LMGMLG Posted December 24, 2013 Report Share Posted December 24, 2013 There are a lot of cards in this deck. 23 monsters and 28 spell cards unless I misscounted. NOTE: I am not good in poetry and it was hard for me to think of lore for some cards.Enjoy, rate and comment and please do correct me in spelling.[spoiler Monsters] [spoiler Fire dragon]Born in the heart of the vulcano, this dragon is hotter than the Sun itself.[/spoiler][spoiler Earth dragon]If you ever wondered what is causing the volcanoes to erupt and what is causing earthquakes, well this dragon is causing it.[/spoiler][spoiler Dark dragon]Darkness is his home, he hides at day and brings death to those who oppose him.[/spoiler][spoiler Light dragon]Bright as Sun, white as snow, beware the places where this dragon goes[/spoiler][spoiler Water dragon]Born in the deep waters, this dragon has never been seen as no one ever came that deep.[/spoiler]There is no mistake here it is supposed to be dragoon.[spoiler Dragoon]It is said that no one has ever been able to get near dragoon because it sees and destroys everyone when they approach his mountain. [/spoiler][spoiler Dragon king]For every Dragon-type monster(excluding this one) on the field this monster gains 100 attack and defense points.[/spoiler][spoiler Dragon lord]Each Dragon-type monster on the field gains 500 points while this card is on the field.[/spoiler][spoiler Dragon Master]Dragon lord + Dragon kingWhile this card is on the field in face-up position none of your Dragon-type monsters can be destroyed in battle. Once per turn you can increase the attack and defense of 1 of your Dragon-type monsters by 800 for the duration of the turn[/spoiler][spoiler Dragon emperor]5 level 8 dragon-type monstersThis monster cannot attack while it has more than 2 xyz materials attached to it. Once per turn you can detach 1 xyz material from this card to destroy 1 card on the field. When you detach an xyz material from this card it looses 100 attack points. [/spoiler][spoiler Lunar dragon]"Dark dragon" + "Light dragon"While there are Light dragon and Dark dragon on the field this card cannot be destroyed.[/spoiler][spoiler Dark baby dragon]This card can only be special summoned by the effect of water dragon egg. Every turn put 1 "turn counter" on this card. When this card has 2 "turn counters" you can destroy this card and special summon "Dark dragon" from your graveyard, hand or deck. [/spoiler][spoiler Earth baby dragon]This card can only be special summoned by the effect of water dragon egg. Every turn put 1 "turn counter" on this card. When this card has 2 "turn counters" you can destroy this card and special summon "Earth dragon" from your graveyard, hand or deck. [/spoiler][spoiler Fire baby dragon]This card can only be special summoned by the effect of water dragon egg. Every turn put 1 "turn counter" on this card. When this card has 2 "turn counters" you can destroy this card and special summon "Fire dragon" from your graveyard, hand or deck. [/spoiler][spoiler Light baby dragon]This card can only be special summoned by the effect of water dragon egg. Every turn put 1 "turn counter" on this card. When this card has 2 "turn counters" you can destroy this card and special summon "Light dragon" from your graveyard, hand or deck. [/spoiler][spoiler Water baby dragon]This card can only be special summoned by the effect of water dragon egg. Every turn put 1 "turn counter" on this card. When this card has 2 "turn counters" you can destroy this card and special summon "Water dragon" from your graveyard, hand or deck. [/spoiler][spoiler Spirit dragon]If this card is destroyed by your opponent it returns to the field after 2 turns.[/spoiler][spoiler Dragon kepper]While this card is on the field "Baby dragons" cannot be sent to the graveyard except by their own effect. This card can only be destroyed in battle.[/spoiler][spoiler Night dragon]Black as night, this dragon goes out of his castle only during the full moon.[/spoiler][spoiler Sun dragon]Bright and hot as the Sun itself this dragon comes only when the people pray for his help.[/spoiler][spoiler Nebula dragon]Big as the galaxies themselves, this dragon travels and explores the universe.[/spoiler][spoiler Ice dragon]Made out of ice, this dragon brings cold and snow wherever he goes.[/spoiler][spoiler Forest dragon]This dragon doesn't want to be seen so he remains in the forest, away from everyone.[/spoiler][/spoiler][spoiler Spells][spoiler Night castle][/spoiler][spoiler Enchanted forest][/spoiler][spoiler Ice crystal][/spoiler][spoiler Sun temple][/spoiler][spoiler Nebula][/spoiler][spoiler Dragon artifact: darkness]You can only activate this card while Dragon staff card is on the field. Pay half of your life points to activate this card. Look in to the opponent's deck and set up next 10 cards then shuffle the rest of the deck.