Aerion Brightflame Posted January 21, 2014 Report Share Posted January 21, 2014 [Call Cost] Put one monster from your field into the drop zone. & Pay 2 gauge. & Put two cards from the top of your deck into this monster's soul. [Soulguard] (If this card would leave the field, you may discard one soul to prevent it) [Counterattack] (If this monster is still on the field after an attack, choose a monster that attacked with defense less than or equal to this monster's power, and destroy it.) Hello best wall in the game currently =D I mean, it's ironic that the seemingly equipped focused World is so good at holding the centre. Between this, Golem and Cerebus, they have so much defensive utility just in monster form. The backrow has tonnes of added stuff to this, like Fighting Spirit Combination and Law of Confronatation, the deck can really hold the centre when it wants to. Plus this thing feels brutal against Magic World in theory. When they don't neg it. Link to comment Share on other sites More sharing options...
Smartest Juice Posted January 21, 2014 Report Share Posted January 21, 2014 From the things I've seen about BF, it's starting off on a pretty good leg. This card, while a great wall, could be a bit expensive(in game and out), though I think Dan World(my poor attempt at abbreviation) will really need this. Just to stay relevant. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted January 21, 2014 Author Report Share Posted January 21, 2014 I don't think they so much need it to stay relevant, more that it makes them relevant. Danger World have a kinda bulky feel to them that really seems to help out. It makes the Magic World game easier because you can tank a lot of what they do, (This thing being especially brutal, because it essentially forces them to go -2 at least if they don't neg it.) They also have the best Vannila in the game (Golem) and arguably the best utility (Cerebus) Weapon Beatdown feels meh right now, but will get tonnes better with additional weapons. Like really ridiculous thanks to the improved Dragoenergy. This will be very relevant when more duel Dragons are things, because that negate card is awesome. This is just the big thing that makes the Dragon World match-up easier, because it'll tank the removal, and still dish out good hurt. Plus it's great against the whole: Day of the Dragon + Weapon + Gargantua deck. Link to comment Share on other sites More sharing options...
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