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Custom Bujin support + Custom XYZ Bujintei


Mikevmpr3

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So here are some custom Bujin/ Bujintei I created, i thought this would be an interesting play strategy if you had 2 of the effect monsters each in your deck, and would have interesting familiar names. I dont have any art work for any of these  however... it would be awesome if someone knew how to design some monsters for these cards! :3 

 

[attachment=40879:Masamune.jpg]

 

 

[attachment=40880:Murasame.jpg]

 

 

[attachment=40881:Girugameshu.jpg]

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Kind of odd to have their effects activate by lowering their levels. Bujins are somewhat known for making rank 4s, even with the rank 3 you made the only 2 cards that can make it are the others you posted. I don't mean to make it sound like I'm telling you how to make your cards, just giving some advice. 
With that said there are some ocg fixes needed. 
 

Cannot be Special Summoned. You can only control 1 "Bujin Masamune". At the start of your Battle Phase you can reduce this card's level by 1, and if you do, activate one of the following effects:
* This card attacks your opponent directly and your Battle Phase ends. 
* Each time a monster your opponent controls is destroyed as a result of battle this turn, gain 200 Life Points.


If you control 2 or more Beast-Warrior-Type "Bujin" monsters, you can Special Summon this card (from your hand). Once per turn: You can reduce this card's Level by one; destroy 1 Spell or Trap card on the Field. You can only control 1 "Bujin Murasme"


You can only control 1 "Bujintei Girugameshu". Once per turn: You can detach 1 Xyz material from this card to activate 1 of the following effects:
* Send the top card of your Deck to the Graveyard. If that card was a "Bujin" monster: Target 1 Beast-Warrior-Type "Bujin" monster you control; it gains 400 ATK.
* Target 1 "Bujin" monster you control; discard 1 "Bujin" monster, and if you do, increase that target's Level by 1.

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Kind of odd to have their effects activate by lowering their levels. Bujins are somewhat known for making rank 4s, even with the rank 3 you made the only 2 cards that can make it are the others you posted. I don't mean to make it sound like I'm telling you how to make your cards, just giving some advice. 
With that said there are some ocg fixes needed. 
 

 

i've only made 3 so far lol but if you have detached all bujin monsters listed above , have a card that allows monsters to be sp.summ. from the graveyard, they can still be used for making the rank 3 xyz (or if you don't use the effect at all, a rank 4)  the whole idea is to have these 2 cards out reduce their level by one because if reduced anymore they cannot be used for the xyz. So say the xyz is on the field and you had another of the other 2 monsters. if they were reduced by 1 or more the effect could increase the level making them useful for either another rank 3 or even a rank 4. Not to mention if you discard a bujin monster from your hand like quillin or hare, you can pop their effects and banish them. and the same goes for the milling from the deck effect: it only resolves if the card discarded is bujin titled. if its not, then the effect is wasted. In reality you dont want to keep reducing levels because of the extra deck support needed. I noticed that bujins do run off of level 4 monsters (  i run 3 yamatos, 2 mikas, and 1 ara) so i thought integrating other ranks/ levels could make it more interesting/ fu(even though initially they are 4) . i made the masamune so it cannot be special summoned. so it (with another bujin beast warrior) HAS to be on the field for the effect of murasame to be used otherwise it has to be normal summoned. it kind of allows a slight swarm effect to take place or at least in my head, the deck could run a little faster.

 

 

 

 

EDIT: Revising cards in the correct text format:)

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