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Nanashin (7 Gods): aka Pendulum stuff


AngelusBarney

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Well, without further delay, I shall give you all the first couple monsters that constitute the Nanashin Deck.
But fyi, for the Pendulum Scales, I'll be using this (<X) and (Y>) to represent the Blue and Red scales respectively.

Nanashin Drifter

Level 1 LIGHT Warrior/Pendulum/Effect (<1) - (1>)

[ATK 100 / DEF 100]
(Pendulum Effect)
If you control no Monsters and activate this card, Draw 1 Card.
(Monster Effect)
If this card is card is Destroyed by Battle and sent to the Graveyard: You can discard 1 "Nanashin" monster; Place this card in an unoccupied Pendulum Zone instead.

Nanashin Seeker

Level 2 LIGHT Warrior/Pendulum/Effect (<2) - (2>)

[ATK 200 / DEF 200]

(Pendulum Effect)
If you control no Monsters, this card's Pendulum Scale becomes 8.
(Monster Effect)
If this card is card is Destroyed by Battle and sent to the Graveyard: You can discard 1 "Nanashin" monster; Place this card in an unoccupied Pendulum Zone instead.

 

At the moment this is what I have. I just want to get advice, and get pointers on the card grammar, also with balancing and what would make a good boss monster. I'm currently pondering a monster which is Level 7 that can Special Summon 4 Unique non-Pendulum Nanashin monsters from the Graveyard. Maybe even have it have it's ATK boosted by that of all other Nanashin monsters you control, including in the Pendulum Zone. But have it that no other monster can attack during your Battle Phase.

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