Valkyrus Posted December 18, 2013 Report Share Posted December 18, 2013 It's been a while guys. Anyways, I'm back with more Jurracs. And this time it's to help the whole deck get to, at most, Tier 2. First card is: When this card is Normal Summoned: You can Special Summon 1 level 4 or lower "Jurrac" monster from your hand, Deck or Graveyard (its effect is negated). You cannot Xyz Summon using this face-up card as an Xyz Material. >helps you get that Velo/Guaiba, but doesn't make Dolkka/Laggia so ridiculously easy to summon, but instead it encourages you to get Dino/Aelo out and synchro into, for example, Giganoto, or any other generic level 5/7 synchro monster. FLIP: You can Special Summon 1 "Jurrac" monster from your hand. During either player's turn, you can Synchro Summon using this face-up card and 1 or more other "Jurrac" monster(s) on your side of the field (This is treated as a Quick Effect). This card cannot be destroyed by battle. And this is a replacement/companion to Dino which has an added SS ability and invulnerability to battle. But perhaps its most useful effect is that you can Synchro during your opponent's turn, so it protects it and (perhaps some) of your monsters from being targeted by effects. Increase the ATK of all "Jurrac" monsters by 800. All "Jurrac" monsters deal piercing battle damage. As long as this card is face-up on the field, you cannot attack your opponent directly. When this card is destroyed: You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (This is treated as a Synchro Summon.) And lastly, its Jurracs' own Field Spell which makes for a great ATK gainer, and even gives you a nuke in return for destroying it. Tried balancing it somewhat by forbidding direct attacks and mindless OTK moves. Overall, I believe these could make Jurracs a wonderful and fairly intimidating aggro deck with a little bit of flexibility and variety. Any comments/ratings/whatever you like are welcome Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 18, 2013 Report Share Posted December 18, 2013 Jurrac Sarcos should probably negate effects, considering Guaiba is a thing. Link to comment Share on other sites More sharing options...
Zextra Posted December 18, 2013 Report Share Posted December 18, 2013 There are multiple cards here, so this thread belongs in Realistic Cards - Multiple Cards and will be moved accordingly. On another note, as per RC rules, would you mind posting the card effects separately under each card? Thanks. Link to comment Share on other sites More sharing options...
frenzyhero Posted December 19, 2013 Report Share Posted December 19, 2013 Please give Tamer way more DEF (1900?) and remove Sarco's ability to SS from deck. Otherwise great, and a reason to finally run Meteor. Gotta love that MST=Judgment Dragon. Actually, on the field spell, please make it When/you can, so it can miss timing. Link to comment Share on other sites More sharing options...
Valkyrus Posted December 19, 2013 Author Report Share Posted December 19, 2013 Jurrac Sarcos should probably negate effects, considering Guaiba is a thing. Guaiba still needs to destroy a monster for it to work, as you can't Xyz with Sarcos, but I guess it really could get easily exploited. There are multiple cards here, so this thread belongs in Realistic Cards - Multiple Cards and will be moved accordingly. On another note, as per RC rules, would you mind posting the card effects separately under each card? Thanks. Sorry about that, haven't posted here in months. I'll post the effects under the cards as well. Please give Tamer way more DEF (1900?) and remove Sarco's ability to SS from deck. Otherwise great, and a reason to finally run Meteor. Gotta love that MST=Judgment Dragon. Actually, on the field spell, please make it When/you can, so it can miss timing. Tamer's DEF is 200 because Rekindling. It's level 3 because I want it to replace Dino, and Dino is the main tuner you'd use to Synchro Giganoto. I don't think Sarcos's SS from deck is anything too powerful since Jurracs barely have any swarming effects other than Velo and Guaiba and those activate only when they destroy/are destroyed in battle. So this helps them swarm a little more than usual, no big deal. Link to comment Share on other sites More sharing options...
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