Overfrost! Posted December 24, 2013 Report Share Posted December 24, 2013 This is a remake to the current Constellar Archetype, keeping most of its strategies and effects, but remaking its unnecessary effects.[spoiler=Changes]Addition:Searcher for its Spell CardsRemade all of its Spell Cards, using only normal ones with various effectsAdded Level 7 and 8 monsters, as well as Rank 7 and 8 onesThe whole set should be used, instead of the usual Level-4-only build (notably Kaus, Pollux, and Algiedi)Uses a different naming system, simpler but less varied (or too systematic, but still good IMO)Not non-Archetype dependent, meaning that it will be less effective if it uses to much non-Constellar cardsReduction:Loses its wonderful drawing engine, Constellar Star ChartPleiades is 1 Rank higher, it'll be a bit harder to summon himPtolemy is also 1 Rank higher, can't drop on top of another Constellar Xyz monster, and loses its bouncing/recycling ability, but stronger (in terms of attack power and survivability)No more Trap safety due to the remake of Omega[/spoiler][spoiler=Image-only][/spoiler][spoiler=Detailed][spoiler=01 - Arietis]to be compared with Constellar SheratanWhen this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.[/spoiler][spoiler=02 - Tauri]to be compared with Constellar AldebaranWhen this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Constellar" monster from your hand in face-up Defense Position.[/spoiler][spoiler=03 - Geminorum]to be compared with Constellar PolluxWhen this card is Normal Summoned: You can gain this effect until the End Phase. ■ You can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. -You can only gain this effect of "Constellar" cards once per turn.[/spoiler][spoiler=04 - Cancri]to be compared with Constellar AcubensWhen this card is Normal Summoned: You can add 1 "Constellar" Spell Card from your Deck to your hand.[/spoiler][spoiler=05 - Leonis]to be compared with Constellar LeonisWhen this card is Normal or Special Summoned: You can gain this effect until the End Phase. ■ You can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. -You can only gain this effect of "Constellar" cards once per turn.[/spoiler][spoiler=06 - Virginis]to be compared with Constellar VirgoWhen this card is Normal Summoned: You can Special Summon 1 Level 5 or higher "Constellar" monster from your hand in face-up Defense Position.[/spoiler][spoiler=07 - Librae]to be compared with Constellar ZubeneschamaliWhen this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.[/spoiler][spoiler=08 - Scorpii]to be compared with Constellar AntaresWhen this card is Normal or Special Summoned: You can add 1 "Constellar" Spell Card from your Deck to your hand.[/spoiler][spoiler=09 - Ophiuchi]to be compared with Constellar RasalhagueYou can Tribute this card; Special Summon 1 "Constellar" monster from your hand in face-up Defense Position. If this card is in your Graveyard: You can target 1 "Constellar" monster you control; shuffle this card into the Deck, then the target gains 2 Levels.[/spoiler][spoiler=10 - Sagittarii]to be compared with Constellar KausTwice per turn, if you control another "Constellar" monster: You can target 1 "Constellar" monster you control; apply 1 of these effects. ■ The target gains 1 Level. ■ The target loses 1 Level.[/spoiler][spoiler=11 - Capricorni]to be compared with Constellar AlgiediWhen this card is Normal Summoned: You can Special Summon 1 Level 4 or 3 "Constellar" monster from your hand in face-up Defense Position.[/spoiler][spoiler=12 - Aquarii]to be compared with Constellar SiatCannot be used as an Xyz Material, except for the Xyz Summon of a "Constellar" monster. If you control no cards, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control; this card's Level becomes the same as the target's current Level.[/spoiler][spoiler=13 - Piscium]to be compared with Constellar AlreschaWhen this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.[/spoiler][spoiler=14 - Galaxii]not to be compared with Gem-Knight SeraphiniteWhen this card is Normal or Special Summoned: You can target 3 and another 1 "Constellar" cards in your Graveyard; shuffle the first targets into the Deck, then add the second target to your hand. Also, you can gain this effect until the End Phase. ■ You can reduce the required number of Tributes for the Normal Summon of 1 "Constellar" monster by 1. -You can only gain this effect of "Constellar" cards once per turn. Only once per turn: You can Normal Summon 1 "Constellar" monster (from your Graveyard). You cannot conduct your Battle Phase the turn you activate this effect.