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Kurwa, Set 1, 2 and Lore.


Cofvy

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So I am in the proses of making a archtype and here are the foundations.

 

Sets are the groups of cards that I make them in. This is to prevent INSANE combos first off and lets me build on the Kurwa. I have also written a lore for these cards.

[spoiler='Lore']

The Spiritual land (Kurwa Matsayi) was home to many beasts and animals (Kurwa Wolf, Kurwa Rat and Kurwa Cat) There was also a great village in the centre of this land. With 7 people on the high council of this village and a Spirit (The Kurwan) looked upon these mortals and said. “I will give you immortality at a prise, you will become amplified examples of your self.” The 7 agreed on these terms. They lived in this land for hundreds of years after soon becoming spirits them selves.

 

First there was Karu (Kurwa Karulee) Who was a great tamer of dragons, He was also the leader of this village. He grew to summon other members of the village to his side by sacrificing him self and they in turn would forfeit there lives for him. This eventually came to summoning other Kurwa and them tributing them selves for him.

 

Second there was a Wise man (Kurwa Protector) and his Daughter (Kurwa of Judgement). The wise man was old in his ways of thinking and knew this, so whenever a matter needed to be consulted that he did not fully understand he turned to his daughter. Who gave a new light on the subject in matter. He would give his life for his daughter thus became the protector of the Kurwa and her wise dome he passed on to her when he became Protector turned her in to Kurwa of Judgement, Spiritually leading the group onwards. These two are never found apart.

 

Thirdly there was a warrior, Nibru (Kurwa Nibru), He originally agreed to The Kurwans proposal so he could become a great warrior. This lead him to despair and eventually to be an outcast and without the others he eventually began to rot and die inside. Eventually coming back to the group as a grey, dead rotting form of what he used to be though humbled. Now he would give him self body and soul to save one of his peers.

 

Next there was a hunter (Ellorus, Hunter of the kurwa), brilliant in all aspects of her hunting, whether it be Man, Spirit or Beast she would never fail. Her temper had the better of her and for this she gained massive destructive abilities. But with the help of Judgement she learnt to control her new powers and now is a Hunter beyond repute.

 

A young apothecary (Kyle, Healer of the Kurwa) was on the council and he gained the ability to heal and revive his fellows. Soon after the deal was made he took a steed as left. He is said to be looking for the ultimate cure, this was after seeing the state Nibru was in after his return. He was to far gone for even the healers abilities and in this he felt like he faild so took this self banishment.

 

Lastly there was a shadowy figure (Kurwa Reaper) who sat on the council, legend spoke of him being a great warrior. When the deal was struck he soon became the darkest of all the Kurwa able to kill anything he set his gaze upon. Soon he became so powerful he started to drain the life of the other Kurwa.

 

At seeing what Reaper had become Judgment sought upon a new level of enlightenment, She called apon Rat, Cat, Wolf, Protector and The Kurwan. And a ritual was started this drained protector of his life force, but did allow Judgement a new level of spirituality, turning her in to Tian (Kurwa Tian). This ritual also turned The Kurwan in to the End (Kurwa of the End). These two together took on Reaper and won, this was at a price Protector looked straight in to Reapers eyes to save Tian. Tian wiped his memory and turning him in to a servant, at the will of Tian.

 

Now with Tian leading the village with the help of the other Kurwa, except Kyle, now is entering a new age of prosperity.

[/spoiler]

[spoiler='Set 1']

Kurwa Wolf

1560386_701116116575939_1607035604_n.jpg

WIND Level 4 Beast ATK:1500 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special Summon this card and if you do set 1 "Kurwa" monster directly from your deck to your spell and trap card zone.

 

 

Kurwa of Judgement

1557474_701115919909292_128734142_n.jpg

LIGHT Level 4 Fiend ATK:1800 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Add 1 "Kurwa" Monster from your deck to your hand, Also send send 1 "Kurwa" Monster from your hand or deck to the graveyard. Discard 1 "Kurwa" monster to Special summon tis card from the graveyard.

 

 

Kurwa Matsayi

1003224_701115973242620_266755100_n.jpg

WATER Level 4 Aqua ATK:1900 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect:This becomes a continuous trap card with this effect: "Kurwa" Monsters setthis turn can be activated. Destroy this card during your second standby phase after activation.

