The White Wolf Posted January 11, 2014 Report Share Posted January 11, 2014 I wonder how many of you will remember these... Are you "Metal" enough to handle these? *ba dum tss* *Shot* Anyway, formerly one of the largest sets to be seen on YCM (I think so anyway, with originally over 90 cards) time to bring back this old set I started back in 2010. Been remaking the effects, changing the OCG as far as I can manage with new formats I have not 100% learned yet, so yeah. Maybe someone can even make me a banner or sig, or both. If you do, PM me it. I might even give you a point or two. Been a while, so excuse any OCG errors, CONSTRUCTIVE criticism would be fantastic, open to ideas/suggestions/etc. Note I can be a stubborn bastard and blah blah blah. Really as far as every tiny detail, such as year, artist, etc, I couldn't care less about. Don't judge on that, because I've noticed some people do. Jus' sayin'. I use YCM's template because I don't want to go to another site, call me lazy but eh. [spoiler=The Cards Tell a Story...] (Does not include the Original 6. That was the story of a Metal Warrior hero slowly becoming its own worst enemy) We have three sides, good, evil and neutral, the Metal Warriors, the Rekeph fiends, and simply the Metal. The Metal Warriors and the Rekeph fiends have been warring for ages, while the Metal is neutral. The Metal decides its own face in the war, some join the Metal Warriors, their machine brethren, or the Rekeph fiends, for the sake of ruling. Metal Synchron and Dark Metal Synchron are two brothers. One who wishes to fight for the Metal Warriors, and the other who wishes to fight for the Rekeph fiends. Metal Warrior Prototype and Rekeph, the Spirit of the Lord of Death are the original two. They both wish to ascend into their godlike forms to end this war. The two Synchron brothers come to them, and their journey begins as they race to see who reaches their form first...[/spoiler] [spoiler=Anyway, time to bring out the cards]Current Card Count [CCC]: 28 (if I counted right) [spoiler=The Original Six...] [spoiler=Metal Warrior LV4] [spoiler=Lore] At the start of the Damage Step, if this card battles a monster with 1700 or less ATK: Destroy that monster immediately (without damage calculation). During your End Phase, if this card destroys a monster this way: You can send this card to the Graveyard: Special Summon 1 "Metal Warrior LV6" from your hand or Deck.[/spoiler][/spoiler] [spoiler=Metal Warrior LV6] [spoiler=Lore] When this card declares an attack, cards and their effects cannot be activated until the end of the Damage Step. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Metal Warrior LV8" from your hand or Deck[/spoiler][/spoiler] [spoiler=Metal Warrior LV8] [spoiler=Lore] Cannot be Normal Summoned/Set. Must be Special Summoned by "Metal Warrior LV6." Cards and their effects cannot target face-up "Metal" monsters. At the start of the Damage Step, if this card battles a face-down Defense Position monster: Destroy that monster immediately (without damage calculation). During the End Phase you used this card's effect: You can send this card to the Graveyard: Special Summon 1 "Metal Warrior LV10" to your side of the field.[/spoiler][/spoiler] [spoiler=Metal Warrior LV10] [spoiler=Lore] Cannot be Normal Summoned/Set. Must be Special Summoned by "Metal Warrior LV8." Cards and their effects cannot target face-up "Metal" monsters. If this card attacks a Defense Position monster, inflict piercing damage to your opponent. If this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard during your next Standby Phase; Special Summon 1 "Rekeph, the Ultimate Dark Being" from your hand, Deck or Graveyard.[/spoiler][/spoiler] [spoiler=Rekeph, the Ultimate Dark Being] This is the one I'm worried about being OP, well so far all Rekephs I'm worried about that [spoiler=Lore] Cannot be Normal Summoned/Set. Must be Special Summoned by "Metal Warrior LV10." Cards and their effects cannot target face-up monsters you control. Each of these effects can be activated once per turn: *You can Banish any number of cards in your Graveyard (max: 5) to destroy a number of Spell/Trap cards your opponent controls and deal damage to your opponent equal to the number of cards destroyed x 200. This card cannot declare an attack the turn you activate this effect. *Send two monsters in your Extra Deck to the Graveyard; You can return any number of Banished cards to its owner(s) Graveyard (max: 5) *Send the top 2 cards of your Deck to the Graveyard; Select 1 of your Banished Synchro Monsters and return it to the Extra Deck.