[/spoiler][spoiler Dragon artifact: earth]You can only equip this card to dragon-type monster and while Dragon staff card is on the field. For 1 turn the monster equipped with this card cannot be destroyed in battle. Send this card to the graveyard after the opponent's turn ends[/spoiler][spoiler Dragon artifact: fire]You can only equip this card to dragon-type monster and while Dragon staff card is on the field. For 1 turn this card gives 500 Attack points to 1 monster. Send this card to the graveyard after the opponent's turn ends[/spoiler][spoiler Dragon artifact: light]You can only activate this card while Dragon staff card is on the field. Look into the opponent's hand or look up 1 of the face-down cards on the field.[/spoiler][spoiler Dragon artifact: water]You can only equip this card to dragon-type monster and while Dragon staff card is on the field. For 1 turn this card gives 500 Defense points to 1 monster. Send this card to the graveyard after the opponent's turn ends[/spoiler][spoiler Dragon artifact: destruction]You can only activate this card while there are Dragon artifact: Fire, Dragon artifact: water, Dragon artifact: Earth, Dragon artifact: light and Dragon artifact: Darkness are in the graveyard. our opponent loses 500 life points for every card on the field.[/spoiler]The pics are not great but I couldn't find better ones[spoiler Dark dragon egg] Every turn put 1 "turn counter" on this card. When this card has 3 "turn counters" special summon "Dark baby dragon" from your deck or hand. This card cannot be destroyed.[/spoiler][spoiler Earth dragon egg]Every turn put 1 "turn counter" on this card. When this card has 3 "turn counters" special summon "Earth baby dragon" from your deck or hand. This card cannot be destroyed.[/spoiler][spoiler Fire dragon egg]Every turn put 1 "turn counter" on this card. When this card has 3 "turn counters" special summon "Fire baby dragon" from your deck or hand. This card cannot be destroyed.[/spoiler][spoiler Light dragon egg]Every turn put 1 "turn counter" on this card. When this card has 3 "turn counters" special summon "Light baby dragon" from your deck or hand. This card cannot be destroyed. [/spoiler][spoiler Water dragon egg]Every turn put 1 "turn counter" on this card. When this card has 3 "turn counters" special summon "Water baby dragon" from your deck or hand. This card cannot be destroyed.[/spoiler][spoiler Dragon breeding]Send 2 lvl 5 or higher dragon-type monsters to the graveyard and Randomly choose one of 5 "Dragon eggs" spell cards and activate them. [/spoiler][spoiler Dragon burial]This card is used to summon "Spirit dragon". You must also offer a tribute monsters from your field or hand whose combine levels equal to 6 or more.[/spoiler][spoiler Dragon eye]This card can only be equipped to a Dragon-type monster. It increases defense points of one monster by 1000.[/spoiler][spoiler Dragon field ritual]While this card is on the field you can have maximum of 5 field spell cards on the field excluding this one. Each time you activate a field spell card put 1 spell counter on this card. When this card has 5 spell counters destroy every field spell card you used(excluding this one) and increase your life points by 3000. This card also takes the effects of all field spells you used. [/spoiler][spoiler Dragon mountain]While this card is on the field every dragon gets 500 attack and defense points. [/spoiler][spoiler Dragon ritual]This card is used to Ritual Summon "Dragon king". You must also Tribute monsters from your hand or field whose total Levels equal 10 or more. [/spoiler][spoiler Dragon staff]You can only equip this card to "Dragon lord". Dragon lord gains 100 attack points for each Artifact card in the graveyard while this card he is equipped with this card. [/spoiler][spoiler Dragons unite]This card can only be activated while there are 5 Dragon-type monsters on the field. The opponent takes 10% of combined attack and defense points of all dragons [/spoiler][spoiler Evolution]You can only activate this card while there is a Dragon-type monster on the field.Select and send the monster to the graveyard and special summon any lvl 8 or higher normal dragon-type monster on the field from your hand or deck.[/spoiler][spoiler Fire ball]This card can only be equipped to "Dragoon". While it is equipped it increases attack points of "Dragoon" by 800. Both this card and "Dragoon" are destroy after the opponent's turn ends.[/spoiler][spoiler The opposites]If you have a dark attribute monster on the field you can summon a dark attribute monster with the same level and attack and defense points and vice versa.If you have a fire attribute monster on the field you can summon a water attribute monster with the same level and attack and defense points and vice versa.If you have an earth attribute monster on the field you can summon an air attribute monster with the same level and attack and defense points and vice versa.[/spoiler][spoiler Water and fire power]If there are Water dragon and Fire dragon on your side of the field you can sacrifice them to deal 1000 life points damage to your opponent.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
LMGMLG Posted December 27, 2013 Author Report Share Posted December 27, 2013 Bump. Link to comment Share on other sites More sharing options...
