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Gravekeeper's Ambusher


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300px-GravekeepersAmbusher-LVAL-JP-C.png
DARK/Spellcaster/Level 4/1700 ATK/0 DEF
When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; return that target to the bottom of the Deck. If this card is sent to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by "Necrovalley".

All-in-all, it seems like a solid card.
2200 ATK under Necrovalley, and you can flip it up to recycle stuff.
So why does Anubis think this is a bad card?

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It's decent, but doesn't directly benefit the Deck.

 

It's slow in that it has to be Set to get any sort of benefit, and with extremely low DEF. It's still searchable with Recruiter and Disciple, but the first effect is only useful in very specific situations that Necrovalley usually shuts down already, and the second effect, while excellent in getting Necrovalley back, implies you somehow had all your Necrovalleys destroyed already. It doesn't help you control the opponent, and it doesn't get you any direct advantage.

 

I'd run no more than 2, and leaning more towards 1, if that.

 

Wait...1 "Necrovalley" card? Meaning it can recover Tombs or the Vanity's Emptiness that Gravekeepers have? Interesting...but still, not really a tremendous benefit for the Deck.

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The deck doesn't really need it.  It's a 22 vanilla if you NS it, which is *ok*, but Assailant is generally a better beatstick cuz stuff with 2100 and less ATK tends to have less than 2k defense.  And setting this to retrieve a dead Necrovalley seems sub-optimal, and Steele -> Commandant is usually an available, and better, play.

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The deck doesn't really need it.  It's a 22 vanilla if you NS it, which is *ok*, but Assailant is generally a better beatstick cuz stuff with 2100 and less ATK tends to have less than 2k defense.  And setting this to retrieve a dead Necrovalley seems sub-optimal, and Steele -> Commandant is usually an available, and better, play.

But is it bad enough to justify Anubis essentially treating it like toilet paper?

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But is it bad enough to justify Anubis essentially treating it like toilet paper?

 

No idea who you're referring to.

 

In my brief experience testing the new Gravekeeper support, I genuinely found myself disappointed with it, and the only time I wanted it was because my opponent loved Exciton, and Necrovalley hated Exciton. And my opponent also loved blasting my facedown monsters without flipping them.

 

So yeah, it's MAYBE a tech card. Do not rely on it by any means. It's not as good as the other GK stuff.

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The Hounds of Anubis.

He's bashing any Gravekeeper's support card that isn't considered mainstream down in his deck thread.

 

I'd be willing to trust him. I know he's a solid player on here, if a bit abrasive. If you disagree, I encourage testing out the cards he bashes, see how they perform.

 

My experience has agreed that Ambusher is suboptimal.

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The Hounds of Anubis.

He's bashing any Gravekeeper's support card that isn't considered mainstream down in his deck thread.

And being abrasive towards yours truly.

 

Although he's mooooostly right, I still can't wrap my head around why he won't put Exciton Knight in the Extra when he has space galore.

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And being abrasive towards yours truly.

 

Although he's mooooostly right, I still can't wrap my head around why he won't put Exciton Knight in the Extra when he has space galore.

I am puzzled as well.

Exciton totals up the HAND and the field, and works based on that.

It's great for when your opponent attacks with something big.

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I am puzzled as well.

Exciton totals up the HAND and the field, and works based on that.

It's great for when your opponent attacks with something big.

 

Observe my comment above.

 

Gravekeepers are prone to keeping a large backrow, and supporting a certain Field Spell. They don't want a monster that nukes the Field.

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Besides, you never know when you might need an explosion.

Exactly.  If GKs had a tight extra then I'd totally understand, but they really don't.  But Chris seems to have just shown up so maybe he can explain his thoughts on the matter.  Without quoting me and insulting my intelligence preferably.

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Exciton Knight is a card up for debate in the extra since there is certainly flex space there. I just disagree with its use since it just doesn't do anything GKs wants to do, to put it very shortly.

The main deck, however, is not made of flex space, and this is a weak card when compared to any other GK. The games where they kill all 3 Necros will be very rare and I wouldn't want to be overpreparing for fringe scenarios like those. Not to mention the deck can win without Necrovalley even if it is significantly more difficult. The deck in no way requires this card and if it got a maindeck slot I'd play Assailant over it every time.

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Exciton Knight is a card up for debate in the extra since there is certainly flex space there. I just disagree with its use since it just doesn't do anything GKs wants to do, to put it very shortly.

The main deck, however, is not made of flex space, and this is a weak card when compared to any other GK. The games where they kill all 3 Necros will be very rare and I wouldn't want to be overpreparing for fringe scenarios like those. Not to mention the deck can win without Necrovalley even if it is significantly more difficult. The deck in no way requires this card and if it got a maindeck slot I'd play Assailant over it every time.

Though this can bring back the other Necrovalley cards...

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I basically never actually want to play this while using GKs because it's so slow.  The only real use is later in the game when you are out of valley, but at that point your opponent probably wont care.  I've been told it's good though, so that's a thing.

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Not die.

Just flip up.

When this card is flipped face-up: You can target 1 card in your opponent’s Graveyard; return that target to the bottom of the Deck.
If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand.
This card’s effects cannot be negated by the effect of "Necrovalley".
 
Sadly it's gotta die.
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