[/spoiler][/spoiler] [spoiler=Rekeph, Ruler of the Dark Nebula] Let's hope this isn't overpowered... [spoiler=Lore] Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 1 "Rekeph, The Ultimate Dark Being" and 1 level 8 or higher "Metal Warrior" monster. This card is unaffected by card effects. Once per turn: You can target one card on the field; send that target to the Graveyard, and inflict 500 damage to your opponent. After 5 turns after the Special Summon of this card: You can send it to the Graveyard; Special Summon 1 Synchro Monster from your Extra Deck, ignoring its summoning conditions. This Special Summon is treated as a Synchro Summon.[/spoiler][/spoiler][/spoiler] [spoiler=Other Monsters, yo]Metal [spoiler=Metal Parasite] Oh God I love this guy so much. [spoiler=Lore] When this card is Normal Summoned, equip it to 1 monster your opponent controls: It cannot attack and its effects are negated. The equipped monster loses 200 ATK and DEF for each "Metal" monster you control. If this card were to be removed from the field, you can discard 1 card from your hand or banish 1 card in your Graveyard: Return this card to your hand.[/spoiler][/spoiler] [spoiler=Metal Doll] [spoiler=Lore] Cannot be Normal Summoned/Set. Must be Special Summoned in face-up Attack Position on your opponent's side of the field. When this card is Special Summoned: Both players can Special Summon 1 level 4 or lower "Metal" monster from their hand.[/spoiler][/spoiler]The Synchron Brothers [spoiler=Metal Synchron] [spoiler=Lore] If you control a face-up "Metal" monster, you can Special Summon this card from your hand. Once per turn: You can discard 1 card to Special Summon 1 level 4 or lower "Metal" monster from your hand, Deck or Graveyard. You cannot Synchro Summon the turn you activate this effect.[/spoiler][/spoiler] [spoiler=Dark Metal Synchron] [spoiler=Lore] This card's name is treated as "Metal Synchron" while it is face-up on the field. When this card is Normal Summoned or Special Summoned: You can Special Summon 1 level 4 or lower "Metal" monster from your hand.[/spoiler][/spoiler]The Two [spoiler=Metal Warrior Prototype] [spoiler=Lore] This card is treated as a Normal Monster while face-up on the field. While in your hand, you can activate this card in your Spell/Trap card zone. If you do, treat it as a Continuous Spell Card and it gains the following effect: Target 1 "Metal Warrior, Spirit of the Dragon - Universe Savior" in your Extra Deck: Banish it. 10 turns after this card's activation, send it to the Graveyard; Special Summon the targeted monster, ignoring its summoning conditions. If this card is removed from the field while a Continuous Spell Card; Special Summon it.[/spoiler][/spoiler] [spoiler=Rekeph, the Spirit of the Lord of Death] [spoiler=Lore] This card is treated as a Normal Monster while face-up on the field. While in your hand, you can activate this card in your Spell/Trap card zone. If you do, treat it as a Continuous Spell Card and it gains the following effect: Target 1 "Rekeph - The True Lord of Death" in your Extra Deck: Banish it. 10 turns after this card's activation, send it to the Graveyard; Special Summon the targeted monster, ignoring its summoning conditions. If this card is removed from the field while a Continuous Spell Card; Special Summon it.[/spoiler][/spoiler]Metal Warriors [spoiler=Metal Warrior Avenger] [spoiler=Lore] Cannot be Special Summoned from the Graveyard. If this card is destroyed by battle or by card effect: You can pay 1000 Life Points: Special Summon 1 "Metal" monster from your hand, Deck, or Graveyard.[/spoiler][/spoiler] [spoiler=Metal Warrior Serpent] [spoiler=Lore] When you Normal Summon this card: Special Summon 1 "Metal Warrior LV4" from your hand or Deck and give control of this card to your opponent. "Metal Warrior LV4" cannot select this card as an attack target the turn you activate this effect.[/spoiler][/spoiler]Rekeph [spoiler=Rekeph the Dark Fiend] [spoiler=Lore] When this card is Normal Summoned, target 1 banished "Rekeph" Synchro Monster: Return the target to the Extra Deck.[/spoiler][/spoiler]Synchros [spoiler=Metal Bird] [spoiler=Lore] 1 Tuner + 1 non-Tuner monster While this card is in face-up Defense Position; once per turn: You can discard 1 "Metal" monster from your hand to return 1 monster your opponent controls to its owner's hand.