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addition to aliens


avariademon

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now i have said it once before and here is basically what i said: there are four cards aliens need to make them even posibly tournament worthy, they are: 1. a trap card that distributes 'A' counters, 2. a spell card that takes control of monsters, 3. a flagship monster with alien in its name, 4. a card (perferable monster or spell) that stops setting of monsters

 

now yes this idea isnt really original but hey when it comes to card creating i use what i know. any how before you all go telling me the image suks i already know, my main focus and concern is ballence and printability, though i know they probably are going to give up on the alien stratagy im asking you just how plausable this card would be, in addition how well do you think it completes the second requirement that i said?

 

the wording is also probably prety horid but i wasent sure how to limit the control of the card to monsters with a counters, and so on. originally i was going to make it so it without that line in the first sentence requireing the monster to have a counters, but then i thought it would be like a brain control without the down effect... to powerful any how

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