serpenttooth Posted December 20, 2013 Report Share Posted December 20, 2013 This card can not be Normal Summoned/Set. This card can only be Special summoned by sending 7 or more cards on your side of the field to the graveyard. This card cannot be destroyed or targeted by your opponent's card effects. When this card is Special summoned, destroy all monsters on your opponent's side of the field and inflict 300 to your opponent for each monster destroyed by this card's effect. If you control 1 or more face-up spell card and 1 or more face-up trap card, you can look at your opponent's hand and add 2 cards from their hand to yours. This card can attack twice each battle phase if you control 5 or more cards. Link to comment Share on other sites More sharing options...
Ludisir Posted December 20, 2013 Report Share Posted December 20, 2013 Summoning requirements: Fine, not terribly hard to meet, but others might consider a very steep requirement since you would have to send either 4 monsters and 3 spell/traps or 4 spell/traps and 3 monsters or 5 and 2 of monsters or spell/traps to summon. The monsters can't even be tokens either. Immunity effect: Fine, doesn't need fixing but it doesn't make a lot much sense for this card to have it. Field Nuke: A little weak considering you removed most of your field advantage to get this card out. Burn effect: Not necessary, does at most 1500 life points, I would rethink this. Other effect: OCG error, as this doesn't specify when this effect is activated, like if its activated upon summoning or is it just a trigger activation, and if it is a trigger, how often can this effect be activated? Also Stealing 2 cards from your opponents hand is very strong, since you can't necessarily use all the cards in their hand unless you steal staples, but you can take away key cards they need and just use them for your own costs. Double attack Effect: Fine, but you would need some serious card advantage in your hand to make use of this immediately. Stats: Not entirely sure what to think of the level, if it was level 9 I would be fine with it, 2500 attack is kinda weak for a monster that goes -6. To summarize I would rethink this card. Link to comment Share on other sites More sharing options...
xXxSe7eNxXx Posted December 20, 2013 Report Share Posted December 20, 2013 OCG Fixes: Cannot be Normal Summoned/Set. Can only be Special Summoned by sending 7 or more cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special summoned: Destroy all monsters your opponent controls, and if you do, inflict 300 damage to your opponent for each monster destroyed this way. If you control 1 or more face-up Spell Card and 1 or more face-up Trap Card: You can look at your opponent's hand and add 2 cards from your opponent's hand to your hand. If you control 5 or more cards: This card can attack twice during the Battle Phase. Way too much stuff going on with this card. Also, the name "Des Marauder" is more appropriate for the TCG. Suggested Fixes: Cannot be Normal Summoned/Set. Can only be Special Summoned by sending all cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains these effects depending on the number of cards sent to the Graveyard to Special Summon this card. • 3 or more: This card can attack 3 times during each Battle Phase. • 5 or more: When this card is Summoned: Destroy all monsters your opponent controls, and if you do, inflict 500 damage to your opponent for each monster destroyed this way. • 7 or more: When this card is Summoned: Draw until you have 7 cards in your hand. This way, there's incentive to send a large number of cards to the Graveyard to Summon this beast of a card, with many good effects. I changed up the effects a bit; for example, stealing two cards from your opponent's hand is much more overpowered than perhaps even drawing until you have 7 cards in your hand. Link to comment Share on other sites More sharing options...
Ludisir Posted December 20, 2013 Report Share Posted December 20, 2013 Way too much stuff going on with this card. Summarized all my unconscious thoughts about this card in one sentence. Suggested Fixes: Cannot be Normal Summoned/Set. Can only be Special Summoned by sending all cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains these effects depending on the number of cards sent to the Graveyard to Special Summon this card.• 3 or more: This card can attack 3 times during each Battle Phase.• 5 or more: When this card is Summoned: Destroy all monsters your opponent controls, and if you do, inflict 500 damage to your opponent for each monster destroyed this way.• 7 or more: When this card is Summoned: Draw until you have 7 cards in your hand. This way, there's incentive to send a large number of cards to the Graveyard to Summon this beast of a card, with many good effects. I changed up the effects a bit; for example, stealing two cards from your opponent's hand is much more overpowered than perhaps even drawing until you have 7 cards in your hand. This card is much better, but I think 3 attacks per battle phase is a little much and would be fine if it was just 2 attacks per battle phase. And I want to see an effect for 11 cards sent because that would be very interesting indeed to see. And before anyone jumps to conclusions that's your entire field plus a field spell. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted December 20, 2013 Report Share Posted December 20, 2013 maybe overpowered? I underline maybe... in my opinion the eff is too Op'ed compared to the picture that shows us a warrior with nothing special. Delete the add 2 cards from their hand at least, or change it to "opt: You can declare 1 Monster Type: Check your opponent's hand and if they have a monster with declared type, Special Summon any of them to your side of the field" Link to comment Share on other sites More sharing options...
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