[/spoiler][/spoiler] [spoiler=Metal Mega Dragon] The effect feels contradictory, but I don't know how to word it differently [spoiler=Lore] 1 Tuner + 1 non-Tuner monster You can Synchro Summon during your opponent's Main Phase if you use this face-up card as Synchro Material. You cannot Synchro Summon during the turn this card is successfully Synchro Summoned. When this card is successfully Synchro Summoned: You can Special Summon 1 Level 3 or lower "Metal" Synchro Monster from your Extra Deck.[/spoiler][/spoiler] [spoiler=Metal Cougar] [spoiler=Lore] 1 Tuner + 1 non-Tuner "Metal" monster You can Synchro Summon during your opponent's Main Phase if you use this face-up card as Synchro Material. You can Special Summon this card from your Graveyard if you control at least 1 "Metal" Synchro Monster, this card cannot attack the turn you activate this effect. Destroy this card during the End Phase you activated this effect.[/spoiler][/spoiler] [spoiler=Rekeph - Underworld Entity] [spoiler=Lore] "Dark Metal Synchron + "Rekeph, the Spirit of the Lord of Death" + 1 non-Tuner monster This card cannot declare an attack. This card cannot be destroyed by battle or by Card Effects. You take no battle damage in battles involving this card. You can tribute 1 face-up "Rekeph" monster you control to target 1 face-up monster your opponent controls: The targeted monster cannot activate its effects and its ATK becomes 0 until the End Phase of your opponent's next turn. The targeted monster must attack this card, if able.[/spoiler][/spoiler] [spoiler=True Metal Warrior] [spoiler=Lore] "Metal Synchron" + "Metal Warrior Prototype" + 1 non-Tuner monster This card cannot declare an attack. This card cannot be destroyed by battle or by Card Effects. You take no battle damage in battles involving this card. You can tribute 1 face-up "Metal Warrior" monster you control to target 1 face-up monster your opponent controls: The targeted monster cannot activate its effects and its ATK becomes 0 until the End Phase of your opponent's next turn. The targeted monster must attack this card, if able.[/spoiler][/spoiler] [spoiler=Metal Warrior - Savior of the World and Stars] [spoiler=Lore] 1 "Metal" Synchro Tuner + "True Metal Warrior" This card gains 100 ATK and DEF for each "Metal" monster in your Graveyard. You can halve this card's original ATK so it can attack your opponent directly. When your opponent activates a card that would destroy a card(s) on the field or when your opponent's monster declares an attack you can select it, then banish this card and negate it. During the End Phase, Special Summon this card that was banished by this effect.[/spoiler][/spoiler] [spoiler=Metal Warrior, Spirit of the Dragon - Universe Savior] [spoiler=Lore] 1 Synchro Tuner monster + "True Metal Warrior" + 1 non-tuner Synchro Monster Must be Synchro Summoned and cannot be Special Summoned by any other means. This card is also treated as a FIRE monster. This card is also treated as a Dragon-type monster. Once per turn: You can discard 1 card from your hand to negate the effects of one card on the field. If your opponent activates a Card Effect that would remove a card(s) from the field, you can discard 1 card from your hand and negate it. If this card is removed from the field, you can Special Summon 1 "Metal Warrior - Savior of the World and Stars" from your Extra Deck. This Special Summon is treated as a Synchro Summon.[/spoiler][/spoiler] [spoiler=Metal Warrior - Puppeteer] [spoiler=Lore] "Metal Synchron" + 2 or more non-Tuner "Metal" monsters Once per turn: You can banish 1 monster in your Graveyard; this card gains ATK and DEF equal to the banished monster's ATK and DEF. If this card were to be removed from the field: You can return 1 monster banished by this card's effect to the Graveyard instead, and this card loses ATK and DEF equal to its ATK and DEF.[/spoiler][/spoiler] Xyz I personally don't like Xyz monsters, but hey, have to try and make one sometime. [spoiler=Moon Metal Warrior - Otherworldly Savior] [spoiler=Lore] 2 level 5 "Metal" monsters. This card is also treated as a Synchro Monster. This card is also treated as level 5. Once per turn: You can remove 1 Xyz Material from this card; destroy 1 monster with ATK equal to or less than this card's ATK. This card cannot declare an attack the turn you activate this effect.[/spoiler][/spoiler] [spoiler=Rekeph the Grim Reaper] [spoiler=Lore] 2 level 5 Fiend-type monsters. This card is also treated as a Synchro Monster. This card is also treated as level 5. Once per turn: You can banish this face-up card. During your next Standby Phase: Special Summon this card, if banished by this effect. Then target 3 monsters in either player's Graveyard: Attach them to this card as Xyz Materials. If this card were to be removed from the field; you can detach 1 Xyz Material from this card instead.