Bloodneedle37 Posted January 11, 2014 Report Share Posted January 11, 2014 For those luck decks Artwork: A broken inter-dimensional matter transporter ref: http://yugioh.wikia.com/wiki/Interdimensional_Matter_Transporter (basically a sword is impaled into the giant glowing ball on the top of the transporter) Continuous Trap Card Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, remove all monsters on the field with the same level and rank as the number rolled until your opponent's next End Phase. If it is 6, remove all Level 6 and rank 6 and higher monsters on the field until your opponent's next End Phase. Link to comment Share on other sites More sharing options...
Oriannis Posted January 11, 2014 Report Share Posted January 11, 2014 Interesting trap. but banishing? I'm not sure if that is a bit OP. Let's see what others have to say Link to comment Share on other sites More sharing options...
Bloodneedle37 Posted January 11, 2014 Author Report Share Posted January 11, 2014 Just realized I had a typo --- I needed -to add the "until the opponents endphase" for level and rank 6 or higher monsters. As for the banishing - because this card is based off chance it likely won't be a major thing as it will only have an devastating effect if it is the right number rolled and they are only banished temporary. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.