Daigusto Sphreez Posted February 18, 2014 Report Share Posted February 18, 2014 Because Konami need to release more ritual monsters and because this is my idea, and because I was bored and have nothing better to do at 7am of course. Also not strictly complete, but all of the bones are there. Might just need a few more ritual choices. Rarity: Ultra This card can be used to Ritual Summon any "Acropolis" Ritual Monster. You must also send "Acropolis" Normal Monsters from your deck, hand and/or field to the Graveyard whose total Levels equal the Level of the Ritual Monster you Ritual Summon. When an "Acropolis" Ritual Monster is destroyed and sent to your Graveyard; destroy this card, then (if possible) send 1 "Acropolis" Normal Monster from your Graveyard to your Deck. Rarity: Super When a face-up Spell/Trap card you control leaves the field: You can Set 1 "Acrop" Spell/Trap card from your Deck or Graveyard to your Spell & Trap Card Zone, and if you do; destroy 1 card on the field. You can only activate 1 "Chalice of Acrophobia" per turn. Rarity: Common When an "Acropolis" monster is summoned: You can add 1 "Acropbatics" from your Deck to your hand. Once per turn, if you control a face-up "Acropolis" monster, you can reveal 2 Normal "Acropolis" Monsters in your hand, shuffle 1 of them into your Deck, then draw 1 card. Rarity: Secret/Ultimate This card can only be Ritual Summoned with the Continuous Trap Card, "Acropolis". When this card is Ritual Summoned: You can select 1 face-up monster your opponent controls; increase this card's DEF by it's ATK, then this card gains one of the following effects: ● All face-up monsters your opponent controls with less DEF than this card are shuffled into the owner's deck. ● Your opponent cannot Special Summon monsters with less ATK than this card's DEF. Rarity: Secret/Ultimate This card can only be Ritual Summoned with the Continuous Trap card, "Acropolis". Once per turn, when your opponent activates a Spell/Trap Card, or Effect Monster's effect: You can banish 1 "Acrop" card from your field face-up, then activate 1 of the following effects: ● Negate the activation, then shuffle the card into your opponent's deck. ● Add 1 "Acrop" card from your Deck to your hand. You can only use 1 "Flux of the Acropolis" effect per turn, and only once that turn. Rarity: Rare This card can only be Ritual Summoned with the Continuous Trap Card, "Acropolis". When your opponent Special Summons a monster from the Extra Deck while you control a face-up "Acrop" Spell/Trap card: You can activate 1 of the following effects: ● Look at your opponent's Extra Deck, then select and banish 3 cards from it. ● Increase this card's ATK & DEF by the ATK & DEF of the Special Summoned monster, and if you do, this card is unaffected by that monster's effects. Rarity: Ultra Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand or Graveyard by banishing 1 "Acrop" Spell/Trap card and 1 Normal "Acropolis" Monster from your hand or field face-up. When summoned in this way: You can add 1 "Acropolis" from your Deck or Graveyard to your hand. Once per turn, when you Ritual Summon a monster: You can draw 1 card. Rarity: Super Rare Rarity: Short Print Common Rarity: Short Print Common Link to comment Share on other sites More sharing options...
Darthakin Posted February 19, 2014 Report Share Posted February 19, 2014 Is there more, or is it finished? Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 20, 2014 Author Report Share Posted February 20, 2014 I have a few more ideas, although there wouldn't be much more to add. Link to comment Share on other sites More sharing options...
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