kean64li Posted December 28, 2013 Report Share Posted December 28, 2013 Dragon King needs to state how it is summoned with a ritual card. Same with Spirit Dragon. The OCG needs some fixing. (I can't help with that, sorry. I am bad at OCG :P) Dragon Emperor is terrible; you are never going to be having 5 level 8's. Many of the Monsters and Fusions are too high level, with no really helpful effects. The Dragon Eggs take far too long to activate, and even then you will still have a weak Baby Dragon Your cards need more synergy. There can only be one Field Spell, so I'd suggest something like "Dragon Castle - Dragons gain 400 Attack and Defense points for every Dragon on the field." Of course, any monster that is a dragon ca take advantage of this. I doubt Dragon Field Ritual is legal, and all the field spells would clog up your spell and trap card zones anyway. It seems to me that the Dragon Artifacts would be used to send all of them to the graveyard, and then use Destruction, instead of being used on dragons. No. Just no on Dragons Unite. High requirements and weird math required, and it will most likely do an odd amount of damage. Evolution can be used on any other deck. Fireball is absolutely terrible. I'm sorry but these cards have no use in a deck; they would have horrible synergy, and you would end up filling up the spell and trap zones. Link to comment Share on other sites More sharing options...
LMGMLG Posted December 28, 2013 Author Report Share Posted December 28, 2013 Dragon King needs to state how it is summoned with a ritual card. Same with Spirit Dragon. I wasn't sure whether I need to write it or not because I have seen some effect ritual cards that don't have it. Dragon Emperor is terrible; you are never going to be having 5 level 8's. That's my bad, I know he is ultra hard to summon but it is possible to have 5 level 8's. I think that I should have put 3 level 8's. Would that be ok? It seems to me that the Dragon Artifacts would be used to send all of them to the graveyard, and then use Destruction, instead of being used on dragons. Their idea is to save you for 1 turn and as you mentioned, my cards take all of my spell and trap card zones so that is why I sent them all to the graveyard. Evolution can be used on any other deck. Yes it can and it is meant to be used that way but you still need to have Dragoon and at least 1 other Dragon-type monster I'm sorry but these cards have no use in a deck; they would have horrible synergy, and you would end up filling up the spell and trap zones. The idea here is to use the cards in groups or to use the whole deck and then pray to get the right cards but you usually pray to get the right cards so it's the same thing. Your cards need more synergy. There can only be one Field Spell, so I'd suggest something like "Dragon Castle - Dragons gain 400 Attack and Defense points for every Dragon on the field." Of course, any monster that is a dragon ca take advantage of this. I doubt Dragon Field Ritual is legal, and all the field spells would clog up your spell and trap card zones anyway. The field spells would not be put in the spell and trap card zone but on their usual spot and they would act kinda like the xyz materials. Link to comment Share on other sites More sharing options...
kean64li Posted December 31, 2013 Report Share Posted December 31, 2013 That's my bad, I know he is ultra hard to summon but it is possible to have 5 level 8's. I think that I should have put 3 level 8's. Would that be ok? I just thought of something... You could DNA Transplant(?) and use Gimmick Puppets to pull it off, and I think it would be easier than Dragons. Just sayin' Link to comment Share on other sites More sharing options...
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