 Xyz Material from this card; Pick up and see all face-down Spell and Trap cards on your opponent's side of the field, destroy all Traps and inflict 500 points of damage to your opponent for each card destroyed by this effect, then return them to their original positions.[/spoiler]

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Requiring Machine-Type mats greatly lowers its possible applications, cuz there really isn't a good deck that specializes in level 6 machines.

 

The card in and of itself is potent, but not unreasonable.  Freezing all of your opponent's backrow is potent, and on a generic rank 6 it'd maybe be a little too good, but here it's ok.

 

Destroying all face-down traps is also really good, coupled with a solid burn for doing so.  I'd consider lowering the burn or nixing it altogether, cuz you could probably get up to 2k with this thing, and that's when shit starts to get worrisome.

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Requiring Machine-Type mats greatly lowers its possible applications, cuz there really isn't a good deck that specializes in level 6 machines.

 

The card in and of itself is potent, but not unreasonable.  Freezing all of your opponent's backrow is potent, and on a generic rank 6 it'd maybe be a little too good, but here it's ok.

 

Destroying all face-down traps is also really good, coupled with a solid burn for doing so.  I'd consider lowering the burn or nixing it altogether, cuz you could probably get up to 2k with this thing, and that's when shit starts to get worrisome.

 

How about nixing the Machine requirement and the burn effect? Would keeping the 2600 ATK (which is average for Rank 6), the Spell/Trap check, and the Trap destruction effect be enough to make it viable but not too overpowered?

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[quote name="Nofix" post="6318125" timestamp="1386819429"]How about nixing the Machine requirement and the burn effect? Would keeping the 2600 ATK (which is average for Rank 6), the Spell/Trap check, and the Trap destruction effect be enough to make it viable but not too overpowered?[/quote] Well, the main problem with it being generic is that rank 6 is a damn spammable rank, so you'd often find people lathering this onto their big fields of M7s and Bounzers. Buuuuuuut... That really isn't a big deal at all, because the fault is on those decks that spam like crazy, not this card for being good. So yeah, I'd go ahead and remove the burn and make it generic.

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