Sora1499 Posted December 23, 2013 Report Share Posted December 23, 2013 Cuz Aliens are cool and cuz I wanna. I'm considering making another Synchro for the set. Comment, review, rate, hate, whatever. Enjoy! [spoiler='Monsters'] [spoiler='Alien Reptar'] [spoiler='Lore']Once per turn, during either turn: You can target 1 monster your opponent controls; place 1 A-Counter on that monster. If this card leaves the field: You can place 1 A-Counter on up to 2 monsters your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) [/spoiler][/spoiler] [spoiler='Alien Squid'] [spoiler='Lore']You can Normal Summon 1 "Alien" monster in addition to your Normal Summon/Set this turn. You can only gain this effect of "Alien Squid" once per turn. Once per turn: You can remove 1 A-Counter from the field to target 1 card your opponent controls; destroy that target. If you control another face-up "Alien" monster, you can use this effect during either turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)[/spoiler][/spoiler] [spoiler='Alien Desperado'] [spoiler='Lore']Once per turn, during either turn, when your opponent activates an Effect Monster's effect: You can remove 2 A-Counters from the field; negate that effect. Whenever your opponent activates a Spell or Trap card, place 1 A-Counter on 1 face-up card on the field. You can only use this effect of "Alien Desperado" up to twice per turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)[/spoiler][/spoiler] [spoiler='Alien Morphus'] [spoiler='Lore']When this card is Summoned: You can place 1 A-Counter on all monsters your opponent controls. You can target 1 other "Alien" monster you control; that target gains 300 ATK for each A-Counter on the field. You can only use this effect of "Alien Morphus" once per turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)[/spoiler][/spoiler] [spoiler='Alien Blue'] [spoiler='Lore']When a monster(s) with an A-Counter(s) is destroyed and sent to the Graveyard: You can Special Summon this card (from your hand), then draw 1 card. Once per turn, this card cannot be destroyed by battle or by card effect. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) [/spoiler][/spoiler][/spoiler] [spoiler='Spells'] [spoiler='Alien Control Vessel'] [spoiler='Lore']Once per turn: You can place 1 A-Counter on 1 face-up card on the field. If you control a face-up "Alien" monster, you can use this effect twice per turn. During the End Phase, if this card has no A Counters, destroy it. When this card leaves the field: You can add 1 "Alien" monster from your Deck to your hand. You can only use this effect of "Alien Control Vessel" once per turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) [/spoiler][/spoiler] [spoiler='Alien Spores'] [spoiler='Lore']You can Normal Summon "Alien" and "Cosmic" monsters without Tributes. Once per turn: You can target 1 monster your opponent controls; place 1 A-Counter on that target. If you control a face-up "Alien" monster, you can use this effect up to twice per turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)[/spoiler][/spoiler] [spoiler='Alien Pod'] [spoiler='Lore']Send 1 "Alien" monster from your Deck to the Graveyard, then you can add 1 Continuous Spell card from your Deck to your hand. You can only use 1 "Alien Pod" per turn.[/spoiler][/spoiler][/spoiler] [spoiler='Traps'] [spoiler='Alien Nightmare'] [spoiler='Lore']Place 1 A-Counter on each face-up monster your opponent controls, then, if you control a face-up "Alien" monster, you can target 1 monster your opponent controls; place 2 A-Counters on that monster. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)[/spoiler][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Slinky Posted December 28, 2013 Report Share Posted December 28, 2013 I knew that Alien Blue image looked familiar. Its Pokulul from Duel Masters isnt it? Alien Pods art is Wyn the Oracle >.> And what exactly is the point of Alien Pod dumping an alien? Alien Nightmare doesn't need the "300 ATK/DEF for each yada yada" because its a normal trap. And from what I know, that effect only belongs on monsters. EDIT: Alien Spores is Glory Snow from Duel Masters, YOU CANT HIDE ANYTHING FROM ME Link to comment Share on other sites More sharing options...
Sora1499 Posted December 28, 2013 Author Report Share Posted December 28, 2013 1. I have no idea, I don't play DM lol 2. It's a foolish so that Ammonite plays are more consistent. It's also so that the card is restricted to Aliens; FF don't need any new toys. 3. Aight, I'll remove it. Link to comment Share on other sites More sharing options...
Airride Posted December 28, 2013 Report Share Posted December 28, 2013 Alien Nightmare doesn't need the "300 ATK/DEF for each yada yada" because its a normal trap. And from what I know, that effect only belongs on monsters. It only belongs on any sort of cards that stay on the field, since the reduction is ruled as an effect. Anyways, I suppose I should give my own two cents on the cards, eh? Reptar would be fine if you let it put the A-Counters on any card, IMO. And for the last effect, I would change it to be like Dog, where it distributes a Total of 2 across any number of cards/monsters, just to make it a small bit better. I would also change the "Leave the field" to "Sent to the Graveyard", personally. There's SOME way to abuse that, I'm sure. Squid seems...a bit TOO good. Giving another Normal Summon/Set is fine. Adding on a Monster destruction effect to that for ONE A-Counter is Very Iffy. I would Either separate this into two monsters, or tone up the cost for the destruction, and possibly another clause to it, if you're going to keep both effects. And also, ditch the usability of the effect on either turn. That's just...broken. Oh, and make the Added NS only when It's Normal'd. Otherwise, you can use Call, or code A and get 2 NS EVERY TURN. Kind of...not good. Desperado seems alright. I don't like giving it easy spread with a decent effect, but I wouldn't knock it too much. At least he can only place counters twice per turn. Morphus...Eeeh. Placing counters on everything (Something that Overlord already does), and Giving anything a boost for each one is asking for trouble. I'd say, make it place a specific amount of counters, and restrict attack to just the monster that's boosted for the turn. Blue, again, does too much, in my eyes. It can be summoned off Offering, Gol'gar, SQUID (Oh god, squid), and M-Triangle. The Last 2 Giving it Synchro fodder to spam even more Level 5s...And it also gives you more resources. For killing something. I would ditch the draw, at least. Maybe make it have more of a cost to summon it. I dunno, I just don't quite like it. The Anti-Destruction effect is mostly useless, but I see abuse with Offerings. ...I'll do the rest later. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 28, 2013 Author Report Share Posted December 28, 2013 Thanks for the review nigga. I'll take your suggestions into account Link to comment Share on other sites More sharing options...
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