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Idea: Exiled Unicorn


KawakuyaTouen

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I don't...even know. I just wanted to do SOMETHING. Mash that up with "Not One of Us" from Lion King 2. This is it. (Yes, there are only 3)

I have not checked the ban lists yet (Book of Moon?) and I do not know what cards can be used in conjunction with the Unicorns' effects.

 

CONCEPT: The Exiled Unicorns are all monsters with unique abilities to ruin your opponent that are activated by banishing themselves (They're EXILED, geddit?). Those who are exiled will band together to exact revenge, if their abilities affect another Exiled Unicorn, bonus effects to cripple you opponent will be activated. But be warned, these unicorns are traitors and their presence is not welcome. If you try to Flip them in any other time than your opponent's Battle Phase, they themselves will be banished before you get to use their effects.

 

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LORE: You must Set this card when you place it on the Field.
FLIP: If it is NOT your opponent's Battle Phase, banish this card immediately. If it is, banish another face-down monster on the Field. If the monster you banished is an "Exiled Unicorn", this card gains 1000 ATK and DEF until the end of this turn. Banish this card during the End Phase of this turn.

 

 

 

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LORE: You must Set this card if you place it on the Field.
FLIP: If it is NOT your opponent's Battle Phase, banish this card immediately. If it is, flip all monsters on your side of the Field face-down. Rearrange them without showing your opponent and let your opponent choose one. Inflict damage to your opponent's life points equal to the original ATK of the chosen card. If the monster is an "Exiled Unicorn", inflict additional damage equal to the ATK of this card. Banish this card during the End Phase of this turn.

 

 

 

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LORE: You must Set this card if you place it on the Field.
FLIP: If it is NOT your opponent's Battle Phase, banish this card immediately. If it is, banish 2 of your opponent's Spells or Traps and 1 monster on your side of the Field. If the monster is an "Exiled Unicorn", you can banish 1 more monster on your side of the Field to banish 2 more Spell or Traps on your opponent's side. Banish this card during the End Phase of this turn.

 

LEAVE YOUR COMMENTS, CRTICISM, AND FLAMES TO ROAST MARSHMALLONS BELOW. :)

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