L0rdL0ss Posted January 27, 2014 Report Share Posted January 27, 2014 Monsters: Once per turn, you can add one "Void" equip spell card from your deck to your hand. Only one equip card can be equipped to this card. You can only control one face up "Void Wielder Acht." Once per turn you can add 1 "Void" equip spell card from your graveyard to your hand. Only one equip card can be equipped to this card. You can only control 1 face-up "Void Wielder Zehn." When this card is destroyed and sent to the graveyard, you can add 1 "Void Wielder" card from your deck to your hand." Once per turn, if a face-up "Void" monster were to be destroyed; it is not. Spells: Equip 1 "Void" equip spell card from your deck or graveyard to a face-up "Void Wielder" monster you control. Can only be equipped to "Void Wielder" monsters you control. The equipped monster can attack your opponent directly. Once per turn, you can unequip this card and return it to your hand. Can only be equipped to "Void Wielder" monsters you control. The equipped monster gains 1000 DEF and can not be destroyed by card effects. Once per turn, you can unequip this card and return it to your hand. Can only be equipped to "Void Wielder" monsters you control. The equipped monster gains 500 ATK and does piercing damage. Once per turn, you can unequip this card and return it to your hand. Can only be equipped to "Void Wielder" monsters you control. The equipped monster gains 800 ATK and can not be destroyed by battle. Once per turn, you can unequip this card and return it to your hand. Synchros: "Void Wielder Acht" + "Void Maximus" Once per turn, you can add one "Void" equip spell card from your deck to your hand. Only one equip card can be equipped to this card. Once per turn, if a card effect is activated that targets this card; negate the effect and destroy it. You can only control 1 face-up "Void Wielder Neun." "Void Wielder Zehn" + "Void Maximus" Once per turn, you can add one "Void" equip spell card from your graveyard to your hand. Only one equip card can be equipped to this card. Once per turn, if a card effect is activated that would destroy another face-up "Void" card on the field; negate the activation and destroy it. You can only control 1 face-up "Void Wielder Elf." XYZ: 2 level 4 "Void Wielder" monsters Once per turn, during either player's turn, you can detach one XYZ material from this card; unequip an equip spell from this card and equip a "Void" equip spell card from your hand or deck to this card. Only one equip card can be equipped to this card. You can only control 1 face-up "Void Wielder AchtZehn." The point of this archetype is to try to get out the "Void Wielder" cards and either try to protect the small ones so you can get out the XYZ or Synchros using the equips or use the equips to boost up the monsters and deal heavy damage to your opponent. Suggestions and Criticism welcome! Link to comment Share on other sites More sharing options...
ShinobiFingers Posted January 27, 2014 Report Share Posted January 27, 2014 Really like this archtype. I think the element I like the most about it is the unique bouncing effect the Equip Spells have (making it so that you don't go negative when your monsters get destroyed during your opp's turn). To help balance this, they can each only be equipped with 1.Overall, really like the concept behind the archtype, also enjoy seeing Equip Spells not suck. As far as the art goes, I like the consistency in the backgrounds for the Spell Cards (also black rare looks so sexy). Constructive Criticism: -The fact that most of their effects are "once per turn" could be a bit degenerate in giving you a LOT of advantage -1900 beat-stick who can essentially become 2700 with no condition or additional investment is a little overpowered -A lot of OCG errors, if you'd like I can point them out, but if not I don't want to be a "grammar natzi" -When posting "Neun" YGM did that glitch where it didn't load all of his info, so I can't see his stats, might want to correct just so viewers can see. -Acht's card art has a pretty plain background compared to all the other exciting backgrounds for the other monsters. Maybe try to find something that looks a little more in-line with the others. Link to comment Share on other sites More sharing options...
