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Mechdjinn Archetype Spell/Trap Support


SANDAA BORUTO

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These spells/traps go with the archetype from this thread: http://forum.yugiohcardmaker.net/topic/312912-welcome-the-mechdjinns-mechdjinn-archetype/

 

Mechdjinn Charge

[Spell/Normal]

Target 1 "Mechdjinn" monster you control and 1 other card on the field; Destroy both targets, and if you do, draw 1 card.

 

Mechdjinn Ascendence

[Spell/Normal]

Target 1 "Mechdjinn" monster in your Graveyard; Special Summon that target, and if you do, return 1 "Mechdjinn" monster you control to the top of the Deck, except the Special Summoned monster. You can only activate 1 "Mechdjinn Ascendence" per turn.

 

Mechdjinn Weapon - Dual Shooter

[Spell/Equip]

Equip only to a "Mechdjinn" monster. It gains 500 ATK. When the equipped monster destroys a monster by battle: Target 1 Spell/Trap card on the field; Destroy that target.

 

Mechdjinn Weapon - Destron Gauntlet

[Spell/Equip]

Equip only to a "Mechdjinn" monster. It gains 400 ATK. You can send this card equipped to a monster to the Graveyard to target 1 card on the field; Destroy it. If you do, the monster this card was equipped to cannot attack this turn.

 

Mechdjinn Weapon - Double Shield

[Spell/Equip]

Equip only to a "Mechdjinn" monster. Once per turn, the equipped monster cannot be destroyed by card effects. If the equipped monster would be destroyed by battle, you can destroy this card instead.

 

Mechdjinn Weapon - Giga Halberd

[Spell/Equip]

Equip only to a "Mechdjinn" Xyz Monster. It gains 700 ATK and can attack twice during the same Battle Phase. If the equipped monster attacks, detach 1 Xyz Material from it at the end of the Damage Step. If you cannot, destroy both that monster and this card.

 

Downrule, Den of the Mechanical Fiends

[Spell/Field]

If a player Special Summons a non-Machine-Type monster, they take 500 damage. Once per turn: The turn player can Special Summon 1 DARK Machine-Type monster from their hand or Deck. If they do, they cannot Special Summon for the rest of the turn, except Machine-Type monsters, and they cannot declare an attack during that turn. All "Mechdjinn" monsters gain 300 ATK and DEF.

 

Reversal Cards for Mechanical Fiends

[Spell/Quick-Play]

If your opponent controls more cards than the number of cards you control and in your hand combined: Banish 1 "Mechdjinn" monster from your Graveyard; Draw 2 cards. You can only activate 1 "Reversal Cards for Mechanical Fiends" per turn.

 

Mechdjinn Descendence

[Trap/Normal]

When a "Mechdjinn" monster is targeted for an attack: Tribute the attack target to target the attacking monster; Destroy that target. Then, you can Special Summon 1 "Mechdjinn" monster from your hand.

 

Mechdjinn Overload

[Trap/Normal]

When a "Mechdjinn" monster you control is destroyed by your opponent's card (either by battle or by a card effect): Target 2 cards on the field; Destroy them.

 

The Anger of Lord Judgiviner

[Trap/Normal]

While you control a face-up "CXyz Mechdjinn Lord Judgiviner" with Xyz Material and equipped with at least 2 Equip Cards: This turn, neither player can Xyz Summon, also when a Special Summoned monster(s) is destroyed, inflict 500 damage to your opponent for each monster destroyed.

 

Hail Lord Judgiviner!

[Trap/Counter]

While you control a face-up "Mechdjinn" monster and your opponent Special Summons a monster from their Extra Deck: Negate the Summon of that monster, and if you do, banish it. If you control a face-up "CXyz Mechdjinn Lord Judgiviner", you can equip that monster to a face-up "CXyz Mechdjinn Lord Judgiviner" you control instead.

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