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(First Attempt) The Lost Swordsmen - LV Cards


JohnWalrusIII

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Hello, this is my first posted attempt at creating some custom cards. I always enjoyed the LV cards, but always wished that they could affect more than one card type. This was the result.

 


[spoiler=Lost Swordsman LV3]

Lost Swordsman LV3

DARK | Level 3

Warrior | Effect

ATK 250 | DEF 1650

This card is also treated as a Spellcaster-Type.

When this card is Summoned to the field, declare one card type. While face-up on the field, this card cannot be targeted by your opponent's effects of that card type. When this card leaves the field due to an opponent's card effect: You can Special Summon "Lost Swordsman LV5" from your Deck or hand.

[/spoiler]

 

[spoiler=Lost Swordsman LV5]

Lost Swordsman LV5

DARK | Level 5

Warrior | Effect

ATK 1250 | DEF 2450

This card is also treated as a Spellcaster-Type.
When this card is Special Summoned by the effect of "Lost Swordsman LV3": This card is unaffected by the same card type as the one designated by that "Lost Swordsman LV3". Once per turn, when your opponent activates an effect: You can negate it, and if you do, return it to the bottom of the owner's Deck. During the turn that this effect is activated: This card cannot attack and it's effects are negated until the End Phase. During the End Phase, if this card was sent to the graveyard or banished by your opponent's card (by effect or by battle): Special Summon one "Lost Swordsman LV7" from your hand or Deck.

[/spoiler]

 

[spoiler=Lost Swordsman LV7]

Lost Swordsman LV7

DARK | Level 7

Warrior | Effect

ATK 2050 | DEF 3050

This card is also treated as a Spellcaster-Type.
This card can only be Summoned by the Effect of "Lost Swordsman LV5". When this card is Summoned: You can negate the effects of all face-up Spell, Trap, or Monster cards, and if you do, shuffle them face-up into their respective owner's decks. When a player adds or draws one of these cards from their Deck: Banish that card until the owner's Standby Phase. This effect does not require this card to remain on the field. During either player's turn when a card effect is activated: You can banish one card of the same type from your hand, side of the field, or graveyard; negate that card's effect, and if you do, banish it.

[/spoiler]

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