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Anti-Deckout Card - Savior Grace


ExtremeG

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So who here hates Decking-out against some net-deck using player who doesn't know how to really play the game? *raises hand* I do. It's not a total solution, but it's enough to keep you alive for one more turn, which might just be enough of an edge to go for the win ;) Plus, it works as a good card on it's own, making it semi-runable.

 

 

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What I don't like is the fact that this card literally makes it impossible to deck out (unless it is banished.) It will constantly be summoned and sent to the graveyard than reshuffled. I don't think it's "over powered", but I do believe that it's bad design for the game. Players can power draw through their deck then use this card as a cop-out to keep from losing and shuffling monsters they want back into their hand.

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Milling decks usually wont attack this card

You could give it a bit of a boost in stats, take out the last sentence and give it an effect like (btw just paraphrasing): When your opponent activates a card effect that would mill your cards, you can shuffle this card back into the deck, negate that effect, possibly destroy. 

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