Zombi Masuta Posted January 11, 2014 Report Share Posted January 11, 2014 Greetings. This my ACE Fighters and ACE Combo Archetype. The deck is a Beatdown Deck with a element of Swarm to it, you bring out a Fighter and a second Fighter will appear (revealing in hand) to join the Battle. These Fighters don't just use their normal attacks, they also use their Combo spells to influence their Attacks or to Protect them in Fights. Combo Spells also have a special ability. You play one Combo and then any other Combo spells you play will come back to your hand at the end of the turn ready for next turn. As the Fighter come from your hand, this lets you reuse your spell to keep Hand advantage up and let your Fighter not tire after one turn! Some quick rulings before I post the cards: The effect: "When an “ACE Fighter” monster is Normal Summon; you can reveal this card in your hand: Special Summon this card from your hand." Cannot be used twice in the same chain. You Normal Summon once and then can Special Summon one other Fight to join in. Adding spells back to hand in the end phase doesn't start a chain, it will add back once nothing is happening and then the turn ends. Adding back wont make any of them miss timing. The effect: "When an “ACE Combo” card has resolved:" cannot be used if the Combo Card activation is negated. Dark Bribe, Magic Jammer etc. ************************************************************************************* Monster Cards ACE Fighter – Tamoku the Champion Warrior EARTH **** 1900 Atk 1100 Def When this card is Normal Summon: Add 1 “ACE Fighter” card from your deck to your hand. When an “ACE Combo” card has resolved: this card gains 100 ATK. ACE Fighter – Atarashii the Challenger Warrior EARTH **** 1700 Atk 1300 Def When an “ACE Fighter” monster is Normal Summon; you can reveal this card in your hand: Special Summon this card from your hand. When an “ACE Combo” card has resolved: you can add 1 “ACE Combo” from your Deck to your hand. You can only use this effect of “ACE Fighter – Atarashii the Challenger” once per turn. ACE Fighter – Sagi the Unhanded Warrior EARTH **** 1800 Atk 1200 Def When an “ACE Fighter” monster is Normal Summon; you can reveal this card in your hand: Special Summon this card from your hand. When an “ACE Combo” card has resolved: you can target 1 Spell or Trap card your opponent controls; destroy that target. You can only use this effect of “ACE Fighter – Sagi the Unhanded” once per turn. ACE Fighter – Kasai the Powerhouse Warrior EARTH **** 2000 ATK / 0 DEF When an “ACE Fighter” monster is Normal Summon; you can reveal this card in your hand: Special Summon this card from your hand. When an “ACE Combo” card has resolved: you can banish that card from the Graveyard and target 1 “ACE Fighter” you control; apply the effect of that banish card to your target. That Monster also cannot attack directly this turn. You can only use this effect of “ACE Fighter – Kasai the Powerhouse” once per turn. ACE Fighter – Raito the Nimble Warrior EARTH **** 1600 ATK / 1600 DEF When an “ACE Fighter” monster is Normal Summon; you can reveal this card in your hand: Special Summon this card from your hand. When an “ACE Combo” card has resolved: you can reveal 1 “ACE Fighter” in your hand; Special Summon that Monster in face-up Defence. You can only use this effect of “ACE Fighter – Raito the Nimble” once per turn. ******************************************************************************* Spell Cards ACE Combo – Full Guard Quick-Play Spell Card Target 1 “Ace Fighter” you control; change that Monster to Defence position and it cannot be destroyed this turn by battle or card effects this turn. If you activated an “ACE Combo” card before the activation of this card; return this card to your hand during the end phase. You can only activate “ACE Combo – Full Guard” once per turn. ACE Combo – Flurry Normal Spell Card Target 1 “Ace Fighter” you control; it gains 300 ATK and can attack twice during this turn. If you activated an “ACE Combo” card before the activation of this card; return this card to your hand during the end phase. You can only activate “ACE Combo – Flurry” once per turn. ACE Combo – Cheapshot Normal Spell Card Target 1 “Ace Fighter” you control; it gains 300 ATK and piecing damage for this turn. When that Monster declares an attack target; turn that target to Defence. If you activated an “ACE Combo” card before the activation of this card; return this card to your hand during the end phase. You can only activate “ACE Combo – Cheapshot” once per turn. ACE Combo – Stance Switch Normal Spell Card Target 1 “Ace Fighter” you control; when that monster attacks this turn it is unaffected by the effect of opponent’s card. If you activated an “ACE Combo” card before the activation of this card; return this card to your hand during the end phase. You can only activate “ACE Combo – Leg Sweep” once per turn. ACE Combo – Power Punch! Quick-Play Spell Card Target 1 “Ace Fighter” you control; it gains 800 ATK. If you activated an “ACE Combo” card before the activation of this card; return this card to your hand during the end phase. You can only activate “ACE Combo – Power Punch!” once per turn. MAXINUM COMBO Normal Spell Card Add as many different named “ACE Combo” cards from your Graveyard to your Hand as you can. During this turn any “ACE Combo” that are sent to the Graveyard are banished instead. My PSCT is little rusty and rather off. So any corrections and improves would be great. Link to comment Share on other sites More sharing options...
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