[/spoiler][spoiler=15 - Aperigrapta]not to be compared with Evilswarm KerykeionWhen this card is Normal or Special Summoned: You can banish 3 "Constellar" cards from your Graveyard to target 1 card on the field; destroy the target. Only once per turn: You can apply 1 of these effects; ■ Special Summon 1 "Constellar" monster from your Banished Zone in face-up Defense Position. ■ Activate 1 "Constellar" Spell Card from your Banished Zone. -You cannot conduct your Battle Phase the turn you activate this effect.[/spoiler][spoiler=16 - Hyades]to be compared with Constellar Hyades1 Level 3 "Constellar" monster + 1 Level 3 or 4 "Constellar" monsterOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; the target loses 800 ATK until the End Phase.[/spoiler][spoiler=17 - Praesepe]to be compared with Constellar Praesepe1 Level 4 "Constellar" monster + 1 Level 3 or 4 "Constellar" monsterOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; the target gains 800 ATK until the End Phase.[/spoiler][spoiler=18 - Centauri]to be compared with Constellar Omega1 Level 5 "Constellar" monster + 1 Level 5 or 6 "Constellar" monsterOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; this turn, the target's ATK becomes 0, but it is unaffected by other card effects and cannot be destroyed by battle. Also, Battle Damage from battles involving the target becomes 0.[/spoiler][spoiler=19 - Pleiades]to be compared with Constellar Pleiades1 Level 6 "Constellar" monster + 1 Level 5 or 6 "Constellar" monsterOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return the target to the hand.[/spoiler][spoiler=20 - Ptolemy]to be compared with Constellar Ptolemy M71 Level 7 "Constellar" monster + 1 non-Xyz "Constellar" monsterThis card gains 500 ATK for each Xyz Material attached to it. This card cannot attack the turn this card is Special Summoned. During either player's turn: You can detach 2 Xyz Materials from this card, and Tribute this card; Special Summon 1 "Constellar Ptolemy Token" (Machine-Type/LIGHT/Level 7/ATK 1700/DEF 0) and 1 "Constellar M7 Token" (Machine-Type/LIGHT/Level 7/ATK 1000/DEF 1700). During the Standby Phase, if this card is in your Graveyard: You can Tribute 1 "Constellar Ptolemy Token" and 1 "Constellar M7 Token" to target 2 "Constellar" cards in your Graveyard; Special Summon this card, and attach the targets to this card as Xyz Materials.[/spoiler][spoiler=21 - Unvorsum]not to be compared with Constellar Sombre2 Level 8 "Constellar" monstersWhen this card is Xyz Summoned: You can use this effect; for each LIGHT Xyz Material attached to this card, Special Summon 1 "Constellar" monster from your Graveyard in face-up Defense Position. Once per turn, during either player's turn: You can detach 1 LIGHT and 1 DARK Xyz Materials from this card; shuffle all cards you control and all "Constellar" cards in your Graveyard and Banished Zone into the Deck, then Special Summon "Constellar" monsters from your Deck in face-up Defense Position, up to the number of "Constellar" monsters on the field that was shuffled into the Deck. You cannot Xyz Summon during the turn you activate this effect.[/spoiler][spoiler=22 - Formation]not to be compared with Constellar BeltThis turn, the Normal and Special Summon of "Constellar" monsters cannot be negated, and when a "Constellar" monster is Summoned, your opponent cannot activate cards and effects. You can gain 1 of these effects until the End Phase. ■ You can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. ■ You can reduce the required number of Tributes for the Normal Summon of 1 "Constellar" monster by 1. -You can only gain each effect of "Constellar" cards once per turn. You can only activate 1 "Constellar Formation" per turn.[/spoiler][spoiler=23 - Evolution]not to be compared with Constellar Star ChartTribute 1 "Constellar" monster or detach 1 Xyz Material from a "Constellar" monster you control; draw 3 cards, then discard 2 cards. You can only activate 1 "Constellar Evolution" per turn.[/spoiler][spoiler=24 - Supernova]not to be compared with Constellar MeteorTribute 1 "Constellar" monster or detach 1 Xyz Material from a "Constellar" monster you control to target 1 card on the field; shuffle the target into the Deck. You can only activate 1 "Constellar Supernova" per turn.[/spoiler][spoiler=25 - Rebirth]not to be compared with Constellar Star CradleTribute 1 "Constellar" monster or detach 1 Xyz Material from a "Constellar" monster you control to target 3 "Constellar" cards in your Graveyard; shuffle the targets into the Deck, then apply 1 of these effects. ■ Normal Summon 1 "Constellar" monster from your Graveyard. ■ Special Summon 1 "Constellar" monster from your Graveyard in face-up Defense Position. -You can only activate 1 "Constellar Rebirth" per turn.[/spoiler][/spoiler][spoiler=YGOPro Card + Script]to be added soon[/spoiler] Link to comment Share on other sites More sharing options...
