BosidusReigns Posted December 29, 2013 Report Share Posted December 29, 2013 An epic battle of Good vs. Evil shall be launched and may the mightiest army prevail. Pick your side wisely for your days are numbered and only the victors will remain. [Theme; Angels(Seraphim) and Demons(Daemon)] DAEMONIC TAKEOVER! [Effect;When this card destroys an opponent's monster you gain Life Points equal to the difference between this card's ATK and the destroyed monster's DEF. If this card is destroyed by an opponent's card effect, Special Summon 3 "Bloodthrull Tokens" (Fiend-Type/DARK/Level 3/ATK 700/DEF 200) these tokens can attack your opponent's Life Points directly.] [ATK/ 2100 DEF/ 600] [Effect;Target monster gains 500 ATK and can attack twice this Battle Phase. If the selected monster isn't a Daemon-Type monster it loses 1000 ATK and is banished during the End Phase.] [Effect;Whenever this card destroys an opponent's monster, Special Summon a "Ghoul Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position on their side of the field. These tokens cannot be tributed or used as XYZ material. When these tokens leave the field, their controller loses 500 Life Points.] [ATK/ 2000DEF/ 800] DEFENDERS OF THE LUMINANT! [Effect;This card gains 100 ATK for each other Seraphim-Type monster you control. You may banish this card from your hand to gain 1000 Life Points, then draw a card and reveal it. If the revealed card was a Seraphim-Type monster you may Special Summon it from your hand.] [ATK/1600DEF/900] [Effect;If this card would be destroyed by battle decrease its Defense by 100 points instead. When this card's Defense becomes 0 it is sent to the Graveyard and it's controller loses 900 Life Points. Then each player draws a card.] [ATK/1800DEF/500] [Effect; Activate this card only when an opponent selects a face-up Seraphim-Type monster you control as the target of an attack or a monster's effect. Negate the effect or attack and gain control of that monster until the End Phase of your next turn.] Link to comment Share on other sites More sharing options...
TIBONE LUIS Posted December 29, 2013 Report Share Posted December 29, 2013 Neat cards, I wonder if they'll ever make newer subtypes. Considering the existence of Psychics I don't see why not. Link to comment Share on other sites More sharing options...
BosidusReigns Posted December 29, 2013 Author Report Share Posted December 29, 2013 Indeed. Link to comment Share on other sites More sharing options...
razzy Posted December 30, 2013 Report Share Posted December 30, 2013 Blood Queen Duality - Seems really OP to me. The fact you can target an opponent's monster make it loose 1000 ATK and banish it, is just too much... Mormo - Tokens can't be used as Xyz material anyway so that part of the effect isn't needed. And when do they take the 500? Is it when both tokens have be removed or is it 500 for each? Saint Raphael - Free draw and 1000 LP plus maybe a free summon is just too much imo. They could all use some ocg fixing too. Other than that, the other cards seem pretty well balanced. And good job on coming up with original type/ideas :) Link to comment Share on other sites More sharing options...
Mugendramon Posted January 6, 2014 Report Share Posted January 6, 2014 This is realistic cards. Your cards have types which do not exist in the real game- therefore they're not realistic. Change their types to Fiend and Fairy respectively, or I'll have to move this to a different section. Link to comment Share on other sites More sharing options...
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