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Hand of Invitation


Philemon

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This card in kinda like Foolish Burial, only more expensive and you need to wait a turn before you can use it. On the plus side you can get it from anywhere and your opponent can't get it during their turn. I put in the Shuffle you deck part in their just in case it wasn't implied if you got it from the deck. Plus it adds a free shuffle that you'll need to take into account for your strategy. 

 

[attachment=40181:Hand of Invitation.jpg]

 

Pay 1000 Life Points: Target 1 card that is banished, in your hand, field, Deck or Extra Deck; place it at the bottom of your Graveyard. It cannot leave the Graveyard until your next Standby Phase. After this card resolves, shuffle your Deck.

 

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Good artwork, and idea, however you should clarify that the card you select from the field is one you control. Also, I'm not sure how Synchros work, but with Fusions I know the monster must first be fusion summoned successfully before it can be Special Summoned from the graveyard, if Synchros can be Special Summoned from the graveyard without first being Synchro Summoned than this card is too powerful, if Synchros work like Fusions however, I have no problem with this card (at least not one I can think of).

 

Overall I can see how it helps certain cards, even though they are the cards I don't use! I'm more a straight-forward simple deck guy =)

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I think the OCG would be more like this:

 

 

Pay 1000 Life Points: Target 1 card that is banished, in your hand, field, Deck or Extra Deck; place it at the bottom of your Graveyard. It cannot leave the Graveyard until your next Standby Phase. After this card resolves, shuffle your Deck.

 

 

The card itself is nice, I think it's fair and I don't see much problems with it, but I do have one qualm, is it okay to use the image of a card that already exists in Yu-Gi-Oh? Since right now, the image you're using is from Graveyard and the Hand of Invitation.

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Good artwork, and idea, however you should clarify that the card you select from the field is one you control. Also, I'm not sure how Synchros work, but with Fusions I know the monster must first be fusion summoned successfully before it can be Special Summoned from the graveyard, if Synchros can be Special Summoned from the graveyard without first being Synchro Summoned than this card is too powerful, if Synchros work like Fusions however, I have no problem with this card (at least not one I can think of).

 

Overall I can see how it helps certain cards, even though they are the cards I don't use! I'm more a straight-forward simple deck guy =)

 

I believe Synchros have to be Synchro Summoned first before they can be Special Summoned in other ways.

 

I think the OCG would be more like this:

 

 

 

 

The card itself is nice, I think it's fair and I don't see much problems with it, but I do have one qualm, is it okay to use the image of a card that already exists in Yu-Gi-Oh? Since right now, the image you're using is from Graveyard and the Hand of Invitation.

 

Thank you for that.

 

I tend to use old OCG-only cards for pictures, mainly because no one knows about them, no one uses them, and they tend to have nice artwork that could be better used. Plus the flavor text can give some inspiration as to what I can remake the card into.

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I tend to use old OCG-only cards for pictures, mainly because no one knows about them, no one uses them, and they tend to have nice artwork that could be better used. Plus the flavor text can give some inspiration as to what I can remake the card into.

I thought I recognized the image from somewhere. Which card did you pull it from?

 

I like the idea of the card. It's versatile without being overpowered, and I can think of five or six fun ways it could be used right off the top of my head. I would probably even give it a try in my primary deck, if that deck hadn't been murdered viciously by the recent announcement that Return from the DD is getting the axe...

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I thought I recognized the image from somewhere. Which card did you pull it from?

 

I like the idea of the card. It's versatile without being overpowered, and I can think of five or six fun ways it could be used right off the top of my head. I would probably even give it a try in my primary deck, if that deck hadn't been murdered viciously by the recent announcement that Return from the DD is getting the axe...

The OCG-only monster Graveyard and the Hand of Invitation, the flavor text inspired me that it should "invite" a card from anywhere and the card "stays" for awhile. I think the original card was in Forbidden Memories for the PS1.

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