[/spoiler][/spoiler] [/spoiler] [spoiler=Spells] [spoiler=Metal City] [spoiler=Lore] All "Metal" monsters gain 300 ATK and DEF. When a "Metal" Spell/Trap card is activated: Place 1 Metal Counter on this card. Once per turn, you can activate one of the following effects: *During either player's turn: If a face-up "Metal" card would be destroyed: You can remove 3 Metal Counters from this card instead. *Remove 1 Metal Counter from this card: Target 1 face-up "Metal" monster you control; it cannot be destroyed by battle or by Card Effects until the End Phase. *Remove any number of Metal Counters from this card (max: 12): Special Summon 1 "Metal" monster from your Graveyard with a level equal to the number of Metal Counters removed. You cannot conduct your Battle Phase the turn you activate this effect.[/spoiler][/spoiler] [spoiler=Parasite Hatching] Shenanigan card... [spoiler=Lore] Add 1 "Metal Parasite" from your Deck or Graveyard to your hand. You can banish 1 face-up "Metal Parasite" you control: Special Summon up to 3 "Metal Parasite Tokens" (Machine-Type/DARK/Level 1/ATK 0/DEF 0) on both sides of the field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot declare an attack the turn you activate this effect. When a "Metal Parasite Token" is removed from the field; Its controller takes 500 damage. When this card is removed from the field: You can target 1 of your banished "Metal Parasite" cards; Add that target to your hand.[/spoiler][/spoiler][/spoiler] [spoiler=Traps] [spoiler=Metal Reconstruction] [spoiler=Lore] When a face-up "Metal" monster(s) you control would be destroyed by battle or by a Card Effect: You can send 1 or more monster(s) from your Deck or hand with a level equal to or higher than the level of the monster(s) to the Graveyard, it is not destroyed.[/spoiler][/spoiler] [/spoiler] [/spoiler] Rate them however you want, as long as it's reasonable. Have at 'em. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 12, 2014 Report Share Posted January 12, 2014 That's Adrammelech, not Rekeph ;) nice cards however, U.D.Being is my favourite, and in my opinion Lvl10 should have the picture of Lvl 8 and viceversa Link to comment Share on other sites More sharing options...
The White Wolf Posted January 12, 2014 Author Report Share Posted January 12, 2014 That's Adrammelech, not Rekeph ;) nice cards however, U.D.Being is my favourite, and in my opinion Lvl10 should have the picture of Lvl 8 and viceversa I have no idea what that is. LV8 is the height of its existence, while LV10 is sort of a "beginning" into darkness, as stated by the little sentence in my story thing. Link to comment Share on other sites More sharing options...
The White Wolf Posted January 17, 2014 Author Report Share Posted January 17, 2014 Bump, because that should be necessary after some downtime. Link to comment Share on other sites More sharing options...
The White Wolf Posted January 18, 2014 Author Report Share Posted January 18, 2014 You guys like the post, sometimes one of my accidental other threads, and don't comment? Not cool. Link to comment Share on other sites More sharing options...
The White Wolf Posted January 22, 2014 Author Report Share Posted January 22, 2014 Bump, and updated with a few new monsters. Link to comment Share on other sites More sharing options...
eagleraider747 Posted February 9, 2014 Report Share Posted February 9, 2014 dude! A little work and this would be an amazing structure deck! Where'd you get the pictures? Link to comment Share on other sites More sharing options...
The White Wolf Posted February 14, 2014 Author Report Share Posted February 14, 2014 dude! A little work and this would be an amazing structure deck! Where'd you get the pictures? Thanks, I got them off of a website forgot from a HP Doom, but please respect the forum rules. Posts in this section must also contain review of the card(s). If I recall that correctly. Link to comment Share on other sites More sharing options...
David Bowie Posted February 14, 2014 Report Share Posted February 14, 2014 I don't know about the rest of you guys, but Metal Warrior LV6 is starting to remind me a lot of Nue from Touhou. The resemblance is frightening. Link to comment Share on other sites More sharing options...
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