kirur Posted January 31, 2014 Report Share Posted January 31, 2014 I'm a big Laval fan and now at days it's my main deck, I mostly focus around Shooting Quasar Dragon and it feels so generic sometimes so I decided to make another type of Boss Monster that can enter situations that Quasar just wouldn't be able to handle, also I have always thought that Tuner Synchro monsters have almost nothing to work with and this new Level 12 is a great new tool for a lot of decks or could become the main tool for a lot of new types... of course its drawback requires a deck based on Fire Monsters but a deck who doesnt have them could still use this guy and try and go for game since it's probably going to trample anything the opponent has!Laval Extinguisher - Level 12 - FIRE Pyro-type / Synchro / Effect 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card cannot be Tributed. This card is unaffected by card effects. During each End Phase, reveal 5 FIRE monsters from your hand, Graveyard, Deck and/or Extra Deck and banish them face-down; if you don't, you lose the Duel. ATK 5000 / DEF 5000Name: I came up with the name because to keep this big guy in your field you have to literally extinguish the fire monsters in your deck and this guy is also going to obliterate the opponent!Image: I actualy didn't look very hard for an image, I typed "Fire God" on Google and this is what I got... He's from WOW, they call him Ragnaros the Firelord.Cost to Summon: (based on Quasar) I wanted something a little more viable/easier to get in field so other type of combos and Tuner Synchro's could be used to get this guy in!Positive Effects: This guy is everything Quasar isn't, he can't be touched (by you or your opponent) and he can't be trolled by monsters like Lava Golem! I also wanted a real field presence and his ATK and DEF are to be feared without a doubt!Negative Effects: Obviously a Boss Monster like this can only be Synchro Summoned... I also wanted a cost that would only trigger in End Phase so any deck could possibly use him but not any deck would use him either, he had to still be a Laval/Fire monster somehow.. banish 5 face-down is what I got but it's still not enough since were talking about a 5000 ATK and DEF monster who can pretty much only be removed by combat... so his effect has to be mandatory, or you lose! So this is basically all I have to say on him, I hope you guys like him and give me your feedback/opinion! PS: I was also thinking about making some other type of Tuner Synchro, a new tool to summon this guy for different type of decks... you know, not just "Quasar" decks! Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 31, 2014 Report Share Posted January 31, 2014 The "You Lose" part is TOO strong a backlash. I'd go with making it so that he self-banishes if you can't and prevents all Summoning from you while he's out. Link to comment Share on other sites More sharing options...
kirur Posted January 31, 2014 Author Report Share Posted January 31, 2014 The "You Lose" part is TOO strong a backlash. I'd go with making it so that he self-banishes if you can't and prevents all Summoning from you while he's out. Well he is too strong of a monster and I thought about it for a while, compared him to other monsters, his ATK and his effect is just too good. I was even considering in putting "You can only control 1 Laval Extinguisher" but it still wouldn't be enough since one of these guys just dominates the field.. I mean think about it.. what can actualy take this guy out from the field? All I can think of is Honest and its Limited.. I might have to remake the whole card if I'm right about this... Link to comment Share on other sites More sharing options...
Amyar Posted January 31, 2014 Report Share Posted January 31, 2014 no need. Just say that he can't be effected by your opponents card effects during the battle phase. That way you have a back door to get rid of him before he back fires, and your opponent has a chance to remove him before he looses. Also, his is just one monster. Keeping a steady defense should hold him of long enough to counter (if you know how). The rest is fine, in my opinion (maybe banishing 3 monsters instead of 5?). :) Link to comment Share on other sites More sharing options...
kirur Posted January 31, 2014 Author Report Share Posted January 31, 2014 no need. Just say that he can't be effected by your opponents card effects during the battle phase. That way you have a back door to get rid of him before he back fires, and your opponent has a chance to remove him before he looses. Also, his is just one monster. Keeping a steady defense should hold him of long enough to counter (if you know how). The rest is fine, in my opinion (maybe banishing 3 monsters instead of 5?). :) Hum if he becomes like that he will just be a weak version of Star Eater, no I want him to put fear into the opponent like Shooting Quasar Dragon does but at the same time he's also pressuring you. Well I have thought about his drawback effect and banishing 5 FIRE monsters per End Turn is actualy a really horrible since you can probably keep this guy in the field for about 3 of your own turns (if your running a full Fire based Deck), so I was thinking on lowering to 4 but it is hard since a monster like this will literally force your opponent into defense for at least 6 turns (counting yours and his own) and that my friend is actualy pretty OP... so a card that changes the game like that perhaps should stay at 5... I'm still not sure.. what do you guys think? Link to comment Share on other sites More sharing options...
Amyar Posted January 31, 2014 Report Share Posted January 31, 2014 Good point, but in all fairness, with an effect that says: if you don't banish five monsters you loose the duel, even the CONTROLLER is on edge as he could get burned. It's sort of like a game of hot potato (pardon the crappy simile): which, don't get me wrong, is a great idea as it changes the nature of the game, but their needs to be some benefit to this. Giving you and your opponent a way out (no matter how small) would greatly improve this card. Otherwise there's no benefit to even summon the card, and if you do exploit the mechanic and even build a deck around this card the opponent is left shitting himself with no way of defense (provided you have multiple monsters: otherwise then the complete opposite happens as all he's doing is knocking of cards of the feild one at a time....kinda breaks the awesome vibe it had going). If you could find a way to balance the cost and effect for both cards, you could something with this. Link to comment Share on other sites More sharing options...
kirur Posted January 31, 2014 Author Report Share Posted January 31, 2014 Good point, but in all fairness, with an effect that says: if you don't banish five monsters you loose the duel, even the CONTROLLER is on edge as he could get burned. It's sort of like a game of hot potato (pardon the crappy simile): which, don't get me wrong, is a great idea as it changes the nature of the game, but their needs to be some benefit to this. Giving you and your opponent a way out (no matter how small) would greatly improve this card. Otherwise there's no benefit to even summon the card, and if you do exploit the mechanic and even build a deck around this card the opponent is left shitting himself with no way of defense (provided you have multiple monsters: otherwise then the complete opposite happens as all he's doing is knocking of cards of the feild one at a time....kinda breaks the awesome vibe it had going). If you could find a way to balance the cost and effect for both cards, you could something with this. Well I was thinking about his negative effect and I'm thinking at least banishing them face-up so you could use any of those card's effects like Blaster, Dragon Ruler of Inferno and his Laval buddy the Laval Cannon, making it much easier to recycle and abuse the Banished monsters, also if that wasn't the case you could still mix something up with cards like Necroface and that could become very powerfull! I was also considering in putting a negative effect like "This card can only attack once per Battle Phase." or "After this card attacks, change it to face-up Defense Position." if I were to put that then perhaps lowering the number of Banished monsters to 4 or 3? I'm still not sure, please give me your feedback guys! :D Link to comment Share on other sites More sharing options...
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