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Ice Barrier Field spells


Ludisir

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After much deliberation I decided not to make a long post detailing all my thoughts on these cards, so I will instead share my thoughts if I am asked or if I need to. So here is a small series of field spells I designed to augment the effects of particular ice barrier monsters.

Library of the Ice Barrier

Spell and trap cards you control cannot be destroyed by card effects except this card. While this card is on the field the following monsters gain these effects:

  • Spellbreaker of the Ice Barrier; Once per turn, you can send 1 “Ice Barrier” monster from your hand to the Graveyard. If you do you spell and trap cards cannot be activated until the end of your next turn.
  • Warlock of the Ice Barrier; both players must set spell cards before activating them and cannot activate them until their next turn. Your opponent cannot activate set cards.
  • Dance Princess of the Ice Barrier; Once per turn,you can reveal any number of “Ice Barrier” monsters in your hand to select an equal amount of Spell/Trap cards your opponent controls. Return the selected Spell/Trap cards back to the hand. Cards and effects cannot be activated in response to this cards effect.
  • Geomancer of the Ice Barrier; Discard 1 card and declare 1 Attribute or Type. This card cannot be selected as a target for attacks or effects by monsters with the declared Attribute or Type. This effect can only be used once while this card is face-up on the field.

Barracks of the Ice Barrier

When an Ice barrier monster attacks your opponent cannot activate spell/trap cards until the end of the damage step. While this card is on the field the following monsters gain these effects:

  • Royal Knights of the Ice Barrier; When this card is summoned, Special summon 1 “Ice Coffin Token” (Aqua-type/WATER/Level 1/ ATT 1000/DEF 0) in attack position to your opponents side of the field. This token cannot be tributed.
  • Samurai of the Ice Barrier; When this card battles an opponent’s monster, destroy that monster at the end of the damage step. When this card is changed from face-up attack position to face-up defense position, draw 1 card.
  • Pilgrim of the Ice Barrier; You do not take battle damage involving this card. This card cannot be destroyed by battle with a monster with more than 1900 attack.
  • Shock Troops of the Ice Barrier; You can tribute this card to destroy one face-up monster on the field, and add 1 “Ice Barrier” monster from your deck to hand.

 

The Great Ice Barrier

Once per turn; you can normal summon 1 “Ice barrier” monster from your hand in face-up defense position, in addition to your normal summon or set. Face-up “Ice barrier” monsters do not require another face-up “Ice barrier” monster to apply or activate their effects. While this card is on the field the following monsters gain these effects.

  • Dai-sojo of the Ice Barrier; When this card is normal or flipped summoned it is changed to defense position. Face-up Ice barrier monsters are unaffected by spells or traps.
  • Defender of the Ice Barrier; Monsters your opponents control cannot declare an attack if their ATK is greater than or equal to this cards ATK. While an “Ice Barrier” field spell is active this card gains 800 ATK.
  • Secret Guards of the Ice Barrier; Face-up “Ice Barrier” monsters you control are unaffected by monster effects that affect 1 monster. Face-up “Ice barrier” you control cannot change control.
  • Cryomancer of the Ice Barrier; Monsters with a Rank or Level of 3 or higher cannot attack. Face-up Ice barrier monsters cannot have their effects negated.
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Change log:
Changed "Library of the Ice barrier" eff to protect spell/traps, instead of allowing ice barriers to get their effect without needing other ice barriers.
 
(18th) Added the effect of declaring types instead of just attributes to Geomancers effect.
(26th) Added the effect of preventing face-up ice barriers from having their effects negated to Cyromancers effect.

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it's a great idea, but i think it would be better to have one field spell for each play style rather than one for each build. if you dont understand that then let me explain a little better. rather than making effects that specifically affect a number of ice barrier monsters, give the field cards effects that benefit the play style that you'll be going for withthat build, rather than targeting the build itself.

cool ideas, but to become viable ice barriers wil need these effects permanantly rather than needing a field card to give them this effect (maybe make it so when it's activated you give all of those the effects rather tan giving them the efets as long a the field cards are up)

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