Norbi2001 Posted December 30, 2013 Report Share Posted December 30, 2013 Egyptian Pharaoh: Atem 2 'Egyptian God' Once Per Turn: Draw 1 Card And Send it to the Graveyard then Activate one of the following: Spell Card: Destroy an Opponent's monster Trap Card: Destroy an Opponent's Spell/Trap Monster: Deal Life Point Damage to your opponent equal to the combined ATK and DEF of the the Drawn Monster. Egyptian God: Anubis Once Per Turn: You can Banish 1 monster from your graveyard, Target 1 monster your opponent controls, Destroy it. Egyptian God: Hathor Each Draw Phase You and your Opponent draw 2 Cards instead of 1 Egyptian God: Isis Once Per Turn: In the Battle Phase, when this card battles an opponents monster, Gain Life Points equal to the opponent's monster's Original level x 100 Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted December 30, 2013 Report Share Posted December 30, 2013 Since the whole story theme has the Egyptian gods at its centre, i think they all should be divine attribute and creature god-type and, of course, at least lvl 10 and they're effs should be absolutely uncommon Link to comment Share on other sites More sharing options...
death00 Posted December 30, 2013 Report Share Posted December 30, 2013 don't make them divine or god-type, that's not realistic, and this forum is for realistic cards Link to comment Share on other sites More sharing options...
ShiosaiIke Posted December 30, 2013 Report Share Posted December 30, 2013 For the love of everything, do NOT change these to Divine attribute and Divine-Beast cards. These cards seem well-balanced, but there are one or two touch-ups I'd recommend: For Atem, the correct OCG would be something like:Once per turn; Send the top card of your deck to the Graveyard, and apply the appropriate effect depending on that cards type. Spell Card: Destroy an Opponent's monster. Trap Card: Destroy an Opponent's Spell/Trap card. Monster: Deal Direct Damage to your opponent equal to the combined ATK and DEF of the discarded monster. For Anubis, I would recommend considering dialling it's level down to six or five, perhaps four, as the ability seems to fit in better with the lower levels. Corrections: Once Per Turn: You can banish 1 monster in your Graveyard to target 1 monster your opponent controls; Destroy it. For Hathor, it feels like it's slightly unbalanced, but I'm not sure how you could balance it up again. Might need someone else to come in and help you with that. Corrections: During each players Draw Phase, while this card is face-up on the field: The turn player conducts an additional draw. For Isis, I would recommend you increase the level, as it feels like a higher levelled monster than a level seven to me. (Perhaps a level 8 ) The ability feels a bit shakey, as Isis doesn't necessarily have to survive the attack for you to gain the life points. It could potentially be used as a kamikaze card agains level 12's and such, simply to gain life points. (Although, you would probably loose more than you gain, judging since how a fair portion of level 12's have 4000+ ATK.) Corrections: Once per turn, during your Battle Phase: When this card battles an opponents monster, Gain Life Points equal to the opponent's monsters original level x 100. Overall, these cards are pretty good, and I'd say they're well-balanced. (I might suggest changing Atem to a different card name + Picture, as it might be considered artwork of a famous figure and get moved to a less serious forum. Not necessary, just something you might not want.) Link to comment Share on other sites More sharing options...
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