BL_94 Posted February 24, 2014 Report Share Posted February 24, 2014 //Pardon me, but I don't know where's the option for the Show/Hide.// As you can see, this is a set based on an Unicorn Archetype. Nothing much to say about that, except for the fact that this is only the first part, so not all the cards I made are in. In the following weeks I'm going to publish another part. Note: "Glacio" and "Iridis" should have been on Part 2, but since they work with all the "Unicorn" monsters, I decided to preview them here. * = correct If you control no monsters while your opponent controls 1 or more monsters, you can Special Summon this card. If this card is sent *from the field to the Graveyard, you can return it to your hand. Add 1 "Unholy Unicorn" from your Deck to your hand. If this card is Normal Summoned, you can Special Summon 1 Level 4 "Unicorn" monster from your hand. During either player's Damage Step, when a face-up "Unicorn" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains 1700 ATK until the End Phase Activate only when an "Unicorn" monster on your side of the field is targeted for an attack: Change it to face-up Defense position. During this turn, that monster cannot be destroyed by battle. *Damage calculation is applied normally. Draw 1 card. If it's an "Unicorn" monster, Special Summon it on your side of the field. If it's a Spell/Trap card, *discard it. 2 Level 4 "Unicorn" monsters Once per turn, you can detach 1 Xyz *material to activate one of these effects: - Until the End Phase of this turn, all the "Unicorn" monsters on your side of the field are uneffected by the effects of Spell/Trap cards. - Choose 1 Level 4 "Unicorn" monster in your Graveyard and equip it to this card (max. 1). This card gains ATK equal to the original ATK of the equipped monster. if this card would be destroyed by battle, you can destroy the equipped monster instead. Link to comment Share on other sites More sharing options...
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