L0rdL0ss Posted January 27, 2014 Author Report Share Posted January 27, 2014 Really like this archtype. I think the element I like the most about it is the unique bouncing effect the Equip Spells have (making it so that you don't go negative when your monsters get destroyed during your opp's turn). To help balance this, they can each only be equipped with 1.Overall, really like the concept behind the archtype, also enjoy seeing Equip Spells not suck. As far as the art goes, I like the consistency in the backgrounds for the Spell Cards (also black rare looks so sexy). Constructive Criticism: -The fact that most of their effects are "once per turn" could be a bit degenerate in giving you a LOT of advantage -1900 beat-stick who can essentially become 2700 with no condition or additional investment is a little overpowered -A lot of OCG errors, if you'd like I can point them out, but if not I don't want to be a "grammar natzi" -When posting "Neun" YGM did that glitch where it didn't load all of his info, so I can't see his stats, might want to correct just so viewers can see. -Acht's card art has a pretty plain background compared to all the other exciting backgrounds for the other monsters. Maybe try to find something that looks a little more in-line with the others. Thanks alot for the advice! I'll try to fix up Neun's error quickly and I figured there would be OCG errors because I made these pretty fast. Link to comment Share on other sites More sharing options...
ShinobiFingers Posted January 27, 2014 Report Share Posted January 27, 2014 You're welcome Link to comment Share on other sites More sharing options...
AFKassassin Posted January 27, 2014 Report Share Posted January 27, 2014 Looks pretty cool! I like the general idea and the artwork is awesome. A couple things to change, Zehn has the effect "You can only control 1 face-up "Void Wielder Neun."" which I don't think is right. Also, Void seems alot like the Vylon archetype but less support. But I really do love this archetype alot, and I think I could see it being an awesome archetype! Link to comment Share on other sites More sharing options...
Ultradragon16 Posted January 28, 2014 Report Share Posted January 28, 2014 Don't want to sound rude, but seeing as people do this all the time, I would like to point out that Zehn's effect says Void Weilder Neun. Other than that, I'd say that it's pretty cool, 5 thumbs up! Link to comment Share on other sites More sharing options...
L0rdL0ss Posted January 28, 2014 Author Report Share Posted January 28, 2014 Fixed the problems with those 2 cards! Thanks for pointing it out :D Link to comment Share on other sites More sharing options...
Ultradragon16 Posted January 28, 2014 Report Share Posted January 28, 2014 Np, I would also like to add that I like how the Void Wielders are the only ones who can equip the spells Link to comment Share on other sites More sharing options...
Oriannis Posted January 28, 2014 Report Share Posted January 28, 2014 I like the look of this archetype. The artwork is spot on and has a consistent theme throughout all of the cards. The cards also seem balanced and fair and I like how the equip cards can only be equipped to "Void" monsters. I also like how the Equip spells can be unequipped too! I'm Impressed! :D Link to comment Share on other sites More sharing options...
card creator 123 Posted January 28, 2014 Report Share Posted January 28, 2014 I like the concept, the artwork is pretty good (can you tell me where did you get them? ), their effects are good and i like the bounce effect of the equip spells, the only critic i would say is that the effect of ''Void Wielder Neun'' is pretty simmilar to the effect of ''Powe Tool Dragon''. I like the archetype, hope you add more void monsters, spells,Xzy and Syncrhos soon. BTW why don't you add some traps? Link to comment Share on other sites More sharing options...
L0rdL0ss Posted January 29, 2014 Author Report Share Posted January 29, 2014 Bump! Link to comment Share on other sites More sharing options...
L0rdL0ss Posted February 2, 2014 Author Report Share Posted February 2, 2014 Been a little bit but Bump! Link to comment Share on other sites More sharing options...
PandaBlackOps Posted February 3, 2014 Report Share Posted February 3, 2014 OCG fix = try using 1 instead of one. Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted February 13, 2014 Report Share Posted February 13, 2014 Hmm... as the Equip Spells all say "Once per turn, you can unequip this card and return it to your hand." you can infinetly repeat activating and bouncing back. Like with monsters that activate the effect "Once per turn", returning it to the hand will let it use the effect again if you summon it again. You could write "You can only activate 1 "Void [...]" per turn." (Royal Magical Library says hello) Link to comment Share on other sites More sharing options...
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