Jackson Tricks Posted February 13, 2014 Report Share Posted February 13, 2014 Number 75: Artifact Casteel Xyz/Fairy/Effect 3 level 5 "Artifact" monsters Once per turn, during your opponent's turn: Detach one XYZ material to destroy all spells and traps on the field. Your opponent takes 200 damage for every card destroyed while this card gains 150 ATK for every card destroyed. I fixed the whole thing, I think. Does it fit the Artifact theme well? Link to comment Share on other sites More sharing options...
-Noel- Posted February 13, 2014 Report Share Posted February 13, 2014 tbh, Artifact is not just cool, it's over the word overpowered and nearly deserves 'broken', for this card, 3 mat isn't the excuse to give some ridiculous protection to it, not to mention that ridiculously broken HS-esque plus at least 2500 burn and 1000 ATK boost Link to comment Share on other sites More sharing options...
Jackson Tricks Posted February 13, 2014 Author Report Share Posted February 13, 2014 Thanks for the advice, I changed the card effect a little. Now Casteel can't be destroyed by card effects as long as it has XYZ materials, and I fixed that burn problem, now the opponent takes 200 points of damage and the monster gains 150 ATK for every card destroyed, and instead of "as many as possible" for bringing back the Artifcacts as monsters, I changed it to "special summon two of them". OK, if you guys think it's still overpowered, let me know. Link to comment Share on other sites More sharing options...
Slinky Posted February 13, 2014 Report Share Posted February 13, 2014 Still broken. It summons what it nuked. Can't be killed. PEriod. because it keeps readding its materials This doesn't fit with the Artifact theme. Link to comment Share on other sites More sharing options...
Jackson Tricks Posted February 13, 2014 Author Report Share Posted February 13, 2014 Still broken. It summons what it nuked. Can't be killed. PEriod. because it keeps readding its materials This doesn't fit with the Artifact theme. Actually, I fixed the effect, it can be destroyed by battle and it can be banished, and banishment isn't a destruction effect, it's a removal effect. Also, I fixed the part where it brings backed the nuked artifacts, it brings back at least two of them, not as many as possible. But you're right it doesn't fit the artifact theme at all, perhaps instead of bringing them back as monsters, it can bring them back as spells and traps again. Link to comment Share on other sites More sharing options...
Jackson Tricks Posted February 13, 2014 Author Report Share Posted February 13, 2014 Do you still think the effect is overpowered? If so, tell me, I need to know. Link to comment Share on other sites More sharing options...
Jackson Tricks Posted February 13, 2014 Author Report Share Posted February 13, 2014 Look, I'm trying my hardest here. I try my best to not make the cards overpowered, but I can't do it alone, that's why I need advice to fix the effects. If you think this card's effect is still overpowered, please let me know. Link to comment Share on other sites More sharing options...
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