 

 

Kurwa Nibru

1604939_701116043242613_1840821312_n.jpg

DARK Level 4 Zombie ATK:1900 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect:Special Summon this card. If this card is in the graveyard, Banish it to special summon a "Kurwa" monster card from graveyard.

 

 

Kurwa Cat

1017426_701116016575949_1131583986_n.jpg

EARTH Level 4 Fairy ATK:1800 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Banish this card to activate one of these effects -

-Set 2 Level 4 "Kurwa" Monsters from your deck to your spell and trap card zone.

-Special summon 2 Level 4 "Kurwa" Monsters from your deck.

You can only activate "Kurwa Cat" once per turn. 

 

 

Kurwa Karulee

1544504_701115896575961_1992073546_n.jpg

FIRE Level 8 Dragon ATK:3000 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Set 2 "Kurwa" monsters from your deck to your spell and trap card zone. Tribute 2 "Kurwa" monsters  to special summon this card from the graveyard.

 

 

Kurwa Tian

1510739_701115999909284_1209716684_n.jpg

XYZ DARK Rank 4 Fairy ATK:2700 DEF:0

2 Level 4 "Kurwa" monsters

Once per turn, Detach 1 XYZ material and send 1 card from your deck to your Deck to Graveyard and if you do draw 1 card.

[/spoiler]

[spoiler='Set 2']

Ellorus, The Kurwa Hunter

1656192_701540216533529_868204927_n.jpg

FIRE Level 4 Warrior ATK:1800 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special summon this card. Up to twice per turn pay 200 life points and send 1 "Kurwa" monster from your grave to your deck to target and destroy 1 card on the field.

 

 

The Kurwan

1621986_701537999867084_198382567_n.jpg

LIGHT Level 8 Physic ATK:0 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special summon this card.  If this card was special summoned by its own effect it gains this effect: This card gains 300 ATK for every "Kurwa" monster in your graveyard.

 

 

Kyle, The Kurwa Healer

1618680_701538029867081_1432867639_n.jpg

WIND Level 4 Warrior ATK:1800 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special summon this card. Up to twice per turn: Add 1 "Kurwa" monster from your graveyard to your deck.

 

 

Kurwa Protector

1625597_701538076533743_1137311088_n.jpg

LIGHT Level 4 Warrior ATK:2100 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special summon this card. Destroy this card if you do not control a "Kurwa" Monster with a different name. If a "Kurwa" monster were to be destroyed, Destroy this card instead.

 

 

Rattat, Vermin of the Kurwa

1620771_701538109867073_452117688_n.jpg

EARTH Level 1 Beast Tuner ATK:500 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special summon this card. When this card is destroyed by an opponents card (Eaither by battle or by card effect) Set up to 2 "Rattat, Vermin of the Kurwa" From your deck to your spell and trap card zone.

 

 

 Kurwa Reaper

1662670_701538146533736_123027512_n.jpg

DARK Level 4 Warrior ATK:1800 DEF:0

You can set this card in your spell and trap card zone as a Trap. When activated, Activate this effect: Special summon this card. Once Per turn: Discard 1 card to destroy 1 card on the field.

 

 

Kurwa of the End

1507114_701537973200420_73144936_n.jpg

DARK Level 9 Dragon Synchro ATK:3500 DEF:0

1 "Kurwa" Tuner + 1 or more Non-Tuner "Kurwa" Monsters

Once per turn: Set 1 "Kurwa" from your deck to your spell and trap card zone. Once per turn: Pay half your life points to send 4 "Kurwa" monsters from your grave to your deck, and if you do bannish all cards on the feild untill the end phase, Return them to there original positions.

[/spoiler]

 

 

So thank you for reading  and post helpful comments please.

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Woah thats a lot cards already and by reading some of them I realized they remind me of Crystal Beast and Artifact but maybe better than both! It will take some time to read all of the cards and analyze them one by one, comparing their combo and thinking how powerfull it is and if it should be balanced or even upgraded.. I do like you spent the time to create a lore for them giving them quite a lot of love! I don't really like the fact their image don't really match their Archtype with one another and it just looks like random out of place images trying too hard to fit in but then again finding/making great artwork for cards isn't exactly easy and that part can always be improved with the right attitude... and I think you should consider it! Congrats on the hard work though!

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