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Time to Bring These Back... [Metal]


The White Wolf

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I wonder how many of you will remember these...
Are you "Metal" enough to handle these? *ba dum tss*
*Shot*
 
Anyway, formerly one of the largest sets to be seen on YCM (I think so anyway, with originally over 90 cards) time to bring back this old set I started back in 2010.
Been remaking the effects, changing the OCG as far as I can manage with new formats I have not 100% learned yet, so yeah.
Maybe someone can even make me a banner or sig, or both. If you do, PM me it. I might even give you a point or two.
 
Been a while, so excuse any OCG errors, CONSTRUCTIVE criticism would be fantastic, open to ideas/suggestions/etc. Note I can be a stubborn bastard and blah blah blah.
 
Really as far as every tiny detail, such as year, artist, etc, I couldn't care less about. Don't judge on that, because I've noticed some people do. Jus' sayin'.
I use YCM's template because I don't want to go to another site, call me lazy but eh.
[spoiler=Anyway, time to bring out the cards]
Current Card Count [CCC]: ?
[spoiler=The Original Five...]
[spoiler=Metal Warrior LV4]
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[spoiler=Lore]
At the start of the Damage Step, if this card battles a monster with 1700 or less ATK: Destroy that monster immediately (without damage calculation). During your End Phase, if this card destroys a monster this way: You can send this card to the Graveyard: Special Summon 1 "Metal Warrior LV6" from your hand or Deck.[/spoiler][/spoiler]
[spoiler=Metal Warrior LV6]
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[spoiler=Lore]
When this card declares an attack, cards and their effects cannot be activated until the end of the Damage Step. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Metal Warrior LV8" from your hand or Deck[/spoiler][/spoiler]
[spoiler=Metal Warrior LV8]
QTSwLWa.jpg
[spoiler=Lore]
Cannot be Normal Summoned/Set. Must be Special Summoned by "Metal Warrior LV6." Cards and their effects cannot target face-up "Metal" monsters. At the start of the Damage Step, if this card battles a face-down Defense Position monster: Destroy that monster immediately (without damage calculation). During the End Phase you used this card's effect: You can send this card to the Graveyard: Special Summon 1 "Metal Warrior LV10" to your side of the field.[/spoiler][/spoiler]
[spoiler=Metal Warrior LV10]
Ejxmqln.jpg
[spoiler=Lore]
Cannot be Normal Summoned/Set. Must be Special Summoned by "Metal Warrior LV8." Cards and their effects cannot target face-up "Metal" monsters. If this card attacks a Defense Position monster, inflict piercing damage to your opponent. If this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard during your next Standby Phase; Special Summon 1 "Rekeph, the Ultimate Dark Being" from your hand, Deck or Graveyard.[/spoiler][/spoiler]
[spoiler=Rekeph, the Ultimate Dark Being]
This is the one I'm worried about being OP, well so far all Rekephs I'm worried about that
I5Zofzp.jpg
[spoiler=Lore]
Cannot be Normal Summoned/Set. Must be Special Summoned by "Metal Warrior LV10." Cards and their effects cannot target face-up monsters you control. Each of these effects can be activated once per turn:
*You can Banish any number of cards in your Graveyard (max: 5) to destroy a number of Spell/Trap cards your opponent controls and deal damage to your opponent equal to the number of cards destroyed x 200. This card cannot declare an attack the turn you activate this effect.
*Send two monsters in your Extra Deck to the Graveyard; You can return any number of Banished cards to its owner(s) Graveyard (max: 5)
*Send the top 2 cards of your Deck to the Graveyard; Select 1 of your Banished Synchro Monsters and return it to the Extra Deck.[/spoiler][/spoiler][/spoiler]
[spoiler=Other Monsters, yo]
General Monsters
[spoiler=Metal Parasite]
Oh God I love this guy so much.
1qzDSyc.jpg
[spoiler=Lore]
When this card is Normal Summoned, equip it to 1 monster your opponent controls: It cannot attack and its effects are negated. The equipped monster loses 200 ATK and DEF for each "Metal" monster you control. If this card were to be removed from the field, you can discard 1 card from your hand or banish 1 card in your Graveyard: Return this card to your hand.[/spoiler][/spoiler]
[spoiler=Metal Warrior Avenger]
KEvaAyk.jpg
[spoiler=Lore]
Cannot be Special Summoned from the Graveyard. If this card is destroyed by battle or by card effect: You can pay 1000 Life Points: Special Summon 1 "Metal" monster from your hand, Deck, or Graveyard.[/spoiler][/spoiler]
[spoiler=Metal Doll]
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[spoiler=Lore]
Cannot be Normal Summoned/Set. Must be Special Summoned in face-up Attack Position on your opponent's side of the field. When this card is Special Summoned: Both players can Special Summon 1 level 4 or lower "Metal" monster from their hand.[/spoiler][/spoiler]
[spoiler=Metal Warrior Serpent]
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[spoiler=Lore]
When you Normal Summon this card: Special Summon 1 "Metal Warrior LV4" from your hand or Deck and give control of this card to your opponent. "Metal Warrior LV4" cannot select this card as an attack target the turn you activate this effect.[/spoiler][/spoiler]
Tuners
[spoiler=Metal Synchron]
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[spoiler=Lore]
 
