ToaCody Posted December 18, 2013 Report Share Posted December 18, 2013 Several of the members on the Warehouse 13 Artifact Database Wiki (myself included) have been running a blog in which we've been toying with the idea of having Yu-Gi-Oh cards based off of Warehouse 13. I have since taken to recreating the ideas via the Card Maker and have decided to post them here as they are developed. Several Monsters follow the "Warehouse Agent" archetype, and are based on several fanfic/RP characters tossed around on the wiki. The Spells and Traps are largely based upon various Artifacts (both official and fan-made) and aspects of the Warehouse. [spoiler=Monsters] *Is supposed to be Normal* When this card is Summoned: You can Special Summon 1 "Warehouse Agent - Void Witch" and 1 Warehouse Agent - Time Mage" from your hand or Deck in Defense Position. Once per turn: Roll a 6-sided die. If the result is 1, take a random card from your opponent's hand; if the result is 2, take the top card from your opponent's Deck; if the result is 3, 4, 5, or 6, this card may not attack this that turn. If there are no monsters on your opponents side of the field, this card cannot be Normal Summoned or Set. If your opponent deals Direct Damage to your Life Points, you may Special Summon this card from your hand. This monster must attack each turn. If there are no monsters on you opponents side of the field: Switch this card to Defense Position; this monster cannot switch to Attack Position until the turn after your opponent declares an attack. [/spoiler] [spoiler=Spells] Increase the ATK and DEF of all "Warehouse Agent" monsters by 300 points. Once per turn, you may add 1 Equip Spell from your deck to your hand. When an Equip Spell is sent to your Graveyard: Reshuffle the card back into your Deck; inflict 100 damage to your opponent. Toss a coin and call it. If you call it right, look at your opponent's hand; if not, discard your hand. Negate the activation and effects of all Spell Cards on the field until the end of the turn. When the monster equipped with this card battles another monster: Banish that monster. Once per turn, you may target and destroy 2 face-down Spell or Trap cards on your opponent's side of the field. A monster equipped with this card may not attack the turn this effect is used. Once per turn, when a monster equipped with this card is targeted by an effect or attack; Banish it. It is returned to the field during the End Phase, but is switched to Defense Position until the following turn. This card may only be equipped to a "Warehouse Agent" monster. A monster equipped with this card increases its ATK by 200 points. Once per turn, you can target one monster on the field: Switch the target monster to Defense Position. A monster equipped with this card may not attack the turn this effect is used. While this card is face-up on the field, "Warehouse Agent - Space Rogue", "Warehouse Agent - Void Witch", and "Warehouse Agent - Space Mage" each gain 1000 ATK and lose 1000 DEF. Banish half of your Deck to target 1 Monster Card: As long as this card remains face-up on the field, the target card cannot be destroyed by Spell and Trap effects or in battle (Damage Calculations are applied normally). When the target monster is attacked, it is switched to Defense Position until the following End Phase. There may only be one "Paracelsus' Stone" active on the field at a time. [/spoiler] [spoiler=Traps] Target 1 Monster card on the field: Negate the activation and effects of that card for the duration it is on the field. Target 1 Monster card in either player's Graveyard: Special Summon the target card to your side of the field. A monster targeted by this cards effect cannot be destroyed in battle (Damage Calculations are made normally); when the target monster is attacked, destroy 1 other monster on your side of the field. When this card is removed from the field, destroy the target monster. Activate when one of your monsters is destroyed in battle: take control of the attacking monster. When a monster you control through this card's effect is destroyed in battle, take control of the monster that destroyed it. When this card is removed from the field, the card controlled by it's effect is re-shuffled into the original owner's Deck. [/spoiler] Link to comment Share on other sites More sharing options...
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