Icestorm Posted March 4, 2014 Report Share Posted March 4, 2014 [spoiler='Effect Monsters'] If this card is banished, you can Special Summon it during your next Standby Phase. You cannot Special Summon another monster the turn you activate this effect. This card can only be used as a Synchro Material Monster for the Synchro Summon of a "Nightmare" monster. When a "Nightmare" monster is Normal Summoned or Special Summoned to your side of the field, you can target one "Nightmare" monster on your side of the field and increase or reduce its Level by 1. You can banish this card from your Graveyard to add 1 "Nightmare" Spell Card from your Graveyard to your hand. Each player can only use the effect of "Coluber, Nightmare Serpent" once per Duel. You can discard this card to the Graveyard to add 1 "Nightmare Room" from your Deck to your hand. When this card in your Graveyard is banished, you can Special Summon it. This card can be Normal Summoned or Set without Tribute. In that case, this card cannot attack while it is face-up on the field. Once per turn, you can shuffle one banished "Nightmare" monster into your Deck, then banish one "Nightmare" monster from your Deck. While you control another "Nightmare" monster, when an Effect Monster's effect is activated, you can tribute this card to negate the effect, and destroy that monster. Once per turn, you can discard 1 "Nightmare" card to Special Summon 1 Level 4 or lower banished "Nightmare" monster. When a "Nightmare" monster that was banished is Special Summoned to your side of the field, you can Special Summon this card from your hand. You can banish one "Nightmare" monster from your hand, Deck, or Graveyard to increase this monster's Level by 2. When this card is sent to the Graveyard because of an XYZ monster's effect, inflict 1000 damage to your opponent. This card cannot be used as a Synchro Material Monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if 4 different "Nightmare" monsters are banished. Once per turn, you can half this card's attack (permanently), and destroy cards on the field equal to the number of banished "Nightmare" monsters. When this card is Normal Summoned, you can Special Summon one Level 4 or lower banished "Nightmare" monster. Its effect(s) are negated and it is banished when it leaves the field. When this card is Normal Summoned or Special Summoned, you can banish up to 3 "Nightmare" monsters from your Graveyard or hand. When this card is used as a Synchro Material Monster for the Synchro Summon of a "Nightmare" monster, you can destroy one card on the field. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if 4 different "Nightmare" monsters are banished. Once per turn, you can half this card's attack (permanently), and Special Summon one banished "Nightmare" monster.[/spoiler] [spoiler='Spells & Traps'] Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: - Return 1 banished "Nightmare" monster to your Graveyard. - Banish 1 "Nightmare"monster in your Graveyard. Equip only to a "Nightmare" monster. It gains 700 ATK. When this face-up card is sent to the Graveyard, you can banish 1 "Nightmare" monster from your hand to add this card to your hand. Add 1 level 4 or lower "Nightmare" monster from your Deck to your hand. Activate this card only during your Main Phase I or your opponent's Battle Phase. Pay 2000 Life Points. Special Summon as many banished "Nightmare" monsters as possible, then randomly discard from your hand the same amount of monsters Special Summoned by this effect. If you activated this card during your Main Phase I, you cannot conduct your Battle Phase that turn. If you activated this card during your opponent's Battle Phase, you cannot conduct your Battle Phase next turn. Tribute any number of "Nightmare" monsters from your side of the field (minimum 1), then Special Summon an equal number of banished "Nightmare" monsters. Activate only when your opponent declares an attack while you control a "Nightmare" monster. Destroy the attacking monster and one "Nightmare" monster you control.[/spoiler] [spoiler='Extra'] 1 Tuner "Nightmare" Monster + 1 non-Tuner Monster When this card is Synchro Summoned, face-up "Nightmare" monsters you control gain 500 ATK. You can banish this face-up card and "Nightmare" monsters in your Graveyard for use as Synchro Material Monsters. 1 Tuner "Nightmare" Monster + 1 or more non-Tuner Monsters If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. During either player's Damage Step, when a "Nightmare" monster you control battles: you can banish this face-up card; that monster gains 1300 ATK until the End Phase of that turn. 1 Tuner "Nightmare" Monster + 1 or more non-Tuner Monsters This card gains 300 ATK for each "Nightmare" monster you control. You can banish this face-up card to add 1 "Nightmare" card from your Graveyard to your hand, except "Nightmare Steelcage". 1 "Nightmare" Tuner + 1 or more non-Tuner monsters When this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. You can banish this face-up card to gain control of one of your opponent's monsters. That monster' gains ATK equal to the ATK of this card. 2 Level 4 "Nightmare" Monsters While face-up on the field, this card is also DARK-Attribute. Once per turn: You can detach 1 Xyz Material from this card; shuffle up to 2 banished "Nightmare" monsters into your Deck, then draw 1 card for each monster. 2 Level 8 "Nightmare" Monsters While face-up on the field, this card is also DARK-Attribute. Face-up "Nightmare" monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card; target 1 monster your opponent controls. That monster loses ATK equal to the number of cards on the field x 200.[/spoiler] Rate & comment. :] Link to comment Share on other sites More sharing options...
Icestorm Posted March 6, 2014 Author Report Share Posted March 6, 2014 Changes & updates! Stellio, Nightmare Dragon is now Stellio, Nightmare Gryphon. Rumpere, Nightmare Dragon has been added. Crinis, Nightmare Kraken has been added. Past, Nightmare Spirit has been added. Nightmare Unleashed has been added. Link to comment Share on other sites More sharing options...
BleuConviction Posted March 8, 2014 Report Share Posted March 8, 2014 I really like this archetype. Many of the effects are unique also. I'm not that great at OCG but it seems fine. 9/10 Keep up the good work. Link to comment Share on other sites More sharing options...
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