.Rooster Posted December 24, 2013 Report Share Posted December 24, 2013 just some weird archetype. i might edit it with your opinion And now for... Link to comment Share on other sites More sharing options...
Loyalist Posted December 24, 2013 Report Share Posted December 24, 2013 How does the Xyz work when you have no level 1 "Stick" Monsters and now LIGHT Monsters? The cards also seem very underpowered, attacking directly is pointless when you only deal less than a 1/10 of your opponent's LPs and the cards that boost ATK and DEF need to be upped in value to be effective. I also suggest you give these cards more synergy, for example: How about changing magician's effect to: Once per turn, while "Stick City" is face-up on the field you can discard 1 Spell card; all "Stick" Monsters you control can attack your opponent directly this turn. This way it supports your other monsters in your archetype. I'd also buff the vanilla Monster to be at least 1500 ATK to be playable, even with the buff of the field that would only be 1800 (might as well run gemini elf or Rai oh). All in all the cards are (to be honest) mediocre at best, make their stats better and give them a way of making their Xyz. Link to comment Share on other sites More sharing options...
.Rooster Posted December 25, 2013 Author Report Share Posted December 25, 2013 How does the Xyz work when you have no level 1 "Stick" Monsters and now LIGHT Monsters? The cards also seem very underpowered, attacking directly is pointless when you only deal less than a 1/10 of your opponent's LPs and the cards that boost ATK and DEF need to be upped in value to be effective. I also suggest you give these cards more synergy, for example: How about changing magician's effect to: Once per turn, while "Stick City" is face-up on the field you can discard 1 Spell card; all "Stick" Monsters you control can attack your opponent directly this turn. This way it supports your other monsters in your archetype. I'd also buff the vanilla Monster to be at least 1500 ATK to be playable, even with the buff of the field that would only be 1800 (might as well run gemini elf or Rai oh). All in all the cards are (to be honest) mediocre at best, make their stats better and give them a way of making their Xyz. I fixed the Xyz. Link to comment Share on other sites More sharing options...
kean64li Posted December 28, 2013 Report Share Posted December 28, 2013 Wouldn't Stick City make it so you cannot attack the opponent's monsters unless they run sticks...? As Noober stated, these cards are very underpowered. They need better stats and effects. There is no point in having Stick Healer become a tuner if there are no synchros. Stick Grabber seems to be an underpowered version of Relinquished. Link to comment Share on other sites More sharing options...
.Rooster Posted December 28, 2013 Author Report Share Posted December 28, 2013 Wouldn't Stick City make it so you cannot attack the opponent's monsters unless they run sticks...? As Noober stated, these cards are very underpowered. They need better stats and effects. There is no point in having Stick Healer become a tuner if there are no synchros. Stick Grabber seems to be an underpowered version of Relinquished. I am going to add a Synchro and also this archetype is kind of meant to be underpowered, and also i might make a CXyz Link to comment Share on other sites More sharing options...
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