Overfrost! Posted December 26, 2013 Author Report Share Posted December 26, 2013 bump the script will come today, or tomorrow mostly and card trivia will be added soon Link to comment Share on other sites More sharing options...
-Noel- Posted December 26, 2013 Report Share Posted December 26, 2013 first of all, pls put ur card's lore under each of ur card (and make ur card in a single line like other thread did), doing so will make other members read and analyze it easier just saw ur detailed, and about the set, i think it's uh... not so good imo, at least the original is better, with this, if those lv 5 or higher monsters are in ur hand while u didnt got any summon helper it will be the dead hand, also who will use this new constellar will have a hard time while making a deck (the good archetype for an Unique Xyz focus like this should have only 3-5 useful monsters and not more than 0-2 S/T (except some S/T focused archetype) that must in that deck (like Pollux-Kaus-Algiedi-Sombres for Constellar w/o any archetype S/T in the best format for them), and a pile of other cards which usually useless, but can tech), next ur OCG (Original Card Grammar) need fixed a lot, but well time can experience u, and finally, u should study Xyz's mechanic again, the material u listed in those monsters are the way Fusion monsters did. Xyz monsters must require only same lv monsters to Xyz Summon them. (and i think now u r facing a problem with Ygopro script if ur monsters really need those materials) Link to comment Share on other sites More sharing options...
Overfrost! Posted December 26, 2013 Author Report Share Posted December 26, 2013 I haven't put this on the thread, but actually I use my own grammar system, and what's wrong with that Fusion-ish Xyz Materials? Really, I do know the game very well, the grammar, and stuffs. The current grammar is still, somewhat confusing and lacks some more parts in it. There's Xyz-like Fusion Materials, then why can't there be Fusion-like Xyz Materials? And IMO, the current Constellar is like a broken Archetype, really. And if you think that if you get too much high-level monsters on hand too much times, you should lower their numbers (tested with 1 lv8 + lv7, 3 lv6 + lv5, the rest low levels; and still pretty good). Even on the original archetype, I've managed to play fairly well with their one-tributers. And if you think that a good archetype should follow your 'rules', you should see Spellbook + Prophecy, and Fire Fist (which utilizes plenty of Spells and/or Traps). There are no 'rules' for archetypes, it's how they're played and how you play them that matters (like your Lv4-only Constellars and my All Constellars playstyle; I don't include those weird Constellar spells and trap though, on original). Link to comment Share on other sites More sharing options...
-Noel- Posted December 26, 2013 Report Share Posted December 26, 2013 alright I will not continue arguing with ur about their concept, but the Xyz requirement are really not correct, at least u could say (example Hyades) "2 Level 3 "Constellar" monsters you can also Xyz Summon this card by using 1 Level 3 "Constellar" monster and 1 Level 3 or 4 "Constellar" monster you control as Xyz Materials" and to say, if u really editing card scripts, u should know how Xyz Summoning script written and worked, but well if u really want some weird concept like this it's up to u then Link to comment Share on other sites More sharing options...
Overfrost! Posted December 26, 2013 Author Report Share Posted December 26, 2013 It's shorter to write in my form, that's why I use mine; and it's not that too weird, it's just not already on the original cards and not following what the original cards have done. The Xyz summoning script is actually an external function (which is easily readable and modifiable), so it's not that hard to make a new one used to do my Xyz summons. And it might still be possible to use the current ones (as they also support unique summoning like on Ptolemy M7 and Downerd Magician). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.