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"Angel" archetype


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I made a set of cards that all have the name "Angel" in them (except a few). What do you think? How can they get better?
 
Angel City "Crell"

Spell / Field
All non-"Angel" monsters lose 300 ATK and DEF. When an "Angel" monster is Normal Summoned, you can place 1 Heaven Counter on this card (max. 12). Once per turn, during your End Phase: You can remove any number of Heaven Counters from this card (min. 1) and target 1 monster in your Graveyard with the same Level as the number of Heaven Counters removed from this card; Special Summon that target.

http://i.imgur.com/0tza1Uh.jpg

 

Angel of Darkness

Warrior / Spirit / Effect

LVL 4 / DARK

ATK/ 1500 DEF/ 700

This card gains 100 ATK and DEF for every "Angel" monster in your Graveyard. During the turn this card was Normal Summoned, you can Normal Summon 1 "Angel" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

http://i.imgur.com/FoslRHG.jpg

 

Angel of Destruction

Warrior / Spirit / Effect

LVL 4 / DARK

ATK/ 1700 DEF/ 500

Once per turn, during your opponent's Standby Phase: You can target 1 DARK monster in your Graveyard, banish that target, and if you do, destroy 1 monster your opponent controls. You can only control 1 "Angel of Destruction".

http://i.imgur.com/B620Boz.jpg

 

Angel of Dragons

Warrior / Dragon / Xyz / Effect

Rank 4 / DARK

ATK/ 2100 DEF/ 1500

2 Level 4 "Angel" monsters
Once per turn: You can discard 1 Xyz Material from this card, you do not take Battle Damage from battles involving "Angel" monsters for the rest of this turn. If you used this effect this turn: Discard 1 card.
 
Angel of Fire
Warrior / Pyro / Spirit / Effect
LVL 6 / FIRE
ATK/ 2200 DEF/ 1600
When this card is Summoned: target 1 "Angel" monster you control; it cannot be destroyed by battle or card effects for 2 of your opponents turns. If you used this effect: banish this card when it leaves the field.
 
Angel of Spirit
Spirit / Effect
LVL 7 / LIGHT
ATK/ 2500 DEF/ 1800
All "Angel" monsters gain 300 ATK and DEF. If this card would be destroyed by a card effect: Negate the effect, and if you do, destroy that card and Special Summon one "Angel" monster with 2000 or less ATK from your hand or Graveyard. You can only use 1 "Angel of Spirit" effect per turn, and only once that turn.
 
Angel of the Guard
Warrior / Synchro / Effect
LVL 10 / LIGHT
ATK/ 2400 DEF/ 2000
1 Tuner + 1 or more non-Tuner monsters
This card gains 500 ATK and DEF for every non-Tuner monster used to Synchro Summon this card. Once per turn: you can discard 2 cards to target 1 card on the field; destroy that target.
 
Angel of Water
Aqua / Spirit / Effect
LVL 4 / WATER
ATK/ 400 DEF/ 1500
This card gains 500 DEF for every monster your opponent controls. When this card is targeted for an attack: change the battle position of this card, and if you do, half the ATK of the attacking monster until the End Phase. You can only use 1 "Angel of Water" effect per turn.
 
Angel Ruin "Cription"
Spell / Field
Neither player can Special Summon from the Deck. When a monster is destroyed by battle and sent to the Graveyard, you can place 1 Heaven Counter on this card (max. 12). Once per turn, during your Standby Phase: You can remove any number of Heaven Counters from this card (min. 1) to target 1 monster on the field with the same Level as the number of Heaven Counters removed from this card; banish that target.
 
Angel Warrior
Warrior / Spirit
LVL 4 / LIGHT
ATK/ 2000 DEF/ 300
Created for service in His Heavenly's army, when this angel is given an order, she will not rest until it is completed.
 
Gateway to Heaven
Trap
Activate only when this and one other Spell/Trap card is being targeted for destruction by a card effect. Special Summon 1 "Angel of the Guard" from your Extra Deck or Graveyard.
 
The Exalted One
Divine / Warrior / Spirit / Effect
LVL 12 / DIVINE
ATK/ 3000 DEF/ 2200
(This card is always treated as an "Angel" monster)
Cannot be Special Summoned/Set. Must be Tribute Summoned by tributing 3 "Angel" monsters, and cannot be Summoned any other ways. When an opponent's monster declares an attack, you can negate the attack, and change the battle position of that monster. Once per turn, when an "Angel" monster is targeted by a card effect: Negate the effect, and destroy that card. Once per turn: You can Special Summon 1 "Angel" monster, except "The Exalted One", from your hand or Graveyard. Once per turn, during either player's turn: You can discard 1 card, and destroy 1 card on the field.
 
The Fallen One
Divine / Warrior / Spirit / Effect
LVL 12 / DIVINE
ATK/ ? DEF/ ?
(This card is always treated as an "Angel" monster)
Cannot be Normal Summon/Set. Must be Special Summoned (from your hand) by banishing 1 "The Exalted One" that you control and cannot be Special Summoned by any other ways. The Special Summon of this card cannot be negated. When this card is Special Summoned, cards and effects cannot be activated. This card gains 1000 ATK and DEF for every card that is banished. Once per turn, during either players turn: You can banish 1 monster from your Graveyard, and if you do, add 1 card from your Graveyard to your hand. When this card attacks your opponent directly: Target 1 card in your opponent's hand; banish that target. Once per Duel, when you have exactly 6 cards in your hand: You can reveal your hand to your opponent, then banish all the cards in your hand. If you used this effect this turn: destroy this card during the End Phase. There can only be 1 "The Fallen One" on the field.
 
And thats it. I know its a long post, but I really need some input. Thanks!

 

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