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Dysfunctional Interdimensional Matter Transporter


Bloodneedle37

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For those luck decks

 

Artwork: A broken inter-dimensional matter transporter ref: http://yugioh.wikia.com/wiki/Interdimensional_Matter_Transporter (basically a sword is impaled into the giant glowing ball on the top of the transporter)

 

Continuous Trap Card

 

Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, remove all monsters on the field with the same level and rank as the number rolled until your opponent's next End Phase. If it is 6, remove all Level 6 and rank 6 and higher monsters on the field until your opponent's next End Phase.

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Just realized I had a typo --- I needed -to add the "until the opponents endphase" for level and rank 6 or higher monsters. 

As for the banishing - because this card is based off chance it likely won't be a major thing as it will only have an devastating effect if it is the right number rolled and they are only banished temporary. 

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