KingOfHearts Posted January 3, 2014 Report Share Posted January 3, 2014 Haven't been here in a quite a while and figured I'd make some cards again. [spoiler=Effect]2 Level 4 monsters When your opponent activates a Spell or Trap card: You can detach 2 Xyz materials from this card; Negate the activation of the Spell or Trap card and shuffle it into the deck. (This effect cannot be used during the turn it is Summoned.) While this card has no Xyz materials, its original ATK and DEF are switched.[/spoiler] [spoiler=image credit]dron111 @ deviantart[/spoiler] Thoughts? Also, thinking of making more "Sky Magicians," not sure of the theme yet though. Maybe they'll all have low ATK and high DEF, have something to do with spells/traps and have their ATK/DEF switch when they're out of materials? I'd have to think of some non-extra deck monsters too. Suggestions welcome Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 3, 2014 Report Share Posted January 3, 2014 XYZ material is actually this Xyz Material Summoned is capitalized. I like the effect and all, but why can't it be played on the turn when Summoned? Xyz Reborn looks to be good at making a wall with this guy. But I got nothing else. Link to comment Share on other sites More sharing options...
-Noel- Posted January 3, 2014 Report Share Posted January 3, 2014 The can't play on the turn it is Summoned clause is sth that shouldn't exist since many of staple trap user like Compulsory or maybe Chain will exactly not w8 for next turn, and since u detach 2 oru for that eff, I suggest u just normally destroy that S/T instead of keep it for your opponent soon (but well, this eff is better when facing Gem-Knight, Mermail or any Deck that run Argent Chaos Force, but for other situations, just destroy is better) Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 3, 2014 Author Report Share Posted January 3, 2014 Thanks for pointing out the typos, got them edited. As far as why I didn't want him to be able to activate his effect right off the bat, I didn't want him to be able to negate something and then attack straight away; I wanted him to have to wait. Maybe I could make it "when this card is Summoned (except Xyz Summoned)", because I'm thinking of making cards that allow the "Sky Magicians" to be revived with material, so I wanted there to be a bit of waiting time before being able to use their effects. @-someone- I see what you're saying, it's true that usually something can respond to a summon pretty quickly so he might not survive, though I was thinking of making a separate spell/trap that gives some immunity. As far as the shuffling into the deck part, I wanted to be able to avoid having this Magician being stopped by something like Stardust, or other cards that prevent destruction. Maybe I could banish the card instead of shuffling it? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.