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Start of my new alien set! NEW CARDS ADDED!


wilson91

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now im a big fan of the alien series i love aliens and just wish they would add more cards to make it better, now IMO the four cards aliens need to make them even posibly tournament worthy is: 1. a trap card that distributes a counters, 2. a spell card that takes control of monsters, 3. a flagship monster with alien in its name, 4. a card (perferable monster or spell) that stops setting

 

if i were to create these cards #4 would probably be a field spell. now on to your feild spell, its decent better then the one already created imo and still ballenced, i would say 8/10 though its not what i wish it would be its still decent

 

now before i move on i would like to stat simply the theme of aliens is control of monsters, they have a few side effects but for the most part they deal in taking your opponents monsters.

 

now with this in mind the next two cards seem a bit out of place, the machine and the priest are ballenced, but as i said a bit out of place for the alien stratagy. 6.5/10

 

the last card is the closest to completing the third thing i said, but its weak and its ability makes it suseptible to pulling the rug, its a two sak 2700 atk monster that would not get its effect unless you sak for it, i mean if you had it so when it was summoned then it could be comboed with your other cards but it just dosent seem worth it not to mention you didnt even give it the aliens "-300 atk" effect so it would require another monster just to give it that, its ballenced but weak 6/10

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now im a big fan of the alien series i love aliens and just wish they would add more cards to make it better' date=' now IMO the four cards aliens need to make them even posibly tournament worthy is: 1. a trap card that distributes a counters, 2. a spell card that takes control of monsters, 3. a flagship monster with alien in its name, 4. a card (perferable monster or spell) that stops setting

 

if i were to create these cards #4 would probably be a field spell. now on to your feild spell, its decent better then the one already created imo and still ballenced, i would say 8/10 though its not what i wish it would be its still decent

 

now before i move on i would like to stat simply the theme of aliens is control of monsters, they have a few side effects but for the most part they deal in taking your opponents monsters.

 

now with this in mind the next two cards seem a bit out of place, the machine and the priest are ballenced, but as i said a bit out of place for the alien stratagy. 6.5/10

 

the last card is the closest to completing the third thing i said, but its weak and its ability makes it suseptible to pulling the rug, its a two sak 2700 atk monster that would not get its effect unless you sak for it, i mean if you had it so when it was summoned then it could be comboed with your other cards but it just dosent seem worth it not to mention you didnt even give it the aliens "-300 atk" effect so it would require another monster just to give it that, its ballenced but weak 6/10

[/quote']

Firstly, is your period key broken? That is the longest run-on sentence I've ever seen. Secondly, most of those cards already exist. Thirdly, I have no idea what you said.

Now, about the cards...

They are better. :)

6.9/10

Still, a lot of OCG errors, especially on Berserker. Plus, a lot of those effects are already taken.

EDIT: Rating raised, due to new cards which are definitely improved. :D

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6.5/10

- Breeding machine mentions both Tokens and Counters and you dont destroy them, you just remove them, and should specify which side of the field you are removing them from.

- Berserkers overpowered. Lower ATK

- Hydro Clones overpowered. Needs a drawback at least.

- Space Crustian. 5 is a bit too much dont you think? Considering Greach only distributes 3 and is harder to summon

- Spacial Collapse is very overpowered

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Secondly, most of those cards already exist. Thirdly, I have no idea what you said.

 

im not going to adress the first comment because it was pointless first off if you dont know what i said how would you know that all the cards that i described are existent but ignoring that little bit lets look at it

 

the only one of the four that i stated that are existant is called light of intervention its a continuous trap card that stops players from setting monsters though yes it dose awnser the call but its a trap card, dont get me wrong trap cards are good, but when im looking for continuous effects trap cards are the last place i look, in addition with jinzo at three now light is just not an awnser

 

the closest thing to number one is called A-cell scatter burst which, for lack of a better way to put it, SUCKS its a minus two for a deck full of minus ones. even if the trap card was a trap version of corruption cell A it would be better then scatter burst and it would fit my first card

 

there is no spell card for aliens that takes control of monsters period, and if there is please point it out to me because i must have missed something

 

and the last is the flagship monster, there are only two cards that comes close to this one cosmic horror which is disqualified because it dosent have alien in its name and alien mother, and if you call alien mother a flagship monster then you dont know what a flagship monster is

 

now on to the new cards.

 

Alien berserker is WAY overpowered its a red moon baby with protection from traps and 1200 extra attack? you should at least lower the attack. Really the trap protection is to much for a monster like that i know its usefull but think about it would any one use it in an alien deck? one thing you should do is make it so the effect is only for monsters that have A-counters on them.

 

i agree with faded there should be a drawback to hydro drones effect, maybe if its destroyed as a result of battle by a monster with an A-counter on it.

 

space crustacian should be lower stars, should have and sent to the graveyard and 5 counters is a bit to much.

 

there a few things on spatial collapse. for starters, though im not one to talk on the subject of spelling, it's spatial not spacial. second there is already a card called spatial collapse. next point ITS WAY OVERPOWERED, its like a dark hole only it excludes a certain type of monster, it SHOULD be something to the effect of destroy all monsters on the feild that have A-counters on it (not exact wording).

 

in an over all review, other then distributing them only 1 out of your 8 cards deal with A-counters. being as A-counters are like the center peice of aliens this is a bit of a problem. In addition, none of your monsters has the alien effect: (if a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only), in other words an alien deck with your alien cards and some other support would not be able to utilize the A-counters. you should probably keep this in mind when creating more alien cards and might wish to add this to some of your already existing alien cards.

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