your display name Posted December 13, 2013 Report Share Posted December 13, 2013 I made a set of cards that all have the name "Angel" in them (except a few). What do you think? How can they get better? Angel City "Crell" Spell / Field All non-"Angel" monsters lose 300 ATK and DEF. When an "Angel" monster is Normal Summoned, you can place 1 Heaven Counter on this card (max. 12). Once per turn, during your End Phase: You can remove any number of Heaven Counters from this card (min. 1) and target 1 monster in your Graveyard with the same Level as the number of Heaven Counters removed from this card; Special Summon that target. http://i.imgur.com/0tza1Uh.jpg Angel of Darkness Warrior / Spirit / Effect LVL 4 / DARK ATK/ 1500 DEF/ 700 This card gains 100 ATK and DEF for every "Angel" monster in your Graveyard. During the turn this card was Normal Summoned, you can Normal Summon 1 "Angel" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) http://i.imgur.com/FoslRHG.jpg Angel of Destruction Warrior / Spirit / Effect LVL 4 / DARK ATK/ 1700 DEF/ 500 Once per turn, during your opponent's Standby Phase: You can target 1 DARK monster in your Graveyard, banish that target, and if you do, destroy 1 monster your opponent controls. You can only control 1 "Angel of Destruction". http://i.imgur.com/B620Boz.jpg Angel of Dragons Warrior / Dragon / Xyz / Effect Rank 4 / DARK ATK/ 2100 DEF/ 1500 2 Level 4 "Angel" monsters Once per turn: You can discard 1 Xyz Material from this card, you do not take Battle Damage from battles involving "Angel" monsters for the rest of this turn. If you used this effect this turn: Discard 1 card. http://i.imgur.com/xDOnIIT.jpg Angel of Fire Warrior / Pyro / Spirit / Effect LVL 6 / FIRE ATK/ 2200 DEF/ 1600 When this card is Summoned: target 1 "Angel" monster you control; it cannot be destroyed by battle or card effects for 2 of your opponents turns. If you used this effect: banish this card when it leaves the field. http://i.imgur.com/fQQjP7J.jpg Angel of Spirit Spirit / Effect LVL 7 / LIGHT ATK/ 2500 DEF/ 1800 All "Angel" monsters gain 300 ATK and DEF. If this card would be destroyed by a card effect: Negate the effect, and if you do, destroy that card and Special Summon one "Angel" monster with 2000 or less ATK from your hand or Graveyard. You can only use 1 "Angel of Spirit" effect per turn, and only once that turn. http://i.imgur.com/xnGAADt.jpg Angel of the Guard Warrior / Synchro / Effect LVL 10 / LIGHT ATK/ 2400 DEF/ 2000 1 Tuner + 1 or more non-Tuner monsters This card gains 500 ATK and DEF for every non-Tuner monster used to Synchro Summon this card. Once per turn: you can discard 2 cards to target 1 card on the field; destroy that target. http://i.imgur.com/EftjWCY.jpg Angel of Water Aqua / Spirit / Effect LVL 4 / WATER ATK/ 400 DEF/ 1500 This card gains 500 DEF for every monster your opponent controls. When this card is targeted for an attack: change the battle position of this card, and if you do, half the ATK of the attacking monster until the End Phase. You can only use 1 "Angel of Water" effect per turn. http://i.imgur.com/u5Uk6ag.jpg Angel Ruin "Cription" Spell / Field Neither player can Special Summon from the Deck. When a monster is destroyed by battle and sent to the Graveyard, you can place 1 Heaven Counter on this card (max. 12). Once per turn, during your Standby Phase: You can remove any number of Heaven Counters from this card (min. 1) to target 1 monster on the field with the same Level as the number of Heaven Counters removed from this card; banish that target. http://i.imgur.com/G81MkLq.jpg Angel Warrior Warrior / Spirit LVL 4 / LIGHT ATK/ 2000 DEF/ 300 Created for service in His Heavenly's army, when this angel is given an order, she will not rest until it is completed. http://i.imgur.com/i0Jqiqr.jpg Gateway to Heaven Trap Activate only when this and one other Spell/Trap card is being targeted for destruction by a card effect. Special Summon 1 "Angel of the Guard" from your Extra Deck or Graveyard. http://i.imgur.com/e0511Fs.jpg The Exalted One Divine / Warrior / Spirit / Effect LVL 12 / DIVINE ATK/ 3000 DEF/ 2200 (This card is always treated as an "Angel" monster) Cannot be Special Summoned/Set. Must be Tribute Summoned by tributing 3 "Angel" monsters, and cannot be Summoned any other ways. When an opponent's monster declares an attack, you can negate the attack, and change the battle position of that monster. Once per turn, when an "Angel" monster is targeted by a card effect: Negate the effect, and destroy that card. Once per turn: You can Special Summon 1 "Angel" monster, except "The Exalted One", from your hand or Graveyard. Once per turn, during either player's turn: You can discard 1 card, and destroy 1 card on the field. http://i.imgur.com/bYqQKL0.jpg The Fallen One Divine / Warrior / Spirit / Effect LVL 12 / DIVINE ATK/ ? DEF/ ? (This card is always treated as an "Angel" monster) Cannot be Normal Summon/Set. Must be Special Summoned (from your hand) by banishing 1 "The Exalted One" that you control and cannot be Special Summoned by any other ways. The Special Summon of this card cannot be negated. When this card is Special Summoned, cards and effects cannot be activated. This card gains 1000 ATK and DEF for every card that is banished. Once per turn, during either players turn: You can banish 1 monster from your Graveyard, and if you do, add 1 card from your Graveyard to your hand. When this card attacks your opponent directly: Target 1 card in your opponent's hand; banish that target. Once per Duel, when you have exactly 6 cards in your hand: You can reveal your hand to your opponent, then banish all the cards in your hand. If you used this effect this turn: destroy this card during the End Phase. There can only be 1 "The Fallen One" on the field. http://i.imgur.com/2jNNuaR.jpg And thats it. I know its a long post, but I really need some input. Thanks! Link to comment Share on other sites More sharing options...
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