If you control a face-up "Metal" monster, you can Special Summon this card from your hand. Once per turn: You can discard 1 card to Special Summon 1 level 4 or lower "Metal" monster from your hand, Deck or Graveyard. You cannot Synchro Summon the turn you activate this effect.[/spoiler][/spoiler]
[spoiler=Dark Metal Synchron]
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[spoiler=Lore]
This card's name is treated as "Metal Synchron" while it is face-up on the field. When this card is Normal Summoned or Special Summoned: You can Special Summon 1 level 4 or lower "Metal" monster from your hand.[/spoiler][/spoiler]
Synchros
[spoiler=Metal Bird]
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[spoiler=Lore]
1 Tuner + 1 non-Tuner monster
While this card is in face-up Defense Position; once per turn: You can discard 1 "Metal" monster from your hand to return 1 monster your opponent controls to its owner's hand.[/spoiler][/spoiler]
[spoiler=Metal Mega Dragon]
The effect feels contradictory, but I don't know how to word it differently
oVxcQtn.jpg
[spoiler=Lore]
1 Tuner + 1 non-Tuner monster
You can Synchro Summon during your opponent's Main Phase if you use this face-up card as Synchro Material. You cannot Synchro Summon during the turn this card is successfully Synchro Summoned. When this card is successfully Synchro Summoned: You can Special Summon 1 Level 3 or lower "Metal" Synchro Monster from your Extra Deck.[/spoiler][/spoiler]
[spoiler=Metal Cougar]
sWiXOvM.jpg
[spoiler=Lore]

1 Tuner + 1 non-Tuner "Metal" monster
You can Synchro Summon during your opponent's Main Phase if you use this face-up card as Synchro Material. You can Special Summon this card from your Graveyard if you control at least 1 "Metal" Synchro Monster, this card cannot attack the turn you activate this effect. Destroy this card during the End Phase you activated this effect.[/spoiler][/spoiler]
Xyz
I personally don't like Xyz monsters, but hey, have to try and make one sometime.
[spoiler=Moon Metal Warrior - Otherworldly Savior]
Efwwrnd.jpg
[spoiler=Lore]

2 level 5 "Metal" monsters.
This card is also treated as a Synchro Monster. This card is also treated as level 5. Once per turn: You can remove 1 Xyz Material from this card; destroy 1 monster with ATK equal to or less than this card's ATK. This card cannot declare an attack the turn you activate this effect.[/spoiler][/spoiler]
Rekeph
[spoiler=Rekeph, Ruler of the Dark Nebula]
Let's hope this isn't overpowered...
6uFGuIa.jpg
[spoiler=Lore]
Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 1 "Rekeph, The Ultimate Dark Being" and 1 level 8 or higher "Metal Warrior" monster. This card is unaffected by card effects. Once per turn: You can target one card on the field; send that target to the Graveyard, and inflict 500 damage to your opponent. After 5 turns after the Special Summon of this card: You can send it to the Graveyard; Special Summon 1 Synchro Monster from your Extra Deck, ignoring its summoning conditions. This Special Summon is treated as a Synchro Summon.[/spoiler][/spoiler]



[/spoiler]
[spoiler=Spells]
[spoiler=Metal City]
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[spoiler=Lore]
All "Metal" monsters gain 300 ATK and DEF. When a "Metal" Spell/Trap card is activated: Place 1 Metal Counter on this card. If a face-up "Metal" card would be destroyed: You can remove 3 Metal Counters from this card instead.[/spoiler][/spoiler]
[spoiler=Parasite Hatching]
Shenanigan card...
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[spoiler=Lore]
Add 1 "Metal Parasite" from your Deck or Graveyard to your hand. You can banish 1 face-up "Metal Parasite" you control: Special Summon up to 3 "Metal Parasite Tokens" (Machine-Type/DARK/Level 1/ATK 0/DEF 0) on both sides of the field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot declare an attack the turn you activate this effect. When a "Metal Parasite Token" is removed from the field; Its controller takes 500 damage. When this card is removed from the field: You can target 1 of your banished "Metal Parasite" cards; Add that target to your hand.[/spoiler][/spoiler][/spoiler]
[spoiler=Traps]
Yet to remake any of the traps.[/spoiler]
 
[/spoiler]
Rate them however you want, as long as it's reasonable. Have at 'em.

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